04-26-2018, 08:54 AM
(04-26-2018, 08:33 AM)Pedigree Wrote: Before you go on recruiting a team, you should really consider the following basics:
- Provide a design document detailing what your game is, what minimum features you need for the game to function, the controls, the story, how many levels there are, what levels they are, etc. You need to have a clear and well thought out plan before you even try to gather and organize a group of people.
- Provide details on what you are bringing to the table and how you will be involved in development. Provide some examples of your work.
- Remember that you are asking for volunteers to help you with your project. From where I'm sitting, your request seems very bossy and demanding in tone.
- About the design document, do you mean make a very long post detailing the game and what's it about?
- About what i'm bringing to the table, i'm the main programer and the only artist.
- If i sounded bossy in tone, i didn't intend that.
Other socials?:
Sonic Retro
NCFC
YouTube
List of projects currently in development* (pictures of logos will probably be added later):
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush, Mario vs. Some Unusual Foes, Mario's VERY Unusual Final Frontier)
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy)
Angry Birds Slingshot Frenzy
Super Mario Flashback: Really Good Edition
*assuming I don't abruptly cancel them
Sonic Retro
NCFC
YouTube
List of projects currently in development* (pictures of logos will probably be added later):
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush, Mario vs. Some Unusual Foes, Mario's VERY Unusual Final Frontier)
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy)
Angry Birds Slingshot Frenzy
Super Mario Flashback: Really Good Edition
*assuming I don't abruptly cancel them