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	<channel>
		<title><![CDATA[MFGG Forums - All Forums]]></title>
		<link>https://forums.mfgg.net/</link>
		<description><![CDATA[MFGG Forums - https://forums.mfgg.net]]></description>
		<pubDate>Thu, 09 Jul 2026 05:14:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[MFGG Celebrates its 25th Anniversary!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3559</link>
			<pubDate>Thu, 09 Jul 2026 04:59:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3559</guid>
			<description><![CDATA[Hey everyone, July 9 marks 25 years of MFGG! Not very many websites make it this far. Not even YouTube has been around for that long! (If you count Bowser Technologies, this place is even older.)<br />
<br />
I gotta be honest, I put most of my mental energy into the mainsite update, and it's getting late for me (it's still the 8th where I'm at). I don't really have much to say that I haven't already said elsewhere. But something like needs deserves it's own special forum announcement, so here we are! <br />
<br />
Let's continue to make MFGG a shining bastion of Mario fan games!]]></description>
			<content:encoded><![CDATA[Hey everyone, July 9 marks 25 years of MFGG! Not very many websites make it this far. Not even YouTube has been around for that long! (If you count Bowser Technologies, this place is even older.)<br />
<br />
I gotta be honest, I put most of my mental energy into the mainsite update, and it's getting late for me (it's still the 8th where I'm at). I don't really have much to say that I haven't already said elsewhere. But something like needs deserves it's own special forum announcement, so here we are! <br />
<br />
Let's continue to make MFGG a shining bastion of Mario fan games!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy 25th MFGG!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3558</link>
			<pubDate>Thu, 09 Jul 2026 02:23:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1040">KrystalPhantasm</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3558</guid>
			<description><![CDATA[<img src="https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:g5tp3o2sobde7uuzecrn7eij/bafkreig7qbe34ngsjrm6x3xluw4umrb3ib3kjflemozqyyac6zpgusxdbq" loading="lazy"  alt="[Image: bafkreig7qbe34ngsjrm6x3xluw4umrb3ib3kjfl...6zpgusxdbq]" class="mycode_img" /><br />
<br />
(Link to the art on my Bluesky here! : <a href="https://bsky.app/profile/did:plc:g5tp3o2sobde7uuzecrn7eij/post/3mq6gfxpyos22" target="_blank" rel="noopener" class="mycode_url">https://bsky.app/profile/did:plc:g5tp3o2...6gfxpyos22</a> )<br />
<br />
Happy 25th to the site that's had a HUGE impact on me and why I do creative hobbies! And unlike Bluesky, I'm not constrained by the character limit to gush about it &gt;<img src="https://forums.mfgg.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_80" /><br />
(And also all of my other forum posts at the time of writing this are mostly from when I went under an older username as a teenager with rather embarrassing behaviour so... figure it'd be good to post more and push those older posts out...)<br />
<br />
I'm 20 now at the time of writing this post, and I started posting on the forums and engaging with the discord community at around 15-16ish years old? But I've been on the site ever since 2015 or so? I'd be 7 at the time, and that feels <span style="font-style: italic;" class="mycode_i">SO </span>weird now that I'm actually thinking about it &gt;_&gt;;<br />
Time feels like it passed by so quick once you're no longer living in it...<br />
<br />
Regardless, as someone who lives in a country where Nintendo isn't <span style="font-style: italic;" class="mycode_i">exactly </span>much of a <span style="font-style: italic;" class="mycode_i">thing </span>(its all mobile games and AAA PlayStation fans you'd find most of the time) it was kinda my gateway to Mario games in general before I was able to find a way to play them. But, even then, I always just kinda kept coming back, it was always so fun to just see people making fangames regardless of the varying degrees of quality, and that always inspired me... <br />
Games like Psycho Waluigi, SMB Dimensions, and the Charisma Series (yes i know this ones a bit of a weird one but hush, its just as important in my heart ok) and I've still retained that utter <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">love </span></span>for fanworks to this day (even if obviously I have more taste and sense of quality now lol, a lot of the rougher fangames were funner as a naive kid unfortunately)<br />
It pretty much kickstarted my interest in game development as a whole and helped boost all of my creative skills because I wanted to make fangames of my own ^_^<br />
<span style="font-size: small;" class="mycode_size">(and in turn, responsible for me pursuing my current college degree [Software Engineering] because I knew I wouldn't be able to make a living off of art here, gonna be honest)</span><br />
<br />
Anyways, I really do hope that more Mario fangames get made these days (and more games that are willing to get a bit more <span style="font-style: italic;" class="mycode_i">out there</span> than just remaining in the overly Nintendo-like pile I've been seeing a lot of recent fangames fall into, and had a discussion in the discord server about) more people need to really put their heart into making stuff about the stuff and characters they like and just having fun with it; I've made a few fangames in the past (that either are unreleased, barely games because I made them as a kid, or games I made as a teen that im slightly embarrased about but still glad I made), and I'm still currently working on some right now (alongside fully original stuff) at the time of writing, a Touhou-Mario crossover (my current priority), and then later probably my dream game that's a Mario AU that's just full of the stuff I just love personally in other media too, AND I've contributed a fair amount to the current Community Fangame Project (Tusk Trouble)<br />
<br />
<span style="font-size: small;" class="mycode_size">(Also, brownie points for the people who can name the characters in my art, teehee... <img src="https://forums.mfgg.net/images/smilies/nerd.gif" alt="Nerd" title="Nerd" class="smilie smilie_95" /> )</span>]]></description>
			<content:encoded><![CDATA[<img src="https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:g5tp3o2sobde7uuzecrn7eij/bafkreig7qbe34ngsjrm6x3xluw4umrb3ib3kjflemozqyyac6zpgusxdbq" loading="lazy"  alt="[Image: bafkreig7qbe34ngsjrm6x3xluw4umrb3ib3kjfl...6zpgusxdbq]" class="mycode_img" /><br />
<br />
(Link to the art on my Bluesky here! : <a href="https://bsky.app/profile/did:plc:g5tp3o2sobde7uuzecrn7eij/post/3mq6gfxpyos22" target="_blank" rel="noopener" class="mycode_url">https://bsky.app/profile/did:plc:g5tp3o2...6gfxpyos22</a> )<br />
<br />
Happy 25th to the site that's had a HUGE impact on me and why I do creative hobbies! And unlike Bluesky, I'm not constrained by the character limit to gush about it &gt;<img src="https://forums.mfgg.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_80" /><br />
(And also all of my other forum posts at the time of writing this are mostly from when I went under an older username as a teenager with rather embarrassing behaviour so... figure it'd be good to post more and push those older posts out...)<br />
<br />
I'm 20 now at the time of writing this post, and I started posting on the forums and engaging with the discord community at around 15-16ish years old? But I've been on the site ever since 2015 or so? I'd be 7 at the time, and that feels <span style="font-style: italic;" class="mycode_i">SO </span>weird now that I'm actually thinking about it &gt;_&gt;;<br />
Time feels like it passed by so quick once you're no longer living in it...<br />
<br />
Regardless, as someone who lives in a country where Nintendo isn't <span style="font-style: italic;" class="mycode_i">exactly </span>much of a <span style="font-style: italic;" class="mycode_i">thing </span>(its all mobile games and AAA PlayStation fans you'd find most of the time) it was kinda my gateway to Mario games in general before I was able to find a way to play them. But, even then, I always just kinda kept coming back, it was always so fun to just see people making fangames regardless of the varying degrees of quality, and that always inspired me... <br />
Games like Psycho Waluigi, SMB Dimensions, and the Charisma Series (yes i know this ones a bit of a weird one but hush, its just as important in my heart ok) and I've still retained that utter <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">love </span></span>for fanworks to this day (even if obviously I have more taste and sense of quality now lol, a lot of the rougher fangames were funner as a naive kid unfortunately)<br />
It pretty much kickstarted my interest in game development as a whole and helped boost all of my creative skills because I wanted to make fangames of my own ^_^<br />
<span style="font-size: small;" class="mycode_size">(and in turn, responsible for me pursuing my current college degree [Software Engineering] because I knew I wouldn't be able to make a living off of art here, gonna be honest)</span><br />
<br />
Anyways, I really do hope that more Mario fangames get made these days (and more games that are willing to get a bit more <span style="font-style: italic;" class="mycode_i">out there</span> than just remaining in the overly Nintendo-like pile I've been seeing a lot of recent fangames fall into, and had a discussion in the discord server about) more people need to really put their heart into making stuff about the stuff and characters they like and just having fun with it; I've made a few fangames in the past (that either are unreleased, barely games because I made them as a kid, or games I made as a teen that im slightly embarrased about but still glad I made), and I'm still currently working on some right now (alongside fully original stuff) at the time of writing, a Touhou-Mario crossover (my current priority), and then later probably my dream game that's a Mario AU that's just full of the stuff I just love personally in other media too, AND I've contributed a fair amount to the current Community Fangame Project (Tusk Trouble)<br />
<br />
<span style="font-size: small;" class="mycode_size">(Also, brownie points for the people who can name the characters in my art, teehee... <img src="https://forums.mfgg.net/images/smilies/nerd.gif" alt="Nerd" title="Nerd" class="smilie smilie_95" /> )</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Bros. & Midas Machine - 25th Anniversary Edition]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3557</link>
			<pubDate>Wed, 08 Jul 2026 22:31:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3557</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><a href="https://mfgg.net/index.php?act=resdb&amp;param=02&amp;c=2&amp;id=42262" target="_blank" rel="noopener" class="mycode_url">Download it here!</a></span><br />
<br />
It lives.<br />
<br />
I'm not making this up. This is not a late April Fool's prank.<br />
<br />
Super Mario Bros. &amp; Midas Machine, the most-anticipated game on MFGG, is finally getting a new demo! I was trying to figure out how to celebrate MFGG's 25th birthday, and I decided that this would be a pretty good way to celebrate!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's new in this demo?</span><br />
The main thing that's new is a LOT of new levels. The 2021 anniversary build gave players three mostly-functioning worlds and a brief glimpse of the first quarter of World 4. Now, the demo takes us all the way to the start of World 7! Some of the levels in later worlds aren't 100% complete, but I think you'll find them to be fully playable.<br />
<br />
Other things worth noting:<br />
<ul class="mycode_list"><li>Updated the Golden Mushroom counts for every level - some previous builds showed the wrong number of shrooms for a lot of levels<br />
</li>
<li>Proofread the entire game script - the old version had quite a few typos<br />
</li>
<li>Ensured that every room has a unique E. Gadd message - a lot of areas, especially in Worlds 3 and 4, were missing these<br />
</li>
<li>Updated level names - some of the levels had generic placeholder names in previous builds<br />
</li>
<li>Fixed various bugs - ranging from small graphical issues (like missing backgrounds) to game-breaking bugs<br />
</li>
<li>Added several new secret areas (you'll understand why they were added soon)<br />
</li>
<li>Fixed a sharp difficulty spike in the train level</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Wait, what's up? I thought this thing was dead!</span><br />
I thought so too! There hadn't been any progress on Midas Machine since the 2021 anniversary demo. Pretty much everyone had given up on the hope of there being any further progress, as the game had a very complicated tech stack, and modifying existing levels proved to be very complicated.<br />
<br />
Last spring, Chaoxys shared the rest of the Midas Machine graphics on the mainsite, since it was looking like we'd never see another Midas Machine demo. However, I got to thinking: What if there was some way I could revive this thing? I chatted with Chaoxys and Mors for a bit, and I got access to the Midas Machine GitHub to start analyzing the problems that had been holding us back.<br />
<br />
While I never was able to find a way to get Ogmo Editor running, I found a workaround that ensured I could still update existing levels! I realized that getting this thing to the finish line was not an insurmountable challenge. Since then, I've been doing at least some work on this project almost every day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">When will this game be finished?</span><br />
I wish I could give you a definitive release date, but I'm not at that point yet. I still haven't seen much of the later worlds, and I'm still getting a feel for how complex the bosses and cutscenes will be to code. But I can confirm that we're a lot closer to being done than we were three months ago.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How far along are you?</span><br />
Currently, I've been able to test about 74% of the game's planned content. To put things in perspective, the most recent public demo had only about 30% of the game's planned levels fully playable, and even those first three worlds had some defects and missing things. This demo includes 92 goals and 150 Golden Mushrooms, which is about 60% of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's left to do?</span><br />
Here's a high-level view of what's left:<br />
<ul class="mycode_list"><li>Test the levels in Worlds 9 and 10 and fix any issues I find<br />
</li>
<li>Finish implementing postgame content<br />
</li>
<li>Add missing bosses<br />
</li>
<li>Add a few more cutscenes<br />
</li>
<li>Add a few missing objects - certain levels need enemies or NPCs that aren't in the current engine<br />
</li>
<li>Fix bugs (yes, there will be some of those)</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Will there be any more demos?</span><br />
I'm not sure - that's something I'll discuss with Chaoxys as we make more progress on the remaining levels.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can I help?</span><br />
You can definitely help by playing the demo! It's helpful to get multiple pairs of eyes on this game. There are probably bugs and issues that no one's caught yet. It's also helpful to know if some section seems unreasonably difficult.<br />
<br />
Otherwise, finishing this project is <span style="font-weight: bold;" class="mycode_b">mostly</span> a solo job. It's a matter of playing through each level, fixing any bugs I find, and adding any missing enemies or NPCs. At this point I'm the only person who has an OK-ish idea of how to do this.<br />
<br />
That said, there are two tasks where there's a small chance you can help.<br />
<br />
If you're an excellent composer, there are a couple more areas where I'd love to have a groovy original composition. PM me if you're interested.<br />
<br />
If you have a proven track record of developing top-notch platformers in older versions of Game Maker, and you're interested in helping code boss fights, let me know. This is the hardest remaining work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Will this affect progress on Tusk Trouble?</span><br />
We're still making good progress on Tusk Trouble, MFGG's <a href="https://forums.mfgg.net/forum-22.html" target="_blank" rel="noopener" class="mycode_url">new Community Fangame Project</a>. Most of the work on Tusk Trouble is being led by people other than myself, since we have a pretty good-sized team, and I should still have time to work on my Tusk Trouble levels once the pending assets have been completed. My primary role in that CFP is the reverse of what I'm doing for Midas Machine (making new levels instead of fixing existing levels), so I get to use a different part of the brain.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Go play this demo</span><br />
Have fun and let me know what you think! I'll be checking this topic and the mainsite page regularly. This is a big moment for MFGG, and I hope seeing this new release puts a big smile on your face!]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><a href="https://mfgg.net/index.php?act=resdb&amp;param=02&amp;c=2&amp;id=42262" target="_blank" rel="noopener" class="mycode_url">Download it here!</a></span><br />
<br />
It lives.<br />
<br />
I'm not making this up. This is not a late April Fool's prank.<br />
<br />
Super Mario Bros. &amp; Midas Machine, the most-anticipated game on MFGG, is finally getting a new demo! I was trying to figure out how to celebrate MFGG's 25th birthday, and I decided that this would be a pretty good way to celebrate!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's new in this demo?</span><br />
The main thing that's new is a LOT of new levels. The 2021 anniversary build gave players three mostly-functioning worlds and a brief glimpse of the first quarter of World 4. Now, the demo takes us all the way to the start of World 7! Some of the levels in later worlds aren't 100% complete, but I think you'll find them to be fully playable.<br />
<br />
Other things worth noting:<br />
<ul class="mycode_list"><li>Updated the Golden Mushroom counts for every level - some previous builds showed the wrong number of shrooms for a lot of levels<br />
</li>
<li>Proofread the entire game script - the old version had quite a few typos<br />
</li>
<li>Ensured that every room has a unique E. Gadd message - a lot of areas, especially in Worlds 3 and 4, were missing these<br />
</li>
<li>Updated level names - some of the levels had generic placeholder names in previous builds<br />
</li>
<li>Fixed various bugs - ranging from small graphical issues (like missing backgrounds) to game-breaking bugs<br />
</li>
<li>Added several new secret areas (you'll understand why they were added soon)<br />
</li>
<li>Fixed a sharp difficulty spike in the train level</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Wait, what's up? I thought this thing was dead!</span><br />
I thought so too! There hadn't been any progress on Midas Machine since the 2021 anniversary demo. Pretty much everyone had given up on the hope of there being any further progress, as the game had a very complicated tech stack, and modifying existing levels proved to be very complicated.<br />
<br />
Last spring, Chaoxys shared the rest of the Midas Machine graphics on the mainsite, since it was looking like we'd never see another Midas Machine demo. However, I got to thinking: What if there was some way I could revive this thing? I chatted with Chaoxys and Mors for a bit, and I got access to the Midas Machine GitHub to start analyzing the problems that had been holding us back.<br />
<br />
While I never was able to find a way to get Ogmo Editor running, I found a workaround that ensured I could still update existing levels! I realized that getting this thing to the finish line was not an insurmountable challenge. Since then, I've been doing at least some work on this project almost every day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">When will this game be finished?</span><br />
I wish I could give you a definitive release date, but I'm not at that point yet. I still haven't seen much of the later worlds, and I'm still getting a feel for how complex the bosses and cutscenes will be to code. But I can confirm that we're a lot closer to being done than we were three months ago.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How far along are you?</span><br />
Currently, I've been able to test about 74% of the game's planned content. To put things in perspective, the most recent public demo had only about 30% of the game's planned levels fully playable, and even those first three worlds had some defects and missing things. This demo includes 92 goals and 150 Golden Mushrooms, which is about 60% of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's left to do?</span><br />
Here's a high-level view of what's left:<br />
<ul class="mycode_list"><li>Test the levels in Worlds 9 and 10 and fix any issues I find<br />
</li>
<li>Finish implementing postgame content<br />
</li>
<li>Add missing bosses<br />
</li>
<li>Add a few more cutscenes<br />
</li>
<li>Add a few missing objects - certain levels need enemies or NPCs that aren't in the current engine<br />
</li>
<li>Fix bugs (yes, there will be some of those)</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Will there be any more demos?</span><br />
I'm not sure - that's something I'll discuss with Chaoxys as we make more progress on the remaining levels.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can I help?</span><br />
You can definitely help by playing the demo! It's helpful to get multiple pairs of eyes on this game. There are probably bugs and issues that no one's caught yet. It's also helpful to know if some section seems unreasonably difficult.<br />
<br />
Otherwise, finishing this project is <span style="font-weight: bold;" class="mycode_b">mostly</span> a solo job. It's a matter of playing through each level, fixing any bugs I find, and adding any missing enemies or NPCs. At this point I'm the only person who has an OK-ish idea of how to do this.<br />
<br />
That said, there are two tasks where there's a small chance you can help.<br />
<br />
If you're an excellent composer, there are a couple more areas where I'd love to have a groovy original composition. PM me if you're interested.<br />
<br />
If you have a proven track record of developing top-notch platformers in older versions of Game Maker, and you're interested in helping code boss fights, let me know. This is the hardest remaining work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Will this affect progress on Tusk Trouble?</span><br />
We're still making good progress on Tusk Trouble, MFGG's <a href="https://forums.mfgg.net/forum-22.html" target="_blank" rel="noopener" class="mycode_url">new Community Fangame Project</a>. Most of the work on Tusk Trouble is being led by people other than myself, since we have a pretty good-sized team, and I should still have time to work on my Tusk Trouble levels once the pending assets have been completed. My primary role in that CFP is the reverse of what I'm doing for Midas Machine (making new levels instead of fixing existing levels), so I get to use a different part of the brain.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Go play this demo</span><br />
Have fun and let me know what you think! I'll be checking this topic and the mainsite page regularly. This is a big moment for MFGG, and I hope seeing this new release puts a big smile on your face!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey, I'm New Here!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3556</link>
			<pubDate>Wed, 08 Jul 2026 03:43:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2625">RemarkableDisk</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3556</guid>
			<description><![CDATA[Howdy! I'm new here. I am a big fan of Luigi. It would be cool to find other fans! Here's a drawing I did recently as sort of a joke. Hope you enjoy! Critiques welcome.<br />
I am also new to using forums, so I hope my image actually posted.<a href="https://postimg.cc/D44Mqzzw" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/Kj0hhkSB/Luigiburnout.png" loading="lazy"  alt="[Image: Luigiburnout.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Howdy! I'm new here. I am a big fan of Luigi. It would be cool to find other fans! Here's a drawing I did recently as sort of a joke. Hope you enjoy! Critiques welcome.<br />
I am also new to using forums, so I hope my image actually posted.<a href="https://postimg.cc/D44Mqzzw" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/Kj0hhkSB/Luigiburnout.png" loading="lazy"  alt="[Image: Luigiburnout.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IT'S COMING]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3555</link>
			<pubDate>Wed, 08 Jul 2026 01:57:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3555</guid>
			<description><![CDATA[Be here at this time tomorrow...<br />
<br />
if you dare.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/OgerNex0R44" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Be here at this time tomorrow...<br />
<br />
if you dare.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/OgerNex0R44" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Waluigi Fangame - Looking for Animator Collaboration]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3554</link>
			<pubDate>Thu, 02 Jul 2026 19:53:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2618">PixelPurple</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3554</guid>
			<description><![CDATA[Hey everyone, I'm working on a Waluigi-focused fangame in GameMaker Studio 2, and I'm looking for someone who enjoys pixel animation and wants to collaborate on the project. It's a 2D platformer with expressive movement, exaggerated poses, and a cartoony style. I'm trying to make the gameplay feel like a mix of Wario Land 4 and Pizza Tower. I already have: <br />
. a working player controller<br />
. several animations (run, dash, jump, idle, etc.) but I'm planning to remake and improve many of them. <br />
. a simple small sandbox<br />
<br />
I'm mainly looking for:<br />
. animators who can help create new character animations<br />
. possibly effects animation like dust clouds, jumps and hits<br />
. optional: help polishing existing animations<br />
. I'm also planning to include short, simple cutscenes, so help with those would be appreciated but not required.<br />
<br />
What I can provide: <br />
. clear references<br />
. existing sprite sheets<br />
. direction for movement style<br />
. consistent communication<br />
. a working build to test animations in-game<br />
<br />
Why Join?<br />
If you like Mario fangames, pixel art, or animation, this is a fun project with lots of personality. I'm actively developing it and posting progress, so you won't be joining a dead project.<br />
<br />
You can reply here or DM me on MFGG or Discord for more information, whatever suits you more. I can also share gameplay clips or more sprites if you want to see more.<br />
<br />
Thanks for reading - and if you're interested, I'd love to collaborate.<br />
<hr class="mycode_hr" />
BTW if anyone wants my discord username is purplepixel39 and display name Purplepixel40]]></description>
			<content:encoded><![CDATA[Hey everyone, I'm working on a Waluigi-focused fangame in GameMaker Studio 2, and I'm looking for someone who enjoys pixel animation and wants to collaborate on the project. It's a 2D platformer with expressive movement, exaggerated poses, and a cartoony style. I'm trying to make the gameplay feel like a mix of Wario Land 4 and Pizza Tower. I already have: <br />
. a working player controller<br />
. several animations (run, dash, jump, idle, etc.) but I'm planning to remake and improve many of them. <br />
. a simple small sandbox<br />
<br />
I'm mainly looking for:<br />
. animators who can help create new character animations<br />
. possibly effects animation like dust clouds, jumps and hits<br />
. optional: help polishing existing animations<br />
. I'm also planning to include short, simple cutscenes, so help with those would be appreciated but not required.<br />
<br />
What I can provide: <br />
. clear references<br />
. existing sprite sheets<br />
. direction for movement style<br />
. consistent communication<br />
. a working build to test animations in-game<br />
<br />
Why Join?<br />
If you like Mario fangames, pixel art, or animation, this is a fun project with lots of personality. I'm actively developing it and posting progress, so you won't be joining a dead project.<br />
<br />
You can reply here or DM me on MFGG or Discord for more information, whatever suits you more. I can also share gameplay clips or more sprites if you want to see more.<br />
<br />
Thanks for reading - and if you're interested, I'd love to collaborate.<br />
<hr class="mycode_hr" />
BTW if anyone wants my discord username is purplepixel39 and display name Purplepixel40]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[OPEN BETA] SMCM: A New Preservation Project (Official Launch)]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3552</link>
			<pubDate>Thu, 25 Jun 2026 15:10:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2486">SUPERBLOCK</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3552</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">DISCLAIMER:</span> SMCM (Super Mario's Communities Museum) is neither affiliated with MFGG nor a project focused solely on MFGG; this space is dedicated to any Mario developer, user, developer group, or small community wishing to host their own free project under SMCM criteria. SMCM is not responsible for external disputes—such as arguments over namespaces—unless those conflicts take place within SMCM itself. The site is currently under development, and interest from users on other platforms is expected to grow as word of the site spreads. Created solely by SUPERBLOCK (known as SUPERBLOCKMFGG on SMCM).<br />
<br />
SMCM is a completely free, ad-free platform where creating pages requires no extensive knowledge of wikitext. The site features numerous sections for storing various types of information and serves as a shared space for solo developers and small Mario development teams that adhere to SMCM's rules.<br />
<br />
It also employs a "Passport" system that works as follows: imagine "Community 1" creates its own namespace (a dedicated section for communities or workgroups designed to guard against unwanted edits). <span style="font-weight: bold;" class="mycode_b">First, users must register on the wiki with a global account before they can create a passport.</span> Once registered, each user in that community must create a page following a specific structure—such as Community1:Username:User (or :Admin for the community leader)—and include a unique 4-digit code at the end (e.g., 1901). If an outsider from "Community 2" attempts to forge a "Community 1" passport without knowing that specific code, they will be completely unable to edit "Community 1" pages. There is also an "SMCM:" passport acting as public insurance, which protects general SMCM pages from unauthorized content changes.<br />
<br />
You can view all pages freely without registering. However, to allow your community members to edit your specific pages, you must register with a passport. The process differs for solo developers or small teams seeking a space for their work: they must register using the "Solo_Devs:" passport to access the "ONLY ONE" section. There, they can maintain their own pages, but if another user attempts to edit them, the wiki automatically checks whether the username matches the page owner's; if it does not match, editing is blocked instantly.<br />
<br />
There is also a dedicated section for viewing top site news, inspired by our mascot, <span style="font-weight: bold;" class="mycode_b">Talki (a talking flower)</span>. Under her theme, special channels are available for posting important announcements or clarifications—similar to a forum layout, but strictly limited to community portal updates, such as page modifications and progress logs. These channels do not serve as a general discussion forum; you must use your own external communication platform (Discord, Reddit, WhatsApp, etc.) to host your community and avoid overloading the wiki.<br />
<br />
Additionally, we have a general help page providing key guidelines for creating pages and learning the wiki's mechanics—covering essential topics like trivia layout, page creation standards, and technical info required to work smoothly in this space.<br />
<br />
To help you get started, we have set up a few sample pages, a template portal, and a showcase section so you can see exactly how your workspace could look (though, naturally, these are just basic structural examples and lack extensive detail).<br />
<br />
We ask for your patience, as this is a project that is currently—and will indefinitely remain—under active development. Please document any issues or inconsistencies in the wiki's "Report a Glitch" section, or contact me directly via my official administrator email: smcmglobaladmin@gmail.com.<br />
<br />
Web URL: <a href="https://smcm.miraheze.org/wiki" target="_blank" rel="noopener" class="mycode_url">https://smcm.miraheze.org/wiki</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.mfgg.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=519" target="_blank" title="">Talking_Flower_Super_Mario_Bros._Wonder_Artwork.png</a> (Size: 104.92 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">DISCLAIMER:</span> SMCM (Super Mario's Communities Museum) is neither affiliated with MFGG nor a project focused solely on MFGG; this space is dedicated to any Mario developer, user, developer group, or small community wishing to host their own free project under SMCM criteria. SMCM is not responsible for external disputes—such as arguments over namespaces—unless those conflicts take place within SMCM itself. The site is currently under development, and interest from users on other platforms is expected to grow as word of the site spreads. Created solely by SUPERBLOCK (known as SUPERBLOCKMFGG on SMCM).<br />
<br />
SMCM is a completely free, ad-free platform where creating pages requires no extensive knowledge of wikitext. The site features numerous sections for storing various types of information and serves as a shared space for solo developers and small Mario development teams that adhere to SMCM's rules.<br />
<br />
It also employs a "Passport" system that works as follows: imagine "Community 1" creates its own namespace (a dedicated section for communities or workgroups designed to guard against unwanted edits). <span style="font-weight: bold;" class="mycode_b">First, users must register on the wiki with a global account before they can create a passport.</span> Once registered, each user in that community must create a page following a specific structure—such as Community1:Username:User (or :Admin for the community leader)—and include a unique 4-digit code at the end (e.g., 1901). If an outsider from "Community 2" attempts to forge a "Community 1" passport without knowing that specific code, they will be completely unable to edit "Community 1" pages. There is also an "SMCM:" passport acting as public insurance, which protects general SMCM pages from unauthorized content changes.<br />
<br />
You can view all pages freely without registering. However, to allow your community members to edit your specific pages, you must register with a passport. The process differs for solo developers or small teams seeking a space for their work: they must register using the "Solo_Devs:" passport to access the "ONLY ONE" section. There, they can maintain their own pages, but if another user attempts to edit them, the wiki automatically checks whether the username matches the page owner's; if it does not match, editing is blocked instantly.<br />
<br />
There is also a dedicated section for viewing top site news, inspired by our mascot, <span style="font-weight: bold;" class="mycode_b">Talki (a talking flower)</span>. Under her theme, special channels are available for posting important announcements or clarifications—similar to a forum layout, but strictly limited to community portal updates, such as page modifications and progress logs. These channels do not serve as a general discussion forum; you must use your own external communication platform (Discord, Reddit, WhatsApp, etc.) to host your community and avoid overloading the wiki.<br />
<br />
Additionally, we have a general help page providing key guidelines for creating pages and learning the wiki's mechanics—covering essential topics like trivia layout, page creation standards, and technical info required to work smoothly in this space.<br />
<br />
To help you get started, we have set up a few sample pages, a template portal, and a showcase section so you can see exactly how your workspace could look (though, naturally, these are just basic structural examples and lack extensive detail).<br />
<br />
We ask for your patience, as this is a project that is currently—and will indefinitely remain—under active development. Please document any issues or inconsistencies in the wiki's "Report a Glitch" section, or contact me directly via my official administrator email: smcmglobaladmin@gmail.com.<br />
<br />
Web URL: <a href="https://smcm.miraheze.org/wiki" target="_blank" rel="noopener" class="mycode_url">https://smcm.miraheze.org/wiki</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.mfgg.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=519" target="_blank" title="">Talking_Flower_Super_Mario_Bros._Wonder_Artwork.png</a> (Size: 104.92 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lost Super Mario Flash 2 Hack (Lost Media)]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3550</link>
			<pubDate>Mon, 22 Jun 2026 19:02:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2616">alexlesonsuza</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3550</guid>
			<description><![CDATA[Hey, does anyone have the SWF file for 'SMF1 Retarded Edition Version 3' from old ShareSWF? <br />
<a href="https://ibb.co/wrPGqJkj" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/6JT9SvML/84.jpg" loading="lazy"  alt="[Image: 84.jpg]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Hey, does anyone have the SWF file for 'SMF1 Retarded Edition Version 3' from old ShareSWF? <br />
<a href="https://ibb.co/wrPGqJkj" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/6JT9SvML/84.jpg" loading="lazy"  alt="[Image: 84.jpg]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How I got hacked and got my accounts back]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3549</link>
			<pubDate>Fri, 19 Jun 2026 04:23:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=124">Hyper</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3549</guid>
			<description><![CDATA[As some of yall have heard, I got hacked and the hacker almost got to every point of my digital infrastructure. I was a former sysadmin for MFGG and I still have credentials so that was revoked just to be extra safe.<br />
<br />
This was originally a script for my YouTube channel but I decided to put it here instead because it's too focused on the event:<br />
<span style="font-size: 18pt;" class="mycode_size"><a href="https://docs.google.com/document/d/1sQxQhRDEMJA3QnUtKQLtZwcmBfFRfzCxFOMIuGrqMsw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Since it is a MASSIVE wall of text, I just pasted my Google Docs of the incident to here.</a></span><br />
<br />
I really appreciate your time listening to my experiences. I do want to give some pointers on how to keep yourself safe and prepare yourself in event of being hacked:<br />
<ol type="1" class="mycode_list"><li>In this day of age, you cannot trust even your closest friends on social media. Because you never know if they got hacked. There are some ways to determine if it’s them like a secret phrase you disclose outside the chat or ask them a question only they know about you. If that doesn’t work or your friends don't know much about you. The number 1 rule of thumb is to never touch ANY files or any links you don’t recognize. If you have to, prepare your Discord account in a sandboxed environment like a virtual machine, make sure you have your backups like your passkeys ready, and do it from there.<br />
</li>
<li>Have a habit to log out frequently. Especially on systems that are more vulnerable like Windows. The less the active session you have, the less likely the hacker is able to hijack your accounts<br />
</li>
<li>Do not use any web browser passwords. It is best to have an offline password manager only on your phone and/or write it down in a notebook if you can keep it secure. Even though it is logged in, the password database and encryption key are typically laid around in your system that can be easily decrypted and it's not too much saving your password as a txt file.<br />
</li>
<li>It is best to have a YouTube channel tied to your Google account so that you can get the ball rolling by contacting YouTube Support on Twitter/X. Be sure to remember your YouTube account’s channel ID, name, and the URL to your latest videos. The more details you have, the more leverage you have to prove ownership.<br />
</li>
<li>If you have any old device sitting there collecting dust, register your Google account in it and keep it offline, the more old devices you have the better. Especially when your Google account got hacked, keeping it offline will prevent your Google account being synced and updated to the settings the hacker placed. Remember the security code from your Google account settings and remember the date/time. This will be your golden ticket to regain access to your hacked Google account when you’re communicating with YouTube support.<br />
</li>
<li>Always have multiple accounts as backups, never put all login in one basket (email). If your email account gets hacked, you’ll be in a worse position. And because of how Google handles my data, I cannot trust them to secure my most sensitive accounts anymore. I moved to Proton mail for that reason. I haven’t contacted Proton yet and hopefully I don’t have to end up in that point but from what I’ve heard they’re more proactive on protecting their consumers, especially paid customers.<br />
</li>
<li>If you have custom voicemail greetings on your phone, delete that and set that to default voicemail greetings. The reason why is that the hacker can utilize that to train AI and use it to impersonate you. In addition, if you receive unknown number calls, ignore them. If you have to answer, keep the silence and don’t even greet "hello".<br />
</li>
</ol>
<br />
Anyways, it was partially my fault not knowing the actual threat and letting my guard down for a moment. Please be careful out there, especially on Discord when it is a primary breeding grounds for hackers. Feel free to leave a comment below for any tips, your story/experience being hacked. I will try to read them and learn from yall as well.]]></description>
			<content:encoded><![CDATA[As some of yall have heard, I got hacked and the hacker almost got to every point of my digital infrastructure. I was a former sysadmin for MFGG and I still have credentials so that was revoked just to be extra safe.<br />
<br />
This was originally a script for my YouTube channel but I decided to put it here instead because it's too focused on the event:<br />
<span style="font-size: 18pt;" class="mycode_size"><a href="https://docs.google.com/document/d/1sQxQhRDEMJA3QnUtKQLtZwcmBfFRfzCxFOMIuGrqMsw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Since it is a MASSIVE wall of text, I just pasted my Google Docs of the incident to here.</a></span><br />
<br />
I really appreciate your time listening to my experiences. I do want to give some pointers on how to keep yourself safe and prepare yourself in event of being hacked:<br />
<ol type="1" class="mycode_list"><li>In this day of age, you cannot trust even your closest friends on social media. Because you never know if they got hacked. There are some ways to determine if it’s them like a secret phrase you disclose outside the chat or ask them a question only they know about you. If that doesn’t work or your friends don't know much about you. The number 1 rule of thumb is to never touch ANY files or any links you don’t recognize. If you have to, prepare your Discord account in a sandboxed environment like a virtual machine, make sure you have your backups like your passkeys ready, and do it from there.<br />
</li>
<li>Have a habit to log out frequently. Especially on systems that are more vulnerable like Windows. The less the active session you have, the less likely the hacker is able to hijack your accounts<br />
</li>
<li>Do not use any web browser passwords. It is best to have an offline password manager only on your phone and/or write it down in a notebook if you can keep it secure. Even though it is logged in, the password database and encryption key are typically laid around in your system that can be easily decrypted and it's not too much saving your password as a txt file.<br />
</li>
<li>It is best to have a YouTube channel tied to your Google account so that you can get the ball rolling by contacting YouTube Support on Twitter/X. Be sure to remember your YouTube account’s channel ID, name, and the URL to your latest videos. The more details you have, the more leverage you have to prove ownership.<br />
</li>
<li>If you have any old device sitting there collecting dust, register your Google account in it and keep it offline, the more old devices you have the better. Especially when your Google account got hacked, keeping it offline will prevent your Google account being synced and updated to the settings the hacker placed. Remember the security code from your Google account settings and remember the date/time. This will be your golden ticket to regain access to your hacked Google account when you’re communicating with YouTube support.<br />
</li>
<li>Always have multiple accounts as backups, never put all login in one basket (email). If your email account gets hacked, you’ll be in a worse position. And because of how Google handles my data, I cannot trust them to secure my most sensitive accounts anymore. I moved to Proton mail for that reason. I haven’t contacted Proton yet and hopefully I don’t have to end up in that point but from what I’ve heard they’re more proactive on protecting their consumers, especially paid customers.<br />
</li>
<li>If you have custom voicemail greetings on your phone, delete that and set that to default voicemail greetings. The reason why is that the hacker can utilize that to train AI and use it to impersonate you. In addition, if you receive unknown number calls, ignore them. If you have to answer, keep the silence and don’t even greet "hello".<br />
</li>
</ol>
<br />
Anyways, it was partially my fault not knowing the actual threat and letting my guard down for a moment. Please be careful out there, especially on Discord when it is a primary breeding grounds for hackers. Feel free to leave a comment below for any tips, your story/experience being hacked. I will try to read them and learn from yall as well.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Generative AI in MFGG Games]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3548</link>
			<pubDate>Tue, 16 Jun 2026 04:09:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2612">mtgames</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3548</guid>
			<description><![CDATA[As a career musician, I have a very specific stance about generative AI in that realm. However, as a video game design hobbyist, I don't have a very strong position on generative AI in game design.<br />
What is the overall opinion of the MFGG community?<br />
<br />
Do you hate generative AI with all your heart and it should never touch your fingertips?<br />
Do you think it's acceptable as an assistive tool?<br />
Are there certain types of assets that should not be AI generated and others that are more acceptable?<br />
<br />
Graphics, sounds, code, what's the general consensus here?]]></description>
			<content:encoded><![CDATA[As a career musician, I have a very specific stance about generative AI in that realm. However, as a video game design hobbyist, I don't have a very strong position on generative AI in game design.<br />
What is the overall opinion of the MFGG community?<br />
<br />
Do you hate generative AI with all your heart and it should never touch your fingertips?<br />
Do you think it's acceptable as an assistive tool?<br />
Are there certain types of assets that should not be AI generated and others that are more acceptable?<br />
<br />
Graphics, sounds, code, what's the general consensus here?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Any interesting esoteric game engines?]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3547</link>
			<pubDate>Sun, 14 Jun 2026 00:27:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3547</guid>
			<description><![CDATA[Everyone knows about Godot, Unity, and GameMaker, but what about some of the more obscure ones? Share them here!<br />
<br />
The first that I'd like to share is gbStudio. It is the engine that I used for my fangame, Yet Another Mario Land. What makes it interesting is that makes ROMs for the GameBoy, Super GameBoy, and GameBoy Color! Once you wrap your head around the hardware quirks, the engine is surprisingly beginner friendly. It is really flexible too, I've seen some really neat stuff made with it.<br />
<br />
Another is MegaZeux. I've never used it, but it's been in development since the 90s! It's mainly an ASCII-esqe engine. It has been ported to a lot of systems too, such as the DS and Wii. It is based on ZZT, which its creator went on to make Unreal.<br />
<br />
Anyone have any other interesting or obscure game engines?]]></description>
			<content:encoded><![CDATA[Everyone knows about Godot, Unity, and GameMaker, but what about some of the more obscure ones? Share them here!<br />
<br />
The first that I'd like to share is gbStudio. It is the engine that I used for my fangame, Yet Another Mario Land. What makes it interesting is that makes ROMs for the GameBoy, Super GameBoy, and GameBoy Color! Once you wrap your head around the hardware quirks, the engine is surprisingly beginner friendly. It is really flexible too, I've seen some really neat stuff made with it.<br />
<br />
Another is MegaZeux. I've never used it, but it's been in development since the 90s! It's mainly an ASCII-esqe engine. It has been ported to a lot of systems too, such as the DS and Wii. It is based on ZZT, which its creator went on to make Unreal.<br />
<br />
Anyone have any other interesting or obscure game engines?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The 2026 FIFA World Cup]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3546</link>
			<pubDate>Thu, 11 Jun 2026 02:16:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3546</guid>
			<description><![CDATA[It's coming to North America! It has too many teams, and it's ludicrously expensive to attend, but it'll still be fun to follow along.<br />
<br />
I'm torn between picking Spain and France to win it all.<br />
<br />
I ended up picking Spain to beat Argentina in the final because of how the brackets worked out.<br />
<br />
What do y'all think?]]></description>
			<content:encoded><![CDATA[It's coming to North America! It has too many teams, and it's ludicrously expensive to attend, but it'll still be fun to follow along.<br />
<br />
I'm torn between picking Spain and France to win it all.<br />
<br />
I ended up picking Spain to beat Argentina in the final because of how the brackets worked out.<br />
<br />
What do y'all think?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Classic Game Replay: SNES]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3545</link>
			<pubDate>Wed, 03 Jun 2026 18:53:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2408">NowhereMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3545</guid>
			<description><![CDATA[I could go over Game Boy, Sega games, classic arcade games, Atari, N64 and so many other "classic" consoles. But I am going to keep it to the most important classic Nintendo consoles for me. Adding more is too much for me, unless I do get into N64 lol. So to continue on from my NES topic, here is my list of SNES games that I want to replay. <br />
<br />
Aladdin - 7/10<br />
The Lion King - 5/10<br />
--------------------------<br />
ActRaiser<br />
ActRaiser 2 <br />
The Adventures of Tintin: Prisoners of the Sun<br />
The Amazing Spider-Man: Lethal Foes<br />
American Gladiators<br />
Animaniacs<br />
Arcade's Greatest Hits: The Atari Collection 1<br />
Batman Forever<br />
Batman Returns<br />
Beavis and Butt-head<br />
Bebe's Kids<br />
Beethoven: The Ultimate Canine Caper<br />
Biker Mice from Mars<br />
The Blues Brothers<br />
Bonkers<br />
Bram Stoker's Dracula<br />
Bugs Bunny in Rabbit Rampage<br />
Bust-a-Move<br />
Cal Ripken Jr. Baseball<br />
Chester Cheetah: Wild Wild Quest<br />
Choplifter III <br />
Chrono Trigger<br />
ClayFighter<br />
ClayFighter: Tournament Edition<br />
ClayFighter 2: Judgment Clay<br />
Claymates<br />
Clue<br />
College Football USA '97: The Road to New Orleans<br />
Contra III: The Alien Wars<br />
Cool Spot<br />
Cool World<br />
Daze Before Christmas <br />
Donkey Kong Country<br />
Donkey Kong Country 2: Diddy's Kong Quest<br />
Donkey Kong Country 3: Dixie Kong's Double Trouble!<br />
Doom<br />
Dr. Mario<br />
Dragon: The Bruce Lee Story<br />
Dragon Quest V<br />
Dragon Quest VI<br />
E.V.O.: Search for Eden<br />
EarthBound<br />
Earthworm Jim<br />
Earthworm Jim 2<br />
F-Zero<br />
F1 ROC<br />
F1 ROC II<br />
FIFA: Road to World Cup 98<br />
Final Fantasy IV<br />
Final Fantasy V<br />
Final Fantasy VI<br />
Final Fantasy Mystic Quest<br />
Final Fight<br />
Final Fight 2<br />
Final Fight 3<br />
Fire Emblem: Mystery of the Emblem<br />
Fire Emblem: Genealogy of the Holy War<br />
Fire Emblem: Thracia 776<br />
The Flintstones<br />
The Flintstones: The Treasure of Sierra Madrock<br />
Frogger<br />
Goof Troop<br />
The Great Waldo Search<br />
Harvest Moon<br />
Home Alone<br />
Home Alone 2: Lost in New York<br />
Home Improvement: Power Tool Pursuit!<br />
Hook<br />
Indiana Jones' Greatest Adventures<br />
International Superstar Soccer<br />
International Superstar Soccer Deluxe<br />
John Madden Football '93<br />
Jurassic Park<br />
Jurassic Park 2: The Chaos Continues<br />
Ken Griffey Jr.'s Winning Run<br />
Kid Klown in Crazy Chase<br />
Killer Instinct<br />
Kirby Super Star<br />
Kirby's Dream Land 3<br />
Lamborghini American Challenge<br />
The Legend of Zelda: A Link to the Past<br />
Liberty or Death<br />
Madden NFL '95<br />
Madden NFL '96<br />
Madden NFL '97<br />
Madden NFL '98<br />
Mario &amp; Wario<br />
Mario is Missing!<br />
Mario no Super Picross<br />
Mario Paint<br />
Mario's Early Years! Fun with Letters<br />
Mario's Early Years! Fun with Numbers<br />
Mario's Early Years! Preschool Fun<br />
Mario's Time Machine<br />
The Mask<br />
Mega Man 7<br />
Mega Man Soccer<br />
Mega Man X<br />
Mega Man X2<br />
Mega Man X3<br />
Mega Man &amp; Bass<br />
Michael Jordan: Chaos in the Windy City<br />
Mickey Mania: The Timeless Adventures of Mickey Mouse<br />
Mickey to Donald: Magical Adventure 3<br />
Mickey's Ultimate Challenge<br />
Micro Machines<br />
Micro Machines 2: Turbo Tournament<br />
Mighty Morphin Power Rangers<br />
Mighty Morphin Power Rangers: The Fighting Edition<br />
Mighty Morphin Power Rangers: The Movie<br />
Monopoly<br />
The Monopoly Game 2<br />
Mortal Kombat<br />
Mortal Kombat II<br />
Mortal Kombat 3<br />
Ms. Pac-Man<br />
NBA All-Star Challenge<br />
NBA Give 'n Go<br />
NBA Hangtime<br />
NBA Jam<br />
NBA Jam Tournament Edition<br />
NBA Live 96<br />
NBA Live 97<br />
NBA Live 98<br />
NBA Showdown<br />
NHL 97<br />
NHL 98<br />
NHL Stanley Cup<br />
Nickelodeon Guts<br />
Ninja Giaden Trilogy<br />
Olympic Summer Games<br />
Pac-Attack<br />
Pac-in-Time<br />
Pac-in-Time 2: The New Adventures<br />
PGA Tour Golf<br />
Pinocchio<br />
Pipe Dream<br />
Pitfall: The Mayan Adventure<br />
Prince of Persia<br />
Prince of Persia 2: The Shadow and the Flame<br />
Princess Maker: Legend of Another World<br />
The Ren &amp; Stimpy Show: Buckeroo&#36;!<br />
The Ren &amp; Stimpy Show: Fire Dogs<br />
The Ren &amp; Stimpy Show: Time Warp<br />
The Ren &amp; Stimpy Show: Veediots!<br />
RoboCop 3<br />
Rock n' Roll Racing <br />
Rocko's Modern Life: Spunky's Dangerous Day<br />
Sailor Moon<br />
Scooby-Doo Mystery<br />
Secret of Evermore<br />
Secret of Mana<br />
Seiken Densetsu 3<br />
Sid Meier's Civilization<br />
Side Pocket<br />
SimAnt<br />
SimCity<br />
SimCity 2000<br />
SimCity Jr.<br />
SimEarth<br />
The Simpsons: Bart's Nightmare<br />
The Smurfs<br />
Soul Blazer<br />
Speedy Gonzales: Los Gatos Bandidos<br />
Spider-Man<br />
Spider-Man and Venom: Maximum Carnage<br />
Spider-Man and the X-Men in Arcade's Revenge<br />
Star Fox<br />
Star Trek: The Next Generation – Future's Past<br />
Street Fighter Alpha 2<br />
Street Fighter II: The World Warrior<br />
Street Fighter II Turbo: Hyper Fighting<br />
Street Hockey '95<br />
Sunset Riders<br />
Super Adventure Island<br />
Super Adventure Island II<br />
Super Baseball 2020<br />
Super Battletank<br />
Super Battletank 2<br />
Super Bomberman: Panic Bomber W<br />
Super Bomberman<br />
Super Bomberman 2<br />
Super Bomberman 3<br />
Super Bomberman 4<br />
Super Bomberman 5<br />
Super Buster Bros.<br />
Super Double Dragon<br />
Super Mario All-Stars<br />
Super Mario All-Stars + Super Mario World<br />
Super Mario Kart<br />
Super Mario RPG: Legend of the Seven Stars<br />
Super Mario World<br />
Super Mario World 2: Yoshi's Island<br />
Super Metroid<br />
Super Punch-Out!!<br />
Super Smash TV<br />
Super Soccer<br />
Super Soccer Champ<br />
Super Star Wars<br />
Super Star Wars: The Empire Strikes Back<br />
Super Star Wars: Return of the Jedi<br />
Super Street Fighter II: The New Challengers<br />
Tecmo Super Baseball<br />
Tecmo Super Bowl<br />
Tecmo Super Bowl II: Special Edition<br />
Tecmo Super Bowl III: Final Edition<br />
Tecmo Super NBA Basketball<br />
Teenage Mutant Ninja Turtles IV: Turtles in Time<br />
Teenage Mutant Ninja Turtles: Tournament Fighters<br />
Terminator 2: Judgment Day<br />
Terranigma<br />
Tetris &amp; Dr. Mario<br />
Tetris 2<br />
Tetris Attack<br />
Tetris Battle Gaiden<br />
Theme Park<br />
Thomas the Tank Engine &amp; Friends<br />
The Tick<br />
Timon &amp; Pumbaa's Jungle Games<br />
Tintin in Tibet<br />
Tiny Toon Adventures: Buster Busts Loose!<br />
Tiny Toon Adventures: Wacky Sports Challenge<br />
TKO Super Championship Boxing<br />
Todd McFarlane's Spawn: The Video Game<br />
Tom &amp; Jerry<br />
Top Gear<br />
Top Gear 2<br />
Top Gear 3000<br />
Toy Story<br />
True Golf Classics: Wicked 18<br />
True Golf Classics: Pebble Beach Golf Links<br />
True Lies<br />
Ultimate Mortal Kombat 3<br />
Vegas Stakes<br />
Venom/Spider-Man: Separation Anxiety<br />
Wario's Woods<br />
Waterworld<br />
Wayne Gretzky and the NHLPA All-Stars<br />
Wayne's World<br />
WCW SuperBrawl Wrestling<br />
Wild Guns<br />
Wing Commander<br />
Wing Commander: The Secret Missions<br />
Wings 2: Aces High<br />
Winter Olympic Games: Lillehammer '94<br />
The Wizard of Oz<br />
Wolfenstein 3D<br />
Wolverine: Adamantium Rage<br />
World Cup Striker<br />
World Cup USA '94<br />
World League Soccer<br />
Worms<br />
WWF WrestleMania: The Arcade Game<br />
X-Men: Mutant Apocalypse<br />
Yoshi's Cookie<br />
Yoshi's Safari<br />
Young Merlin<br />
<br />
Now that is A LOT of games! Please give me as many games as you can that you believe is missing from the list please!]]></description>
			<content:encoded><![CDATA[I could go over Game Boy, Sega games, classic arcade games, Atari, N64 and so many other "classic" consoles. But I am going to keep it to the most important classic Nintendo consoles for me. Adding more is too much for me, unless I do get into N64 lol. So to continue on from my NES topic, here is my list of SNES games that I want to replay. <br />
<br />
Aladdin - 7/10<br />
The Lion King - 5/10<br />
--------------------------<br />
ActRaiser<br />
ActRaiser 2 <br />
The Adventures of Tintin: Prisoners of the Sun<br />
The Amazing Spider-Man: Lethal Foes<br />
American Gladiators<br />
Animaniacs<br />
Arcade's Greatest Hits: The Atari Collection 1<br />
Batman Forever<br />
Batman Returns<br />
Beavis and Butt-head<br />
Bebe's Kids<br />
Beethoven: The Ultimate Canine Caper<br />
Biker Mice from Mars<br />
The Blues Brothers<br />
Bonkers<br />
Bram Stoker's Dracula<br />
Bugs Bunny in Rabbit Rampage<br />
Bust-a-Move<br />
Cal Ripken Jr. Baseball<br />
Chester Cheetah: Wild Wild Quest<br />
Choplifter III <br />
Chrono Trigger<br />
ClayFighter<br />
ClayFighter: Tournament Edition<br />
ClayFighter 2: Judgment Clay<br />
Claymates<br />
Clue<br />
College Football USA '97: The Road to New Orleans<br />
Contra III: The Alien Wars<br />
Cool Spot<br />
Cool World<br />
Daze Before Christmas <br />
Donkey Kong Country<br />
Donkey Kong Country 2: Diddy's Kong Quest<br />
Donkey Kong Country 3: Dixie Kong's Double Trouble!<br />
Doom<br />
Dr. Mario<br />
Dragon: The Bruce Lee Story<br />
Dragon Quest V<br />
Dragon Quest VI<br />
E.V.O.: Search for Eden<br />
EarthBound<br />
Earthworm Jim<br />
Earthworm Jim 2<br />
F-Zero<br />
F1 ROC<br />
F1 ROC II<br />
FIFA: Road to World Cup 98<br />
Final Fantasy IV<br />
Final Fantasy V<br />
Final Fantasy VI<br />
Final Fantasy Mystic Quest<br />
Final Fight<br />
Final Fight 2<br />
Final Fight 3<br />
Fire Emblem: Mystery of the Emblem<br />
Fire Emblem: Genealogy of the Holy War<br />
Fire Emblem: Thracia 776<br />
The Flintstones<br />
The Flintstones: The Treasure of Sierra Madrock<br />
Frogger<br />
Goof Troop<br />
The Great Waldo Search<br />
Harvest Moon<br />
Home Alone<br />
Home Alone 2: Lost in New York<br />
Home Improvement: Power Tool Pursuit!<br />
Hook<br />
Indiana Jones' Greatest Adventures<br />
International Superstar Soccer<br />
International Superstar Soccer Deluxe<br />
John Madden Football '93<br />
Jurassic Park<br />
Jurassic Park 2: The Chaos Continues<br />
Ken Griffey Jr.'s Winning Run<br />
Kid Klown in Crazy Chase<br />
Killer Instinct<br />
Kirby Super Star<br />
Kirby's Dream Land 3<br />
Lamborghini American Challenge<br />
The Legend of Zelda: A Link to the Past<br />
Liberty or Death<br />
Madden NFL '95<br />
Madden NFL '96<br />
Madden NFL '97<br />
Madden NFL '98<br />
Mario &amp; Wario<br />
Mario is Missing!<br />
Mario no Super Picross<br />
Mario Paint<br />
Mario's Early Years! Fun with Letters<br />
Mario's Early Years! Fun with Numbers<br />
Mario's Early Years! Preschool Fun<br />
Mario's Time Machine<br />
The Mask<br />
Mega Man 7<br />
Mega Man Soccer<br />
Mega Man X<br />
Mega Man X2<br />
Mega Man X3<br />
Mega Man &amp; Bass<br />
Michael Jordan: Chaos in the Windy City<br />
Mickey Mania: The Timeless Adventures of Mickey Mouse<br />
Mickey to Donald: Magical Adventure 3<br />
Mickey's Ultimate Challenge<br />
Micro Machines<br />
Micro Machines 2: Turbo Tournament<br />
Mighty Morphin Power Rangers<br />
Mighty Morphin Power Rangers: The Fighting Edition<br />
Mighty Morphin Power Rangers: The Movie<br />
Monopoly<br />
The Monopoly Game 2<br />
Mortal Kombat<br />
Mortal Kombat II<br />
Mortal Kombat 3<br />
Ms. Pac-Man<br />
NBA All-Star Challenge<br />
NBA Give 'n Go<br />
NBA Hangtime<br />
NBA Jam<br />
NBA Jam Tournament Edition<br />
NBA Live 96<br />
NBA Live 97<br />
NBA Live 98<br />
NBA Showdown<br />
NHL 97<br />
NHL 98<br />
NHL Stanley Cup<br />
Nickelodeon Guts<br />
Ninja Giaden Trilogy<br />
Olympic Summer Games<br />
Pac-Attack<br />
Pac-in-Time<br />
Pac-in-Time 2: The New Adventures<br />
PGA Tour Golf<br />
Pinocchio<br />
Pipe Dream<br />
Pitfall: The Mayan Adventure<br />
Prince of Persia<br />
Prince of Persia 2: The Shadow and the Flame<br />
Princess Maker: Legend of Another World<br />
The Ren &amp; Stimpy Show: Buckeroo&#36;!<br />
The Ren &amp; Stimpy Show: Fire Dogs<br />
The Ren &amp; Stimpy Show: Time Warp<br />
The Ren &amp; Stimpy Show: Veediots!<br />
RoboCop 3<br />
Rock n' Roll Racing <br />
Rocko's Modern Life: Spunky's Dangerous Day<br />
Sailor Moon<br />
Scooby-Doo Mystery<br />
Secret of Evermore<br />
Secret of Mana<br />
Seiken Densetsu 3<br />
Sid Meier's Civilization<br />
Side Pocket<br />
SimAnt<br />
SimCity<br />
SimCity 2000<br />
SimCity Jr.<br />
SimEarth<br />
The Simpsons: Bart's Nightmare<br />
The Smurfs<br />
Soul Blazer<br />
Speedy Gonzales: Los Gatos Bandidos<br />
Spider-Man<br />
Spider-Man and Venom: Maximum Carnage<br />
Spider-Man and the X-Men in Arcade's Revenge<br />
Star Fox<br />
Star Trek: The Next Generation – Future's Past<br />
Street Fighter Alpha 2<br />
Street Fighter II: The World Warrior<br />
Street Fighter II Turbo: Hyper Fighting<br />
Street Hockey '95<br />
Sunset Riders<br />
Super Adventure Island<br />
Super Adventure Island II<br />
Super Baseball 2020<br />
Super Battletank<br />
Super Battletank 2<br />
Super Bomberman: Panic Bomber W<br />
Super Bomberman<br />
Super Bomberman 2<br />
Super Bomberman 3<br />
Super Bomberman 4<br />
Super Bomberman 5<br />
Super Buster Bros.<br />
Super Double Dragon<br />
Super Mario All-Stars<br />
Super Mario All-Stars + Super Mario World<br />
Super Mario Kart<br />
Super Mario RPG: Legend of the Seven Stars<br />
Super Mario World<br />
Super Mario World 2: Yoshi's Island<br />
Super Metroid<br />
Super Punch-Out!!<br />
Super Smash TV<br />
Super Soccer<br />
Super Soccer Champ<br />
Super Star Wars<br />
Super Star Wars: The Empire Strikes Back<br />
Super Star Wars: Return of the Jedi<br />
Super Street Fighter II: The New Challengers<br />
Tecmo Super Baseball<br />
Tecmo Super Bowl<br />
Tecmo Super Bowl II: Special Edition<br />
Tecmo Super Bowl III: Final Edition<br />
Tecmo Super NBA Basketball<br />
Teenage Mutant Ninja Turtles IV: Turtles in Time<br />
Teenage Mutant Ninja Turtles: Tournament Fighters<br />
Terminator 2: Judgment Day<br />
Terranigma<br />
Tetris &amp; Dr. Mario<br />
Tetris 2<br />
Tetris Attack<br />
Tetris Battle Gaiden<br />
Theme Park<br />
Thomas the Tank Engine &amp; Friends<br />
The Tick<br />
Timon &amp; Pumbaa's Jungle Games<br />
Tintin in Tibet<br />
Tiny Toon Adventures: Buster Busts Loose!<br />
Tiny Toon Adventures: Wacky Sports Challenge<br />
TKO Super Championship Boxing<br />
Todd McFarlane's Spawn: The Video Game<br />
Tom &amp; Jerry<br />
Top Gear<br />
Top Gear 2<br />
Top Gear 3000<br />
Toy Story<br />
True Golf Classics: Wicked 18<br />
True Golf Classics: Pebble Beach Golf Links<br />
True Lies<br />
Ultimate Mortal Kombat 3<br />
Vegas Stakes<br />
Venom/Spider-Man: Separation Anxiety<br />
Wario's Woods<br />
Waterworld<br />
Wayne Gretzky and the NHLPA All-Stars<br />
Wayne's World<br />
WCW SuperBrawl Wrestling<br />
Wild Guns<br />
Wing Commander<br />
Wing Commander: The Secret Missions<br />
Wings 2: Aces High<br />
Winter Olympic Games: Lillehammer '94<br />
The Wizard of Oz<br />
Wolfenstein 3D<br />
Wolverine: Adamantium Rage<br />
World Cup Striker<br />
World Cup USA '94<br />
World League Soccer<br />
Worms<br />
WWF WrestleMania: The Arcade Game<br />
X-Men: Mutant Apocalypse<br />
Yoshi's Cookie<br />
Yoshi's Safari<br />
Young Merlin<br />
<br />
Now that is A LOT of games! Please give me as many games as you can that you believe is missing from the list please!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello everyone]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3544</link>
			<pubDate>Sun, 31 May 2026 20:58:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2374">Katie Koopa</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3544</guid>
			<description><![CDATA[Hi, I'm Katie Koopa. I like Mario games, and fan games so I am here. I hope that I can make my own game or two, but in the meantime I'll be playing the games and chatting occasionally.<br />
<br />
Don't stomp on me, I'm friendly!!!]]></description>
			<content:encoded><![CDATA[Hi, I'm Katie Koopa. I like Mario games, and fan games so I am here. I hope that I can make my own game or two, but in the meantime I'll be playing the games and chatting occasionally.<br />
<br />
Don't stomp on me, I'm friendly!!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Auto-adjust avatars that are too big]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3543</link>
			<pubDate>Sat, 30 May 2026 02:43:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3543</guid>
			<description><![CDATA[I noticed that sometimes there are avatar images that are really big. It would be nice if they were automatically resized to a smaller size. That way, they don't disrupt the layout.]]></description>
			<content:encoded><![CDATA[I noticed that sometimes there are avatar images that are really big. It would be nice if they were automatically resized to a smaller size. That way, they don't disrupt the layout.]]></content:encoded>
		</item>
	</channel>
</rss>