05-24-2018, 12:23 PM
Please put more effort into your submission. Describe the attacks for instance and demonstrate them.
05-24-2018, 12:23 PM
Please put more effort into your submission. Describe the attacks for instance and demonstrate them.
05-24-2018, 04:54 PM
Koopa Troopa is a light character, with good speed and strong defense, but a slightly weak attack. Up: Shell Jump Koopa Troopa will get out of his shell and jump on top of it, getting an extra boost in height. After a short while, the shell will explode, dealing a small amount of damage to enemies. Once on the ground again, the koopa troopa will pull a new shell out of his pocket. (Or something like that) Also, while he is without his shell, he has a very poor defense. Down: Shell Spin Koopa Troopa will hide in his shell and spin around. This will reflect projectiles and damage enemies. Side: Dash Attack After going in his shell, koopa troopa will perform a quick attack to the left or right in his shell. (With him inside it) It can be charged by holding down the button. Neutral: Warp Pipe A warp pipe will spawn under him, and he will go inside it. Another pipe will then appear in the directions the player holds the control stick, and he will come out of it. (Similar to Zelda's teleport move) Final Smash: Paratroopa Koopa Troopa will transform into a paratroopa, and will be able to fly around, deal massive damage on contact, and be invincible for a short while before turning back to normal.
05-24-2018, 08:57 PM
(05-21-2018, 01:29 AM)Yoshin Wrote:Amazing!!! Did you sprite all of these yourself? If you did, incredible work in such little time.
05-24-2018, 09:20 PM
Those GIFs are actually from Rhythm Heaven iirc. The content of her submission is the text with the GIFs there purely as an example of what it may look like.
05-24-2018, 09:38 PM
(05-24-2018, 09:20 PM)Pedigree Wrote: Those GIFs are actually from Rhythm Heaven iirc. The content of her submission is the text with the GIFs there purely as an example of what it may look like. Ok thank god. That would be God tier work and I'd feel like a lowly peasant with my skills if this was original.
05-24-2018, 09:43 PM
(05-24-2018, 09:38 PM)Mariotroid Wrote:(05-24-2018, 09:20 PM)Pedigree Wrote: Those GIFs are actually from Rhythm Heaven iirc. The content of her submission is the text with the GIFs there purely as an example of what it may look like. Don't forget, the point of this comp IS NOT to make the prettiest picture or anything like that, it's to get an idea across to the voters, so don't worry about how your presentation looks, just that the character sounds fun to play as. I'm going with Daisy, the character that should already be in. (patience, our day will come...) For Daisy, I figure she would be perfect to have a moveset to celebrate the Gameboy Mario Land series. As well as a few ideas that reflect her tough princess personality. Daisy's neutral B is the Superball The power Mario gets when he uses the Superball Flower. A large ball that is thrown that last forever, until it hits, or flies off screen. Daisy can only throw one at a time, so not until the first one is gone. The superball will bounce off of any wall, it's even useful in flat featureless stages as it is first sent downward just like it is in the original Mario Land, so it can be used to hit opponents far in the air (if you're a fantastic shot that is). The superball has a bit more knock back than Mario's fireball, but around the same damage. The superball can also be charge for a second, charged Superballs have the same damage and knock back, but are about twice as fast (regular superballs are about the same speed as a Mario Bros' fireball). Daisy's special recovery is the Bunny Ears Another power up from Mario Land! (the sequel, but it still counts dangit...) The bunny ears work like they do in Super Mario Land 2, Daisy does a short hop, and the Bunny Ears will flutter horizontally while slowly descending. This makes Daisy have poor vertical recovery, but fantastic horizontal range. Daisy does knock back to enemies when she performs her initial short hop, the bunny ears can hit enemies as they flutter if anyone collides around the area above her. The damage is very small, but the bunny ears hover can be canceled into most moves. Daisy's side special is a move called the Daisy Kick Daisy's side B is based on a cutscene I misremembered (a happy accident). https://youtu.be/rRtP_6obnu4?t=1m42s I remembered the scene having Daisy kick Bowser away, but instead, she slaps him away. However, I decided to keep it her kicking, as kicking works much better for a leaping, reaching attack than slapping. Daisy's side B works as a powerful Peach Bomber, with the initial wind up being a bit longer, but the impact working as a smash attack with K.O. potential. Main difference of course is that Peach's animation ends with her using her hip and Daisy ending the animation extending her leg out, the hit box also being much smaller to point of her kick. Daisy's Down B is the Bombshell Koopa This character was always a well known unique aspect of the Mario Land game. In Mario Land, koopas not only retreat to their shells when hopped on, but they also explode after a couple seconds. When pressing down B Daisy does a short hop and a bomb koopa pops out of the ground below her. This item acts as the koopa shell item from previous smash games, except it explodes after a short while like a bomb-omb. If Daisy falls straight back down after her initial short hop, she'll bounce off the shell and it will sail forward. The shell can explode early if it hits an opponent. Daisy can also get caught in her own explosion. The shell cannot be picked up. And her Final Smash! Tatanga's Ship! Tatanga's ship flies around in all directions and fires a projectile that splits into 3 smaller projectiles. The ship controls like a slower Super Sonic. The ship can be hit for small amounts of damage by opponents. *bonus note* Of course it kind of had to be in there, Daisy's forward smash is a tennis racket swing. It reflects projectiles. Have two Princess Daisy's use a super ball so they can have a tennis match!
06-05-2018, 01:32 AM
(This post was last modified: 06-05-2018, 02:06 PM by Mariotroid.)
@Copperama the concept is amazing. I love this!! Well done!!
06-05-2018, 11:59 AM
Looks like an interesting concept.
Also, as a reminder to everyone else, the comp ends in 5 days, so make sure to get your entries turned in.
06-05-2018, 05:52 PM
(This post was last modified: 06-11-2018, 07:37 PM by Honey Saucer Gengar.)
Boo summon: King boo summons a boo minion to whack an opponent with its tennis racket
Lick: King Boo licks his opponents Slap: King Boo slaps his foe this can also reflect projectiles Lightning: King Boo zaps his foes with a bolt of purple lightning Final smash Painting seal: King Boo seals his foes in a painting and, with the help of ghosts and boos one-hit ko's the unlucky foe who got trapped inside by pummeling them with bombs, banana peels, goop, turkeys, and melons.
I have the Thunder Dragon Statue. Also, I'm not gay
06-07-2018, 05:52 AM
Oh boy, I've made a lot of these recently. Are you allowed to submit multiple ones?
Anyway, since this is a Mario-themed board after all, I'll go with my concept for Toad:
06-07-2018, 07:01 AM
Reminder: you can only submit entries that you made during the competition period. You can't submit something you already had made.
06-07-2018, 07:46 AM
06-07-2018, 10:20 AM
(05-20-2018, 01:37 AM)chaoxys Wrote: You make use ideas and concepts you've had in the past (unlike other comps where stuff made prior is against the rules), as long as the ideas are your own (When I say your own, I mean, don't copy a moveset idea from Deviantart 1:1. Some of the moves might be the same or similar, but don't blatantly steal) According to this bit in the original post, it seems that you can actually use any ideas you came up with in the past, unlike other competitions. So, I think the Toad entry is valid.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
06-07-2018, 11:04 AM
Ha, I like that you demonstrate his attacks on Peach. Interesting concept too, I especially like the idea of the FS. I also really like the idea of the brick block sometimes containing an item like Peach's turnips.
06-07-2018, 01:11 PM
Yeah, your past ideas are fine as long as they are your own ideas. Unlike other comps where time constraints play as an element (How nice of a sprite can you make withing two weeks, ect), in this comp, your only goal is to get your idea across to the people voting.
06-09-2018, 03:39 PM
(This post was last modified: 06-09-2018, 03:39 PM by DefinitelyNotSascha.)
I just completed my moveset for Kamek which I made in time, so there should be not a single complication (even though Toad is seemingly valid as well).
As I said, I'm not sure if multiple entires are allowed, so if that's not the case, just look at this one instead, I think it's even better than Toad.
06-09-2018, 06:45 PM
(This post was last modified: 06-09-2018, 11:12 PM by Kaguya Houraisan.)
Here is my entry. I've put thought on it since few weeks ago, but due to time and mood constraints, I could barely manage to finish the writing part today. That said, I honestly couldn't make better graphic previews (even these rough concept arts were a pain to do), so I'm declaring this entry as 'finished'. The entry is mostly words explaining mechanics, but given the rules of the competition, I believe it's safe anyways.
NOTE: I seem to still have display issues with images uploaded by myself, so I will leave the links to the images below. If any moderator can manage to fix this issue, it would be very much appreciated. Yukari Yakumo, the youkai who manipulates boundaries from Touhou Project, has just gapped herself into the battlefield to join the fun! She is there just to play around, as she is forbidden to use her full power to avoid unbalanced fights. She may not be very fast in dashing or attacking, her hitbox may be a bit big, but she relies on the tricks behind her sleeve to make up for her weaknesses and get away with it. There are many things you can do with her abilities, but even so, it is advised to exercise care and time attacks properly, so that you don’t get caught off-guard. As stated before, her attacks may not be the fastest, except for the cheap fan smack, which can be done repeatedly if you are pretty close. Other attacks might require that you try to manipulate distance and timing, but don’t worry, the big hitboxes might make things easier for you. Charged umbrella attack has quite a good hitbox, raised umbrella attack is a good anti-air, and rolling umbrella attack from the air is persistent, making it not require such accurate timing. https://imgur.com/d7Uq99n In her double-jump, she will ride a gap that enables her to fly freely for 5 seconds, however, she is a bit heavy for the gap, so she is pretty slow. Her shield consists of entering a gap that protects her, but its special gimmick is that, if the gap gets hit by bullets, they will be absorbed and will make the gap endure more hits! The extra damage it can endure from physical attacks is equal to the damage the bullets would have dealt if they hit her without her shield. Can endure up to 100% extra damage. If it’s fully charged, it can even endure the shield break ability from Marth/Lucina, which would just remove all stacks instead of breaking the shield at once. https://imgur.com/UMLmX30 Neutral: Spread the Chaos Yukari will start creating small gaps in front of her, that will each fire a beam when the key is released. Each beam is pretty weak. Holding the key will charge the attack, which will not necessarily increase the power, but will rather create more gaps that will spread the beams in a cone-shaped area, for better coverage. However, if you manage to land multiple beams on the same target, the damage stacks up. That said, you might have an advantage over opponents who have a big hitbox, while the smaller hitboxes are harder to hurt. And if you manage to release all the beams fully charged right in front of a big opponent at close distance, it can deal quite a bunch of damage, and even cause a shield break. Note that those small gaps are instances apart from Yukari herself, therefore you can move around while you charge your attack, and they will remain in front of you. https://imgur.com/kIxzL8T Side: Bodyguard Eye Yukari will place a gap with an eye in front of her, which will constantly watch for Yukari’s safety, and fire a beam to the enemy when she is hit, to then disappear after its usage. Although one beam alone doesn’t do much damage, you can create more bodyguard eyes to stack up damage. However, keep in mind that they disappear in 15 seconds, so you rather use them wisely! The closer the eyes are to the enemy when you get hit, the greater the chances the enemy will not have enough time to dodge the beam. You can as well use them to make openings for your attacks, in case you can’t get the upper hand. If the enemy gets hurt once by a beam, they will flinch and you will have a chance to land a combo. https://imgur.com/wGIN5hh Down: KEEP OUT! If standing: Yukari will create a gap below her feet, and two signposts from The Outside World will come out to her sides to knock away enemies getting too close to her. An easy defensive move to repel and keep intruders at distance, and the hitbox is big. There is just a small blind spot above her head, but given how small it is, the opponents might not dare to take the risk to hit her from above. If in the air: This time, the signposts will come out from above, and are upside down. Big hitbox, can be landed on multiple enemies. If you are using her double-jump ability, this attack can be performed 50% faster, because you don’t have to wait for a gap to be created, as you’re already riding one. Note that this will not cancel the double-jump, and you can even use this same attack again, but please note that you will need to be skilled if you want to make up for the fact that you’re lowering your guard if you do not land the attacks properly (especially in teamfights). https://imgur.com/v05OLmy Up: Escape Gap-way Yukari will enter a gap, then she will come out of a second gap placed a certain distance above her. You can manipulate the placement of the second gap in the X axis if you hold a direction before it is created, and also depends of how much you hold the desired direction during that short time span. Although this move doesn’t do direct damage, it is quite a lifesaver, being a type of move that allows you to even skip above a ceiling. Can give you mobility, if used properly. You can even use it for offensive and retreat strategy, such as diving into a falling opponent trying to reach the land, to push them away with a blow to finish them off and then return to a safe place with this move. However, please don’t mash this move recklessly, because you can be vulnerable during the time you enter and get out of the gap. Place and time it wisely! https://imgur.com/q2CKTet Final Smash: Hex-ecution Yukari creates a gap that sucks the closer enemies in. Once one of them is trapped in it, six gap eyes with a fixed placement will appear, and they all will simultaneously fire numerous beams to the trapped opponent. These beams are weak, but being in high quantity, they can deal massive damage. They also are PIERCING, which means you can as well harm anything that gets in the way of the pattern. To take advantage of the pattern, you would rather try to catch an opponent in a strategic place such as the middle in-air or above, so that the other enemies in the teamfight will have less room to stay safe; while on the other hand, no matter how easy it is to catch an opponent who stands on the land, the pattern might have huge blind spots by the sides of the land, which makes it ineffective. Also forgot to mention that each gap eye fires beams of a distinct color, making such a rad flashy show! https://imgur.com/KTrZ0ky
06-09-2018, 07:47 PM
Alright, here's my entry for the competition (inside the spoiler):
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
Okay, we've hit the deadline, so I'm gonna start the top 5 voting. Now, before anyone casts their votes, I want you to all keep something in mind. You are NOT voting based on the art or anything like that. You are voting based on the idea. Read over all the entries and consider which characters sound the most fun, which ideas sound like they make sense, and what attacks seem the most fitting for the character. Take all this into consideration before you vote for your top 5.
DialUpper Chaoxys Yoshin Cruise Elroy littlelum Copperama DefinitelyNotSascha Kaguya Houraisan Q-Nova gengarmaster EDIT- Whoops, meant to hit preview, not post. I was originally going to post this in a few hours... |
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