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		<title><![CDATA[MFGG Forums - All Forums]]></title>
		<link>https://forums.mfgg.net/</link>
		<description><![CDATA[MFGG Forums - https://forums.mfgg.net]]></description>
		<pubDate>Tue, 07 Apr 2026 01:30:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The Continuing Adventures of Littlelum]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3522</link>
			<pubDate>Sat, 04 Apr 2026 19:37:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2408">NowhereMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3522</guid>
			<description><![CDATA[<img src="https://hoppinga.neocities.org/MFGG/littelum/littlelum8.png" loading="lazy"  alt="[Image: littlelum8.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/littelum/230033.png" loading="lazy"  alt="[Image: 230033.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/littelum/440033.png" loading="lazy"  alt="[Image: 440033.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="https://hoppinga.neocities.org/MFGG/littelum/littlelum8.png" loading="lazy"  alt="[Image: littlelum8.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/littelum/230033.png" loading="lazy"  alt="[Image: 230033.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/littelum/440033.png" loading="lazy"  alt="[Image: 440033.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[There's a walrus on my Windows lock screen today]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3521</link>
			<pubDate>Fri, 03 Apr 2026 22:24:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3521</guid>
			<description><![CDATA[<a href="https://www.bing.com/spotlight?spotlightid=WL_WalrusNorway&amp;q=walrus+mammal" target="_blank" rel="noopener" class="mycode_url">https://www.bing.com/spotlight?spotlight...rus+mammal</a><br />
<br />
It's a walrus in Norway, to be precise. Goo goo g'joob.]]></description>
			<content:encoded><![CDATA[<a href="https://www.bing.com/spotlight?spotlightid=WL_WalrusNorway&amp;q=walrus+mammal" target="_blank" rel="noopener" class="mycode_url">https://www.bing.com/spotlight?spotlight...rus+mammal</a><br />
<br />
It's a walrus in Norway, to be precise. Goo goo g'joob.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[QUESTIONS OR HELP FORUM]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3520</link>
			<pubDate>Fri, 03 Apr 2026 21:47:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2486">luckygames</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3520</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Sería un foro donde tanto principiantes como expertos podrían hacer preguntas, ayudar a otros o cualquier otra cosa que pudiera ser útil en MFGG. Quizás así habría un mejor lugar para hacer preguntas (como yo, que todavía soy nuevo en MFGG). Por supuesto, las preguntas sobre la plataforma o su funcionamiento, y otras preguntas (como cómo funciona un motor de diseño en particular o cómo dibujar a Luigi sin bigote) deberían ir a sus respectivos foros. <br />
Si ya existe una sugerencia similar, por favor, avísenme, porque hay muchas sugerencias y no voy a leerlas una por una para ver si esta es una duplicada o no <img src="https://forums.mfgg.net/images/smilies/whoops.png" alt="Whoops!" title="Whoops!" class="smilie smilie_72" /> .</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Sería un foro donde tanto principiantes como expertos podrían hacer preguntas, ayudar a otros o cualquier otra cosa que pudiera ser útil en MFGG. Quizás así habría un mejor lugar para hacer preguntas (como yo, que todavía soy nuevo en MFGG). Por supuesto, las preguntas sobre la plataforma o su funcionamiento, y otras preguntas (como cómo funciona un motor de diseño en particular o cómo dibujar a Luigi sin bigote) deberían ir a sus respectivos foros. <br />
Si ya existe una sugerencia similar, por favor, avísenme, porque hay muchas sugerencias y no voy a leerlas una por una para ver si esta es una duplicada o no <img src="https://forums.mfgg.net/images/smilies/whoops.png" alt="Whoops!" title="Whoops!" class="smilie smilie_72" /> .</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Leni Klum, not littlelum]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3519</link>
			<pubDate>Wed, 01 Apr 2026 19:52:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2408">NowhereMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3519</guid>
			<description><![CDATA[<img src="https://hoppinga.neocities.org/MFGG/7819837aadd910ac852ab80fc8df47b4.jpg" loading="lazy"  alt="[Image: 7819837aadd910ac852ab80fc8df47b4.jpg]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/7216655cb681a60fa98eba963b496d56.jpg" loading="lazy"  alt="[Image: 7216655cb681a60fa98eba963b496d56.jpg]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/9ef2ec9edd3b165d466caea5bdf6a20c.jpg" loading="lazy"  alt="[Image: 9ef2ec9edd3b165d466caea5bdf6a20c.jpg]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/f8364a597bc5db1ed3e6577f78b42ae4.jpg" loading="lazy"  alt="[Image: f8364a597bc5db1ed3e6577f78b42ae4.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="https://hoppinga.neocities.org/MFGG/7819837aadd910ac852ab80fc8df47b4.jpg" loading="lazy"  alt="[Image: 7819837aadd910ac852ab80fc8df47b4.jpg]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/7216655cb681a60fa98eba963b496d56.jpg" loading="lazy"  alt="[Image: 7216655cb681a60fa98eba963b496d56.jpg]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/9ef2ec9edd3b165d466caea5bdf6a20c.jpg" loading="lazy"  alt="[Image: 9ef2ec9edd3b165d466caea5bdf6a20c.jpg]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/f8364a597bc5db1ed3e6577f78b42ae4.jpg" loading="lazy"  alt="[Image: f8364a597bc5db1ed3e6577f78b42ae4.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[In Honor of Taylor Swift Fan Games Galaxy]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3518</link>
			<pubDate>Wed, 01 Apr 2026 17:35:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2408">NowhereMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3518</guid>
			<description><![CDATA[*****Putting this in GC since it's mainsite material******<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UDvmaRBKKQo" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/vRFWTipxptM" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="https://hoppinga.neocities.org/MFGG/0c22780146712e78ba4f267589808c8c.jpg" loading="lazy"  alt="[Image: 0c22780146712e78ba4f267589808c8c.jpg]" class="mycode_img" /><img src="https://hoppinga.neocities.org/MFGG/20033.png" loading="lazy"  alt="[Image: 20033.png]" class="mycode_img" /><img src="https://hoppinga.neocities.org/MFGG/7788.png" loading="lazy"  alt="[Image: 7788.png]" class="mycode_img" /><img src="https://hoppinga.neocities.org/MFGG/22c66b736d8d918226940f04ce46121f.jpg" loading="lazy"  alt="[Image: 22c66b736d8d918226940f04ce46121f.jpg]" class="mycode_img" /><br />
<br />
Do you have a favorite Taylor Swift song? How does she relate to your own personal life? Do you have a favorite Taylor Swift moment? More to come as the day goes on.<br />
<hr class="mycode_hr" />
Happy birthday, littlelum!<br />
<br />
<img src="https://hoppinga.neocities.org/MFGG/littlelum40055.png" loading="lazy"  alt="[Image: littlelum40055.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/pldldlr.png" loading="lazy"  alt="[Image: pldldlr.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/2000333.png" loading="lazy"  alt="[Image: 2000333.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/3040044.png" loading="lazy"  alt="[Image: 3040044.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[*****Putting this in GC since it's mainsite material******<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UDvmaRBKKQo" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/vRFWTipxptM" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="https://hoppinga.neocities.org/MFGG/0c22780146712e78ba4f267589808c8c.jpg" loading="lazy"  alt="[Image: 0c22780146712e78ba4f267589808c8c.jpg]" class="mycode_img" /><img src="https://hoppinga.neocities.org/MFGG/20033.png" loading="lazy"  alt="[Image: 20033.png]" class="mycode_img" /><img src="https://hoppinga.neocities.org/MFGG/7788.png" loading="lazy"  alt="[Image: 7788.png]" class="mycode_img" /><img src="https://hoppinga.neocities.org/MFGG/22c66b736d8d918226940f04ce46121f.jpg" loading="lazy"  alt="[Image: 22c66b736d8d918226940f04ce46121f.jpg]" class="mycode_img" /><br />
<br />
Do you have a favorite Taylor Swift song? How does she relate to your own personal life? Do you have a favorite Taylor Swift moment? More to come as the day goes on.<br />
<hr class="mycode_hr" />
Happy birthday, littlelum!<br />
<br />
<img src="https://hoppinga.neocities.org/MFGG/littlelum40055.png" loading="lazy"  alt="[Image: littlelum40055.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/pldldlr.png" loading="lazy"  alt="[Image: pldldlr.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/2000333.png" loading="lazy"  alt="[Image: 2000333.png]" class="mycode_img" /><br />
<img src="https://hoppinga.neocities.org/MFGG/3040044.png" loading="lazy"  alt="[Image: 3040044.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Super Mario Galaxy movie]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3517</link>
			<pubDate>Tue, 31 Mar 2026 15:34:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3517</guid>
			<description><![CDATA[I'm surprised no one's made a topic about this yet.<br />
<br />
I've seen oodles of commercials for this movie, and it looks really cool. I won't see it on Day 1, but I know I'll want to check it out.]]></description>
			<content:encoded><![CDATA[I'm surprised no one's made a topic about this yet.<br />
<br />
I've seen oodles of commercials for this movie, and it looks really cool. I won't see it on Day 1, but I know I'll want to check it out.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What is the best Mario fangame for android? ( Besides SM4J )]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3516</link>
			<pubDate>Sun, 29 Mar 2026 16:13:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2567">Blazindudereflamed</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3516</guid>
			<description><![CDATA[I am trying to find a good Mario fangame like SM4J but with more features, blocks, enemies, bosses and power-ups.]]></description>
			<content:encoded><![CDATA[I am trying to find a good Mario fangame like SM4J but with more features, blocks, enemies, bosses and power-ups.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dearest Littlelum]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3515</link>
			<pubDate>Fri, 27 Mar 2026 22:39:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2408">NowhereMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3515</guid>
			<description><![CDATA[Let's talk about your avatar, after I just saw this as someone else's avatar. <br />
<br />
<img src="https://hoppinga.neocities.org/MFGG/avatar_38.png" loading="lazy"  alt="[Image: avatar_38.png]" class="mycode_img" /><br />
<br />
Is that your own pic? Lol. A meme of sorts? I suppose you used it for your pic on the mainsite, too.]]></description>
			<content:encoded><![CDATA[Let's talk about your avatar, after I just saw this as someone else's avatar. <br />
<br />
<img src="https://hoppinga.neocities.org/MFGG/avatar_38.png" loading="lazy"  alt="[Image: avatar_38.png]" class="mycode_img" /><br />
<br />
Is that your own pic? Lol. A meme of sorts? I suppose you used it for your pic on the mainsite, too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best and Worst Looking Mario Game?]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3514</link>
			<pubDate>Fri, 27 Mar 2026 10:55:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=233">DJ Coco</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3514</guid>
			<description><![CDATA[Let's not talk about the quality of the games. Let's just talk about the aesthetic.<br />
Let's also ignore the spin-offs and focus on the mainline titles, whether it be 2D or 3D.<br />
<br />
For the best looking one, I gotta say there's multiple contenders for me.<br />
I would say Sunshine takes the cake. Despite the low-res repetitive texturing, they really managed to capture a vibe that is just extremely pleasant to look at, and kind of makes you wish you were really on the island taking a vacation.<br />
<br />
Odyssey also looks really good, with its many different vibrant artstyles. I also have a soft spot for SMB3 on the NES.<br />
<br />
For the worst looking one, it's quite easily NSMBWii for me, with only NSMB2 coming close.<br />
Washed out colors, ugly color palettes and everything using the same plastic looking material makes for an incredibly unaesthetic game.]]></description>
			<content:encoded><![CDATA[Let's not talk about the quality of the games. Let's just talk about the aesthetic.<br />
Let's also ignore the spin-offs and focus on the mainline titles, whether it be 2D or 3D.<br />
<br />
For the best looking one, I gotta say there's multiple contenders for me.<br />
I would say Sunshine takes the cake. Despite the low-res repetitive texturing, they really managed to capture a vibe that is just extremely pleasant to look at, and kind of makes you wish you were really on the island taking a vacation.<br />
<br />
Odyssey also looks really good, with its many different vibrant artstyles. I also have a soft spot for SMB3 on the NES.<br />
<br />
For the worst looking one, it's quite easily NSMBWii for me, with only NSMB2 coming close.<br />
Washed out colors, ugly color palettes and everything using the same plastic looking material makes for an incredibly unaesthetic game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hide/suppress PHP warnings]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3513</link>
			<pubDate>Wed, 25 Mar 2026 23:58:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2525">Louis Paul</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3513</guid>
			<description><![CDATA[When I go to My Alerts a PHP warning related to a MyBB plugin is displayed above the menu. This isn't good because it impacts the user experience, and it could reveal sensitive information.<br />
<br />
It would be best to hide or suppress the PHP warnings, and redirect any warnings and errors to a log file for further review.]]></description>
			<content:encoded><![CDATA[When I go to My Alerts a PHP warning related to a MyBB plugin is displayed above the menu. This isn't good because it impacts the user experience, and it could reveal sensitive information.<br />
<br />
It would be best to hide or suppress the PHP warnings, and redirect any warnings and errors to a log file for further review.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario's slightly Unusual Boss Rush Godot Port]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3512</link>
			<pubDate>Tue, 17 Mar 2026 15:37:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=167">OddieTheRock</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3512</guid>
			<description><![CDATA[While I've been taking a huge break from my hobbyist work, I ended up learning how to use Godot for game development, and it has been a really interesting journey so far. I was initially using it to port over a project that was originally made in Game Maker Studio, but then I saw <a href="https://www.youtube.com/watch?v=u2fwxuHZXIA&amp;list=PLKCF1pHYsbiHNKGBoHrIM2l19tlN5GdVK" target="_blank" rel="noopener" class="mycode_url">SMW ROM Hacker wye's ongoing series where he remakes Super Mario World in Godot</a>.<br />
<br />
A bit of inspiration later, I decided to do a complete port-over and overhaul of <a href="https://forums.mfgg.net/showthread.php?tid=2903" target="_blank" rel="noopener" class="mycode_url">my last released project</a> to basically improve it in many ways, like the level design, gameplay functionality, sprite work, and A LOT of bug fixes and quality of life improvements.<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">or basically, make it suck less</span><br />
<br />
I've put small and extremely infrequent teasers of it in the MFGG Discord when I had free time to work on it, and now, after approximately 31 days since I started the port over (give or take), I can finally showcase a quick video of it:<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/FeCQIKzjdL0" frameborder="0" allowfullscreen></iframe><br />
<br />
There will be several changes in this port regarding the story, level design and level graphical themes (mostly so that it doesn't feel repetitive, is more consistently modernised, among other things).<br />
<br />
With the story updates, you'll now start the game choosing to play as either Mario (solo), Luigi (solo), or both together. This choice affects Plus Mode (unlocked after completing the main story with all special coins). For example, if you play as Luigi and unlock Plus Mode, you'll continue as Mario. You'll be able to can switch between the Bros. by pressing Select. <br />
<br />
In addition to that, Plus Mode will also have straight up new level design (and some time of day changes), and while some of its bosses will just be harder versions of the main story versions, others will be straight up new bosses. Oh, and beating the main story as both Mario &amp; Luigi will unlock a special character with his own campaign set after the main story, featuring his set of boss battles not in Mario or Luigi's Plus Mode.<br />
<br />
A special thanks to <dvz_me_placeholder id="0" /> for her help in providing her Tanooki Engine/GBC Mario project remnants which were a huge help for this project, alongside <dvz_me_placeholder id="1" />, PicoMico and Kembi Mekemo for their help with the 2.0 sprite revamps (some of the enhanced sprites were further modified from their work).<br />
<br />
Do not expect frequent updates on this project, and keep any expectations for it in check as I am still taking a general break from hobbyist work. In fact, there is a high chance I might never end up releasing this for whatever reason.]]></description>
			<content:encoded><![CDATA[While I've been taking a huge break from my hobbyist work, I ended up learning how to use Godot for game development, and it has been a really interesting journey so far. I was initially using it to port over a project that was originally made in Game Maker Studio, but then I saw <a href="https://www.youtube.com/watch?v=u2fwxuHZXIA&amp;list=PLKCF1pHYsbiHNKGBoHrIM2l19tlN5GdVK" target="_blank" rel="noopener" class="mycode_url">SMW ROM Hacker wye's ongoing series where he remakes Super Mario World in Godot</a>.<br />
<br />
A bit of inspiration later, I decided to do a complete port-over and overhaul of <a href="https://forums.mfgg.net/showthread.php?tid=2903" target="_blank" rel="noopener" class="mycode_url">my last released project</a> to basically improve it in many ways, like the level design, gameplay functionality, sprite work, and A LOT of bug fixes and quality of life improvements.<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">or basically, make it suck less</span><br />
<br />
I've put small and extremely infrequent teasers of it in the MFGG Discord when I had free time to work on it, and now, after approximately 31 days since I started the port over (give or take), I can finally showcase a quick video of it:<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/FeCQIKzjdL0" frameborder="0" allowfullscreen></iframe><br />
<br />
There will be several changes in this port regarding the story, level design and level graphical themes (mostly so that it doesn't feel repetitive, is more consistently modernised, among other things).<br />
<br />
With the story updates, you'll now start the game choosing to play as either Mario (solo), Luigi (solo), or both together. This choice affects Plus Mode (unlocked after completing the main story with all special coins). For example, if you play as Luigi and unlock Plus Mode, you'll continue as Mario. You'll be able to can switch between the Bros. by pressing Select. <br />
<br />
In addition to that, Plus Mode will also have straight up new level design (and some time of day changes), and while some of its bosses will just be harder versions of the main story versions, others will be straight up new bosses. Oh, and beating the main story as both Mario &amp; Luigi will unlock a special character with his own campaign set after the main story, featuring his set of boss battles not in Mario or Luigi's Plus Mode.<br />
<br />
A special thanks to <dvz_me_placeholder id="0" /> for her help in providing her Tanooki Engine/GBC Mario project remnants which were a huge help for this project, alongside <dvz_me_placeholder id="1" />, PicoMico and Kembi Mekemo for their help with the 2.0 sprite revamps (some of the enhanced sprites were further modified from their work).<br />
<br />
Do not expect frequent updates on this project, and keep any expectations for it in check as I am still taking a general break from hobbyist work. In fact, there is a high chance I might never end up releasing this for whatever reason.]]></content:encoded>
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			<title><![CDATA[C++ exception handling]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3511</link>
			<pubDate>Mon, 16 Mar 2026 01:52:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=998">GeneSu730</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3511</guid>
			<description><![CDATA[<span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">I have a question. I am creating a new Zelda game engine. It will use bits and pieces of my Mario engine but I will have to change a lot of code. I am using an old version of Visual C++ and Direct X. It does not have smart pointers. However, I was thinking about adding standard exception handling (try-catch-throw). I have been researching several websites and the advice I have been getting is to avoid it because it slows down performance and can make a mess of other things. In particular, game consoles (especially those from Nintendo) don't support exceptions while others (XBox) take a massive performance hit. Do any of you have any thoughts about it?</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">I have a question. I am creating a new Zelda game engine. It will use bits and pieces of my Mario engine but I will have to change a lot of code. I am using an old version of Visual C++ and Direct X. It does not have smart pointers. However, I was thinking about adding standard exception handling (try-catch-throw). I have been researching several websites and the advice I have been getting is to avoid it because it slows down performance and can make a mess of other things. In particular, game consoles (especially those from Nintendo) don't support exceptions while others (XBox) take a massive performance hit. Do any of you have any thoughts about it?</span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Art thread]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3510</link>
			<pubDate>Mon, 16 Mar 2026 00:24:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2209">Thebrainhellscape13</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3510</guid>
			<description><![CDATA[Self explanatory title <br />
<br />
Anyways what better way to start this then with a Mario sketch <br />
<br />
<img src="https://i.ibb.co/rRtYD2Pt/IMG-0405.jpg" loading="lazy"  width="100" height="100" alt="[Image: IMG-0405.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
Homer sketch that comes from the same paper<br />
<img src="https://i.ibb.co/fz94qFhC/IMG-0406.jpg" loading="lazy"  alt="[Image: IMG-0406.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Self explanatory title <br />
<br />
Anyways what better way to start this then with a Mario sketch <br />
<br />
<img src="https://i.ibb.co/rRtYD2Pt/IMG-0405.jpg" loading="lazy"  width="100" height="100" alt="[Image: IMG-0405.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
Homer sketch that comes from the same paper<br />
<img src="https://i.ibb.co/fz94qFhC/IMG-0406.jpg" loading="lazy"  alt="[Image: IMG-0406.jpg]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[[WIP] Super Mario Bros. Reborn Remastered]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3509</link>
			<pubDate>Tue, 10 Mar 2026 10:32:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2557">VoidRunner23</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3509</guid>
			<description><![CDATA[Hi everyone! 👋<br />
I'm VoidRunner, and I'm currently working on a new Mario fangame called Super Mario Bros. Reborn Remastered.<br />
🎮 About the game:<br />
This project is a remake/reimagining of classic Mario gameplay with new improvements and ideas.<br />
✨ Planned Features:<br />
• Classic-style Mario platforming<br />
• Remastered graphics<br />
• New levels and challenges<br />
• Inspired by classic Mario games<br />
⚠️ Status:<br />
The game is still Work In Progress (W.I.P.), so there is no download yet.<br />
💬 Feedback:<br />
Suggestions and feedback are welcome!<br />
Thanks for checking out my project! 🍄<br />
<hr class="mycode_hr" />
Also, help wanted is allowed!<br />
<hr class="mycode_hr" />
Also, help wanted is allowed!]]></description>
			<content:encoded><![CDATA[Hi everyone! 👋<br />
I'm VoidRunner, and I'm currently working on a new Mario fangame called Super Mario Bros. Reborn Remastered.<br />
🎮 About the game:<br />
This project is a remake/reimagining of classic Mario gameplay with new improvements and ideas.<br />
✨ Planned Features:<br />
• Classic-style Mario platforming<br />
• Remastered graphics<br />
• New levels and challenges<br />
• Inspired by classic Mario games<br />
⚠️ Status:<br />
The game is still Work In Progress (W.I.P.), so there is no download yet.<br />
💬 Feedback:<br />
Suggestions and feedback are welcome!<br />
Thanks for checking out my project! 🍄<br />
<hr class="mycode_hr" />
Also, help wanted is allowed!<br />
<hr class="mycode_hr" />
Also, help wanted is allowed!]]></content:encoded>
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		<item>
			<title><![CDATA[Add spoiler tag in the post editor.]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3508</link>
			<pubDate>Sun, 08 Mar 2026 23:10:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3508</guid>
			<description><![CDATA[In forums, you can mark text as a spoiler by going <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[spoiler]</code></div></div>. I would be nice if there was a button in the editor for that, so users who don't know this can still be in on the trick.]]></description>
			<content:encoded><![CDATA[In forums, you can mark text as a spoiler by going <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[spoiler]</code></div></div>. I would be nice if there was a button in the editor for that, so users who don't know this can still be in on the trick.]]></content:encoded>
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