06-21-2019, 10:37 AM
(This post was last modified: 02-03-2020, 04:53 AM by OssieTheOstrich. Edited 1 time in total.
Edit Reason: made the example explanation less oddly worded
)
Okay, I have a lot of updates to show (or at least more compared to what I've been showing before this), so buckle up.
This might be more of a removal than an addition, but I changed the selections of the Marios to some more streamlined. Basically, you press Shift, and you'll turn into a different Mario depending on which Mario you were previously.
Gave small Mario a flagpole animation, and added the Flagpole score points.
Same thing for Modern Mario, but I also added the Mario flag, changed the castle, and fixed a few bugs.
Ground Pounding now has smoke coming out when you land, I added the Ground Pound sound effect and Mario voice with it, and it's also much faster to use.
Mario's house now has an actual sprite, created by Langton.
The house is a W.I.P, however, and is presumably being changed as we speak.
Mario now has unique wall sliding animations depending on which side of a wall he's sliding off.
Paintings now show some level progress.
For example, if you completed a level as Classic Mario first, the painting will appear half completed, then if you complete the level again as Modern Mario, it'll be completed and you'll play a win animation. (You'll also get a Power Star, but I didn't code that in yet.)
Here's what the Power star looks like, by the way.
This might be more of a removal than an addition, but I changed the selections of the Marios to some more streamlined. Basically, you press Shift, and you'll turn into a different Mario depending on which Mario you were previously.
Gave small Mario a flagpole animation, and added the Flagpole score points.
Same thing for Modern Mario, but I also added the Mario flag, changed the castle, and fixed a few bugs.
Ground Pounding now has smoke coming out when you land, I added the Ground Pound sound effect and Mario voice with it, and it's also much faster to use.
Mario's house now has an actual sprite, created by Langton.
The house is a W.I.P, however, and is presumably being changed as we speak.
Mario now has unique wall sliding animations depending on which side of a wall he's sliding off.
Paintings now show some level progress.
For example, if you completed a level as Classic Mario first, the painting will appear half completed, then if you complete the level again as Modern Mario, it'll be completed and you'll play a win animation. (You'll also get a Power Star, but I didn't code that in yet.)
Here's what the Power star looks like, by the way.
Other socials?:
Sonic Retro
NCFC
YouTube
List of projects currently in development* (pictures of logos will probably be added later):
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush, Mario vs. Some Unusual Foes, Mario's VERY Unusual Final Frontier)
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy)
Angry Birds Slingshot Frenzy
Super Mario Flashback: Really Good Edition
*assuming I don't abruptly cancel them
Sonic Retro
NCFC
YouTube
List of projects currently in development* (pictures of logos will probably be added later):
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush, Mario vs. Some Unusual Foes, Mario's VERY Unusual Final Frontier)
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy)
Angry Birds Slingshot Frenzy
Super Mario Flashback: Really Good Edition
*assuming I don't abruptly cancel them