(04-28-2018, 08:04 PM)Spritanium Wrote: Step 1: Find a picture of Wario and Waluigi on Google image search
Step 2: Print out the picture
Step 3: Fold the picture into a paper airplane, and throw it facing north making sure it has AT LEAST 8 seconds of air time
Step 4: Unfold the airplane and scan the photo
Step 5: Learn the fundamental basics of programming and how to apply them to a game creation platform
04-28-2018, 09:53 PM
(04-28-2018, 08:04 PM)Spritanium Wrote: Step 1: Find a picture of Wario and Waluigi on Google image searchum I don't understand what you're trying to say.
04-28-2018, 11:12 PM
Guys, please do not spam a Dev Discussion thread, especially one where someone is asking for help.
04-29-2018, 12:37 PM
(04-28-2018, 11:12 PM)Pedigree Wrote: Guys, please do not spam a Dev Discussion thread, especially one where someone is asking for help. They're not asking for help, they're asking for a magical solution to produce a fangame with no programming knowledge OP: I don't mean to be rude, but making a game is something you can only do once you understand the basics of how a game works. When you press right, what makes the character move right? When your character jumps, what brings them back down? When your character hits a wall, what makes them stop instead of going right through it? What about the dozens or hundreds of other interactions that can take place within a game? You're clearly very young and ambitious and I don't think you've seriously considered the implications of a project like this. So here's my suggestion. First, understand that game development is not magic, and you can't produce a Nintendo-quality game without years of practice. If the thought of that is at all unappealing to you, you'll probably want to stick to Mario Maker. But if you're willing to dive in, search for knowledge, and become the best you can be, you can absolutely create a game. Start off by searching for a Game Maker platformer tutorial on YouTube. Follow the steps, familiarize yourself with the fundamental concepts as they are introduced to you. Seek out knowledge about concepts that are intrinsic to all programming languages, such as variables, booleans, for/while loops, if/else statements, switch statements, and arrays. Skip the drag and drop stuff - it's a crutch, as is any other method that promises to make game creation easy. It's not easy, it's a lot of work. That's why it takes a team of 20 or 30 people, working for multiple years, to produce a game you can buy in the store. Remember, the less you know, the more you think you know. Once you start to analyze what makes a game work under the hood, you'll realize there are a myriad of challenges you never thought of before. And as those challenges come up, you can solve them one at a time, growing your knowledge along the way. Consider this post somewhat of a wake-up call. Again, I don't mean to be rude, but I see so many people who seem to believe that programmers make their living by simply dumping cool ideas into a magical software-making machine. That's not how it works, that's not how any of this works. You can learn how to make a game. You can learn how to be the best game developer of all time. It's all up to you, and it starts with taking a step back to learn the boring basics. (04-28-2018, 11:12 PM)Pedigree Wrote: Guys, please do not spam a Dev Discussion thread, especially one where someone is asking for help.Um the OP wasn't asking for help. Even if they did ask for help, this thread would've been locked a long time ago due to the OP's broken English, not giving us any details, and making little to no sense. To @Waluigi998 I'll give you a quote for you "Don't bite off more than you can chew". (04-29-2018, 02:43 PM)Yoshi2000 Wrote: Um the OP wasn't asking for help. Even if they did ask for help, this thread would've been locked a long time ago due to the OP's broken English, not giving us any details, and making little to no sense.Please take a page out of Spritanium's book in the post above yours and contribute something meaningful to this thread, or please leave the discussion. Everyone starts somewhere, and I'd hate to lose someone who could eventually create the next great fangame just because you couldn't be bothered to be a smidge more polite and less disruptive. Like, nobody expects you to hold their hand but they have interest in developing a fangame (which is, you know, the main purpose of this community) and shouldn't be scolded for inconveniencing you with it.
04-29-2018, 03:25 PM
(04-29-2018, 02:51 PM)Pedigree Wrote:I wasn't trying to discourage him from making a Wario/Waluigi fangame, I couldn't care less if he created a fan game. It's fact that the OP clearly doesn't understand how Game Making works. It takes a few months, a year, or a couple of years to make a game whether it be Nintendo, Capcom, Sega or us Fan Game Makers. It always is also hard too. Game Maker or Multimedia Fusion is hard to work with and get used to, plus if you try something new in GM or MF without learning how to do it, GM and MF can give you an error saying you screwed up somewhere. So, OP get out your Game Maker or your Multimedia Fusion books for noobs and start to get a idea that Game Making is hard.(04-29-2018, 02:43 PM)Yoshi2000 Wrote: Um the OP wasn't asking for help. Even if they did ask for help, this thread would've been locked a long time ago due to the OP's broken English, not giving us any details, and making little to no sense.Please take a page out of Spritanium's book in the post above yours and contribute something meaningful to this thread, or please leave the discussion.
04-29-2018, 03:56 PM
I'm not sure such a harsh response is really warranted here unless your goal is to scare the OP away. The OP is not very responsive and when he is responsive he clearly has no idea what we are saying, so I think it'd be wise to just not post on this thread anymore especially if it is for some reason angering you.
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