03-02-2019, 01:49 AM
Strange I am not getting any virus report on my Chrome (I should switch to Opera but I have to give my thanks to baby Duck Syndrome)
Anyways I played the demo for a little bit. I like how you're trying to capture SMB styled physics. Here are a list of bug I can get from the back of my mind:
- Stairs inside the castle are hard to use if you're trying to go down the stairs with a solid-top platform on the top
- Jumping noises when you press the jump button during the level start preview (whatever you call it)
- The collision mask is taller than the Mario sprite
- Sometimes bumping a brick/? block may not work depends on the position of the player
- If you kick the Koopa shell right next to a wall, it will hurt/kill the player immediately after the shell bounces around the wall
- Some of the blocks in the first SMB-ish level (especially the bricks) have very poor contrast against the background
Anyways I played the demo for a little bit. I like how you're trying to capture SMB styled physics. Here are a list of bug I can get from the back of my mind:
- Stairs inside the castle are hard to use if you're trying to go down the stairs with a solid-top platform on the top
- Jumping noises when you press the jump button during the level start preview (whatever you call it)
- The collision mask is taller than the Mario sprite
- Sometimes bumping a brick/? block may not work depends on the position of the player
- If you kick the Koopa shell right next to a wall, it will hurt/kill the player immediately after the shell bounces around the wall
- Some of the blocks in the first SMB-ish level (especially the bricks) have very poor contrast against the background