03-05-2019, 12:48 AM
Alright played through the demo, here are a few bugs and issues I found (that others have not stated yet):
- The minigame room camera can scroll way to far right, when talking to toad the camera is panned to the right and it's not possible to read all of the text on the menu (the camera either needs to not be able to go that far right, or focus on the menu when you open it up)
- Dieing in a minigame sends you to the last regular level painting you entered (or the main lobby of the castle if you haven't entered a stage on your current session yet), rather then having you exit back into the minigame room
- You can walk off the left side of the screen at the beginning of stages, Mario will fall infinitely and never die, forcing the user to restart the game to exit. There should probably be a barrier on the edges of the levels.
- The second "skin" for classic Mario seems to be missing walking animations when he is in his small form. He will continue using the last animation used rather than a walk animation
- Coins dropped by enemies killed by fireballs keep their horizontal momentum, I'm unsure if this is intended or not.
- Mario can get stuck in his jump animation sometimes when jumping through platforms that can be entered from below. You will be unable to jump until you fall onto lower ground.
- It is difficult to jump out of water and quicksand
- powerups (or at least mushrooms), seem to spaz out for a frame before they come out of a block
- Skidding noises can be heard while pressing the arrow keys right and left during the title card
- You can open up doors in the castle more than once and it makes the new room reload for each time you opened the door
- The minigame room menu seems to stay open after you open it up for the first time
- The pause menu buttons don't seem to be selectable, although maybe you just aren't done working on the pause menu yet.
- This is pretty minor, but there were a few typos in the readme document
Also some other minor gripes I had:
- Add an ability to skip the opening splash screens, they are fairly lengthy to wait through when starting up the game
- Add the ability to change the controls, the default controls felt very awkward for me to use
- If possible in Construct, add the ability to change volume settings in game, the default volume seemed quite loud to me.
I did have fun with the game, but these issues did detract from the experience (especially from the wind and sand in 1-3, I kept falling into the sand when the wind changed directions, even when I knew it was going to change). By the way, is Modern Mario playable in this Demo? I could only seem to be able to play as Classic Mario in the Demo, I couldn't find anyway to switch between the two.
The power of teamwork will eventually pull us through
- The minigame room camera can scroll way to far right, when talking to toad the camera is panned to the right and it's not possible to read all of the text on the menu (the camera either needs to not be able to go that far right, or focus on the menu when you open it up)
- Dieing in a minigame sends you to the last regular level painting you entered (or the main lobby of the castle if you haven't entered a stage on your current session yet), rather then having you exit back into the minigame room
- You can walk off the left side of the screen at the beginning of stages, Mario will fall infinitely and never die, forcing the user to restart the game to exit. There should probably be a barrier on the edges of the levels.
- The second "skin" for classic Mario seems to be missing walking animations when he is in his small form. He will continue using the last animation used rather than a walk animation
- Coins dropped by enemies killed by fireballs keep their horizontal momentum, I'm unsure if this is intended or not.
- Mario can get stuck in his jump animation sometimes when jumping through platforms that can be entered from below. You will be unable to jump until you fall onto lower ground.
- It is difficult to jump out of water and quicksand
- powerups (or at least mushrooms), seem to spaz out for a frame before they come out of a block
- Skidding noises can be heard while pressing the arrow keys right and left during the title card
- You can open up doors in the castle more than once and it makes the new room reload for each time you opened the door
- The minigame room menu seems to stay open after you open it up for the first time
- The pause menu buttons don't seem to be selectable, although maybe you just aren't done working on the pause menu yet.
- This is pretty minor, but there were a few typos in the readme document
Also some other minor gripes I had:
- Add an ability to skip the opening splash screens, they are fairly lengthy to wait through when starting up the game
- Add the ability to change the controls, the default controls felt very awkward for me to use
- If possible in Construct, add the ability to change volume settings in game, the default volume seemed quite loud to me.
I did have fun with the game, but these issues did detract from the experience (especially from the wind and sand in 1-3, I kept falling into the sand when the wind changed directions, even when I knew it was going to change). By the way, is Modern Mario playable in this Demo? I could only seem to be able to play as Classic Mario in the Demo, I couldn't find anyway to switch between the two.
The power of teamwork will eventually pull us through