03-08-2018, 02:18 AM
03-11-2018, 04:05 PM
I must tread lightly
03-14-2018, 11:13 PM
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Going to finish making this and submit it to the mainsite.
04-03-2018, 10:01 PM
(This post was last modified: 04-03-2018, 10:02 PM by smbmaster99.)
Making good progress on the characters' facial expressions for my rpg. The "no entry" symbols just mean that the character won't use a special facial expression for that particular emotion. The Riolu ones and the Pikachu ones are pretty much unoriginal except for a few poses + the eye color (on riolu) and the bandana (on pikachu), but everything else was made by me
04-07-2018, 05:19 PM
Double post but i got a little bit more.
I made a mockup of my RPG's battle system: everything is subject to change
04-17-2018, 05:36 PM
Yet another post but i've updated the mockup further:
I was originally gonna use a turn-based system but then i'd've had to've made a good deal more sprites, and bigger ones at that, so i decided to go with a real-time combat system inspired largely by Xenoblade Chronicles 1. Techs are the various moves you can use; you can swap between techs in the pause menu outside of battle. When a tech is used, its icon will darken, become slightly transparent, and shrink considerably. It will gradually resize to normal proportions and become opaque again, as well as sparkle briefly when it's available to use again. Each tech has a different amount of cool down time. Techs have two important qualities - Nature, and Type. The Type represents its... well, "type". Like if Riky uses "Swords Dance", then its Type is Normal. This information is important when you want to deal critical damage to enemies who are of a Type that is weak against attacks of a certain Type. The Nature of the Tech represents the quality of the move itself. All techs are color-coded: Red (physical move) Purple (Offensive Aura) Blue (Defensive Aura) Orange (Temporary Stat-boosting Aura) Gray (Character-specific Skills / Items / Flee / Initiate Team Combo Characters also have Morale, which itself has 5 stages, which are simply Neutral, Motivated, Fired Up, Downcast, and Despondent. The higher a character's morale, the more accurate their attacks are and the more likely they will be to land critical hits. If any team member has Despondent morale, then a team combo can't be performed. Team combos are very much like chain attacks from Xenoblade but with an added twist - at the end of a combo, the Types of the Techs you've used may result in a very powerful after-effect. Like if Riky, Fiona, and Vergil use offensive Techs of certain Types in a certain way, then it could result in a "Scalding Water" or "Steam Bomb" combo which will deal massive damage, for example Also one more thing I should mention: since this mockup was made, i also went and expanded the width of the game's view so as to make the screen a little less crowded during battles
04-17-2018, 11:17 PM
(This post was last modified: 04-26-2018, 06:02 AM by OssieTheOstrich.)
If can't tell what this is, then were you sleeping under a rock for the past few years?! oh and here is another one.
Other socials?:
Sonic Retro NCFC YouTube List of projects currently in development* (pictures of logos will probably be added later): Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush, Mario vs. Some Unusual Foes, Mario's VERY Unusual Final Frontier) Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy) Angry Birds Slingshot Frenzy Super Mario Flashback: Really Good Edition *assuming I don't abruptly cancel them
04-26-2018, 11:43 AM
Early beginnings learning Game Maker Language in GM Studio 2.
04-27-2018, 01:03 AM
05-05-2018, 09:26 PM
(This post was last modified: 05-05-2018, 09:28 PM by Syaxamaphone.)
Not directly mine, but here's the completed boss theme for War Girl:
https://www.youtube.com/watch?v=3G9ucDj9EPA
05-11-2018, 12:47 AM
05-13-2018, 04:22 PM
made this for fun while rewriting bits and pieces of my Lucario RPG's story to prevent myself from getting burned out
05-13-2018, 10:09 PM
That's pretty neat, @smbmaster99! Out of curiosity, are those boxing things from a Mario game, or are they an original element you made up (tried to look through Mario Wiki, but I couldn't find anything)? Also, your Lucario RPG game is looking very cool!
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
05-14-2018, 09:37 AM
(05-13-2018, 10:09 PM)Q-Nova Wrote: That's pretty neat, @smbmaster99! Out of curiosity, are those boxing things from a Mario game, or are they an original element you made up (tried to look through Mario Wiki, but I couldn't find anything)? Also, your Lucario RPG game is looking very cool! Thanks o3o i actually don't remember where i found the boxing glove sprite lol I've had it in a "scrap" sheet of sorts for over a year now and XP And thanks again :p development is slow of course due to school and writing can be draining at times lol but otherwise work is going pretty good on it. Recently fixed a load of glitches too so that's nice.
05-15-2018, 09:08 PM
Three months into this one! Might be the furthest I've ever gotten on a project!
05-18-2018, 12:47 PM
@$kog - That trailer looks spectacular! The game looks awesome! Can't wait to see what the finished product looks like!
05-27-2018, 09:59 AM
The first image of an actual level in Mario Generations: Super Mario Land's 1-1.
Other socials?:
Sonic Retro NCFC YouTube List of projects currently in development* (pictures of logos will probably be added later): Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush, Mario vs. Some Unusual Foes, Mario's VERY Unusual Final Frontier) Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy) Angry Birds Slingshot Frenzy Super Mario Flashback: Really Good Edition *assuming I don't abruptly cancel them
05-27-2018, 12:02 PM
A game I'm making called: Super Mario Bros Fusion. It'll basically be one large SMB1 crossover with various other franchises such as Zelda, Sonic, DKC, Kirby as well as newer Mario titles.
Here's a gif of what I have so far: |
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