<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[MFGG Forums - All Forums]]></title>
		<link>https://forums.mfgg.net/</link>
		<description><![CDATA[MFGG Forums - https://forums.mfgg.net]]></description>
		<pubDate>Wed, 29 Jul 2026 09:36:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Hey You Guys]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3583</link>
			<pubDate>Sun, 26 Jul 2026 19:31:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2408">NowhereMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3583</guid>
			<description><![CDATA[Like a woman calling a group of girls, "you guys". <br />
<br />
Do you like when I say "you guys"? lol you bros, you men, you boys, my fellow mfggers....?]]></description>
			<content:encoded><![CDATA[Like a woman calling a group of girls, "you guys". <br />
<br />
Do you like when I say "you guys"? lol you bros, you men, you boys, my fellow mfggers....?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Paper Mario:  The Star Princess]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3582</link>
			<pubDate>Fri, 24 Jul 2026 23:30:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2643">PaperMarioLover</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3582</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u">Paper Mario:  The Star Princess!</span><br />
<br />
Summary: <br />
<br />
This is the Spiritual successor to Paper Mario 64. After Princess Peach celebrated her birthday at her castle, she and the Star Spirit ElderStar started making their way back to Star Haven. However enemies started to appear on the road to Star Haven, but with the help of ElderStar, Princess Peach is able to defeat them all. But then they meet up with the mysterious Sorcerous Jaydes, who stole the Star Rod from Star Haven, they immediately go into battle.<br />
Unfortunately, Jaydes wins the battle. Elderstar flees from Jaydes, and Jaydes kidnaps Princess Peach. Now it’s up to Mario and the Star Spirits to reclaim the Star Rod and defeat the evil Jaydes. This time, you get to play as 2 separate parties, Mario and Princess Peach. With Mario, you get the Star Spirits as partners. Each Star Spirit has unique movesets and take on a vital role in helping Mario.<br />
You also get to play as Princess Peach. Princess Peach is no longer the damsel in distress, she’s decided to take matters into her own hands. Princess Peach becomes friends with certain enemies in an attempt to figure out Jaydes weakness and exploit it. Each partner of Princess Peach’s has their own unique moveset, and Peach works diligently to help Mario out while trying to stop her captor Jaydes from making more bad wishes with the Star Rod.<br />
Will Mario, the Star Spirits, Peach, and her partners, will they succeed? One can only hope in Paper Mario: The Star Princess.<br />
<br />
**Stay tuned for Updates**<br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Update #1</span></span></span><br />
<br />
<span style="color: #ff56ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Princess Peach</span></span></span></span><br />
<br />
<a href="https://postimg.cc/T5Vbbkdf" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/T5Vbbkdf/New-Project(63).png" loading="lazy"  alt="[Image: New-Project(63).png]" class="mycode_img" /></a><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Description:</span></span>  Meet the lovely Princess Peach, the Princess of the Mushroom Kingdom.  After having a wonderful birthday party, Princess Peach escorts ElderStar to Star Haven.  On their way there, ElderStar senses something isn't right and that there were enemies that appeared on the road to Star Haven.  Worried, Princess Peach and ElderStar team up to take out the enemies.  ElderStar then senses that a very malevolent force was making their way towards them.  All of a sudden a woman, who looks similar to Princess Peach, approaches them with the Star Rod in her hand.  The woman's name is Jaydes, and she's an Evil Sorceress and with her powers corrupted the Star Rod to where only evil wishes can be made.  Peach and ElderStar tried their best, but Jaydes summons a lightning bolt that made Princess Peach unconscious, and then Princess Peach is then kidnapped.  <br />
<br />
She then wakes up in a strange palace.  She quickly finds out she was kidnapped by Jaydes.  She decides though that she's going to be brave and decides to leave her room to explore the Palace.  Along the way she shows love to certain enemies in the palace, and by showing love to them, the enemies turn into her partners.  Princess Peach must brave the Jaydes Palace to figure out not only why Jaydes needs her alive, but to figure out the best way to defeat the evil sorceress.  Little does she know how important her role really is.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Beginning Moveset and Explanation:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pray </span>- Princess Peach says a prayer for her partner, and adds +1 to their attack.<br />
<span style="font-weight: bold;" class="mycode_b">Regular Jump</span> - Princess Peach performs a normal Jump that only does 1 damage.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Beginning HP:  </span>10/10<br />
<span style="font-weight: bold;" class="mycode_b">Beginning FP:</span>  15/15 (FP is shared between the main player and their partner, or in this case Princess Peach and her partners)<br />
<br />
**Peach and Mario eventually do learn different moves through the Level Up screen, as do their partners.  This is subject to change, cause I'm still deciding whether or not I want to bring back the badge system.  Still not sure what I want to do on that front.**<br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Update #2</span></span></span><br />
<br />
<span style="color: #ffdc00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">ElderStar<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><br />
<br />
</a></span></span><a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/zLPrPX2d/New-Project(84).png" loading="lazy"  alt="[Image: New-Project(84).png]" class="mycode_img" /></a><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><br />
<br />
</a></span></span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Description:</span>  </span>Meet the leader and the oldest of all the Star Spirits, ElderStar!  ElderStar came down from Star Haven to represent all the Star Spirits at Peach's Castle for her birthday.  After the celebration, ElderStar was being escorted back to Star Haven by Princess Peach.  ElderStar however sensed something was wrong on the road to Star Haven.  ElderStar and Princess Peach teamed up to defeat the enemies in their way at Star Haven.  Then the mysterious Jaydes came and, with the power of the Star Rod, knocked Peach unconscious.  After Peach became unconscious, ElderStar panicked and immediately flew back towards the Mushroom Kingdom, trying to find Mario.  Little did ElderStar know that Peach wasn't the only one that was kidnapped at Star Haven.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Special Ability:</span></span>  Floating Star.  Whenever Mario needs to fly over large gaps, he grabs onto ElderStar and is able to get to the other side safely as ElderStar floats over the gap.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Beginning Moveset and Explanation:<br />
<br />
</span>Tackle </span>- ElderStar tackles an enemy, dealing 1 damage.<br />
<span style="font-weight: bold;" class="mycode_b">Restore (5 FP)</span> -  ElderStar Heals 10 HP either on himself or the player.<br />
<span style="font-weight: bold;" class="mycode_b">Star Laser (5 FP)</span> - ElderStar powers up and shoots a laser dealing 3 damage to all enemies.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Beginning HP</span> - 10/10<br />
<span style="font-weight: bold;" class="mycode_b">Beginning FP </span>- 15/15 (FP is again shared with the player, doesn't matter if it's Peach or Mario)<br />
<br />
**Still debating on whether or not to do the badge system for new moves for Mario, or when Mario levels up.  For Peach though, she'll only learn new moves through leveling up, as well as her partner.**<br />
<br />
***I'm thinking about setting up an e-mail address for this game specifically for input on some of the moves Mario, The Star Spirits, Peach, Peach's Partners, and maybe Bowser and Kammy Koopa's movesets along with other considerations to put in the game.  Not sure if I really want to do that or not, cause if this game gets a lot of hype, I don't want to have to read a ton of e-mails either.  I'll have to think this over.***<br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Update #3</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Just thought I'd give you a very short preview of the battle system.  I tried to make it as similar as PM64 and PM:TTYD.  I'm not going to make an audience, because I don't have the appropriate sprites to make an audience.  So instead, I just made a different room that is made specifically for battles.  Take a look, tell me what you think.  I might tweak the battle system, but not sure how I feel about it.  You also get to see a small bit of dialogue too.  What do you think?</span><br />
<a href="https://drive.google.com/file/d/1SdpqvqT47RPeK1_5n_YJhx1OLxyI3HPd/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url"><br />
</a><br />
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">Thanks to the feedback I received from the site Admin, I'm proud to show an anti-lag video of Princess Peach and ElderStar working together to defeat the enemies on the road to Star Haven.  The first level is a very short level, but I wanted to showcase Princess Peach's moves more than anything.  ElderStar you can see all of his moves when he joins Mario (or you can have him show you moves when you play as Princess Peach.)  So without further ado, Princess Peach and ElderStar talk and fight their way through Star Haven:</span></span></div>
<span style="font-size: medium;" class="mycode_size"><a href="https://drive.google.com/file/d/1SdpqvqT47RPeK1_5n_YJhx1OLxyI3HPd/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url"><br />
</a><a href="https://drive.google.com/file/d/1O0SU_dKBBUlhnFVvC-nI5gpbVeRHDvbm/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">The Anti-Lag Battle System<br />
</a></span><br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Update #4<br />
<br />
</span></span></span><span style="font-size: medium;" class="mycode_size">So, I think it's important that I thank the Site Admin for helping me with the lag issues.  The game plays so smoothly now, and it's beautiful!  And thank goodness for my powerful computer too lol.  Ok, so because the Site Admin has helped me and my fears about lag have disappeared, because the Site Admin has been so supportive of my work, I have decided that you're also going to be able to play as Bowser and Kammy Koopa.  I haven't thought of a side story for Bowser yet, but when I do I'll let you know.  Thank you for the support everyone!<br />
<br />
Still not sure about bringing back badges.  Still kind of trying to decide on that.  I think for Bowser and Kammy Koopa, I think I'm going to treat them the same way I will Peach.  In order for Bowser and Kammy Koopa to learn different moves they have to level-up.  Bowser will only have Kammy Koopa as a partner, but Bowser will not gain partners in this adventure.  So thank you everyone!  I cannot wait to show the finished product, I think it'll be great, I'm already liking what I'm seeing!  Thank you!</span><br />
<br />
Note:  As you guys can see, I change up my avatar all the time.  I do that to showcase other characters that, while they're not as important to the story, they still have a role to play.  The last avatar was the Item Shop Owner.  This avatar is a Toad from Toad Town.  Just thought I'd give you a guys a little taste of what the NPC's look like.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u">Paper Mario:  The Star Princess!</span><br />
<br />
Summary: <br />
<br />
This is the Spiritual successor to Paper Mario 64. After Princess Peach celebrated her birthday at her castle, she and the Star Spirit ElderStar started making their way back to Star Haven. However enemies started to appear on the road to Star Haven, but with the help of ElderStar, Princess Peach is able to defeat them all. But then they meet up with the mysterious Sorcerous Jaydes, who stole the Star Rod from Star Haven, they immediately go into battle.<br />
Unfortunately, Jaydes wins the battle. Elderstar flees from Jaydes, and Jaydes kidnaps Princess Peach. Now it’s up to Mario and the Star Spirits to reclaim the Star Rod and defeat the evil Jaydes. This time, you get to play as 2 separate parties, Mario and Princess Peach. With Mario, you get the Star Spirits as partners. Each Star Spirit has unique movesets and take on a vital role in helping Mario.<br />
You also get to play as Princess Peach. Princess Peach is no longer the damsel in distress, she’s decided to take matters into her own hands. Princess Peach becomes friends with certain enemies in an attempt to figure out Jaydes weakness and exploit it. Each partner of Princess Peach’s has their own unique moveset, and Peach works diligently to help Mario out while trying to stop her captor Jaydes from making more bad wishes with the Star Rod.<br />
Will Mario, the Star Spirits, Peach, and her partners, will they succeed? One can only hope in Paper Mario: The Star Princess.<br />
<br />
**Stay tuned for Updates**<br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Update #1</span></span></span><br />
<br />
<span style="color: #ff56ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Princess Peach</span></span></span></span><br />
<br />
<a href="https://postimg.cc/T5Vbbkdf" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/T5Vbbkdf/New-Project(63).png" loading="lazy"  alt="[Image: New-Project(63).png]" class="mycode_img" /></a><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Description:</span></span>  Meet the lovely Princess Peach, the Princess of the Mushroom Kingdom.  After having a wonderful birthday party, Princess Peach escorts ElderStar to Star Haven.  On their way there, ElderStar senses something isn't right and that there were enemies that appeared on the road to Star Haven.  Worried, Princess Peach and ElderStar team up to take out the enemies.  ElderStar then senses that a very malevolent force was making their way towards them.  All of a sudden a woman, who looks similar to Princess Peach, approaches them with the Star Rod in her hand.  The woman's name is Jaydes, and she's an Evil Sorceress and with her powers corrupted the Star Rod to where only evil wishes can be made.  Peach and ElderStar tried their best, but Jaydes summons a lightning bolt that made Princess Peach unconscious, and then Princess Peach is then kidnapped.  <br />
<br />
She then wakes up in a strange palace.  She quickly finds out she was kidnapped by Jaydes.  She decides though that she's going to be brave and decides to leave her room to explore the Palace.  Along the way she shows love to certain enemies in the palace, and by showing love to them, the enemies turn into her partners.  Princess Peach must brave the Jaydes Palace to figure out not only why Jaydes needs her alive, but to figure out the best way to defeat the evil sorceress.  Little does she know how important her role really is.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Beginning Moveset and Explanation:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pray </span>- Princess Peach says a prayer for her partner, and adds +1 to their attack.<br />
<span style="font-weight: bold;" class="mycode_b">Regular Jump</span> - Princess Peach performs a normal Jump that only does 1 damage.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Beginning HP:  </span>10/10<br />
<span style="font-weight: bold;" class="mycode_b">Beginning FP:</span>  15/15 (FP is shared between the main player and their partner, or in this case Princess Peach and her partners)<br />
<br />
**Peach and Mario eventually do learn different moves through the Level Up screen, as do their partners.  This is subject to change, cause I'm still deciding whether or not I want to bring back the badge system.  Still not sure what I want to do on that front.**<br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Update #2</span></span></span><br />
<br />
<span style="color: #ffdc00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">ElderStar<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><br />
<br />
</a></span></span><a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/zLPrPX2d/New-Project(84).png" loading="lazy"  alt="[Image: New-Project(84).png]" class="mycode_img" /></a><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><br />
<br />
</a></span></span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Description:</span>  </span>Meet the leader and the oldest of all the Star Spirits, ElderStar!  ElderStar came down from Star Haven to represent all the Star Spirits at Peach's Castle for her birthday.  After the celebration, ElderStar was being escorted back to Star Haven by Princess Peach.  ElderStar however sensed something was wrong on the road to Star Haven.  ElderStar and Princess Peach teamed up to defeat the enemies in their way at Star Haven.  Then the mysterious Jaydes came and, with the power of the Star Rod, knocked Peach unconscious.  After Peach became unconscious, ElderStar panicked and immediately flew back towards the Mushroom Kingdom, trying to find Mario.  Little did ElderStar know that Peach wasn't the only one that was kidnapped at Star Haven.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Special Ability:</span></span>  Floating Star.  Whenever Mario needs to fly over large gaps, he grabs onto ElderStar and is able to get to the other side safely as ElderStar floats over the gap.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Beginning Moveset and Explanation:<br />
<br />
</span>Tackle </span>- ElderStar tackles an enemy, dealing 1 damage.<br />
<span style="font-weight: bold;" class="mycode_b">Restore (5 FP)</span> -  ElderStar Heals 10 HP either on himself or the player.<br />
<span style="font-weight: bold;" class="mycode_b">Star Laser (5 FP)</span> - ElderStar powers up and shoots a laser dealing 3 damage to all enemies.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Beginning HP</span> - 10/10<br />
<span style="font-weight: bold;" class="mycode_b">Beginning FP </span>- 15/15 (FP is again shared with the player, doesn't matter if it's Peach or Mario)<br />
<br />
**Still debating on whether or not to do the badge system for new moves for Mario, or when Mario levels up.  For Peach though, she'll only learn new moves through leveling up, as well as her partner.**<br />
<br />
***I'm thinking about setting up an e-mail address for this game specifically for input on some of the moves Mario, The Star Spirits, Peach, Peach's Partners, and maybe Bowser and Kammy Koopa's movesets along with other considerations to put in the game.  Not sure if I really want to do that or not, cause if this game gets a lot of hype, I don't want to have to read a ton of e-mails either.  I'll have to think this over.***<br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Update #3</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Just thought I'd give you a very short preview of the battle system.  I tried to make it as similar as PM64 and PM:TTYD.  I'm not going to make an audience, because I don't have the appropriate sprites to make an audience.  So instead, I just made a different room that is made specifically for battles.  Take a look, tell me what you think.  I might tweak the battle system, but not sure how I feel about it.  You also get to see a small bit of dialogue too.  What do you think?</span><br />
<a href="https://drive.google.com/file/d/1SdpqvqT47RPeK1_5n_YJhx1OLxyI3HPd/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url"><br />
</a><br />
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">Thanks to the feedback I received from the site Admin, I'm proud to show an anti-lag video of Princess Peach and ElderStar working together to defeat the enemies on the road to Star Haven.  The first level is a very short level, but I wanted to showcase Princess Peach's moves more than anything.  ElderStar you can see all of his moves when he joins Mario (or you can have him show you moves when you play as Princess Peach.)  So without further ado, Princess Peach and ElderStar talk and fight their way through Star Haven:</span></span></div>
<span style="font-size: medium;" class="mycode_size"><a href="https://drive.google.com/file/d/1SdpqvqT47RPeK1_5n_YJhx1OLxyI3HPd/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url"><br />
</a><a href="https://drive.google.com/file/d/1O0SU_dKBBUlhnFVvC-nI5gpbVeRHDvbm/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">The Anti-Lag Battle System<br />
</a></span><br />
<hr class="mycode_hr" />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Update #4<br />
<br />
</span></span></span><span style="font-size: medium;" class="mycode_size">So, I think it's important that I thank the Site Admin for helping me with the lag issues.  The game plays so smoothly now, and it's beautiful!  And thank goodness for my powerful computer too lol.  Ok, so because the Site Admin has helped me and my fears about lag have disappeared, because the Site Admin has been so supportive of my work, I have decided that you're also going to be able to play as Bowser and Kammy Koopa.  I haven't thought of a side story for Bowser yet, but when I do I'll let you know.  Thank you for the support everyone!<br />
<br />
Still not sure about bringing back badges.  Still kind of trying to decide on that.  I think for Bowser and Kammy Koopa, I think I'm going to treat them the same way I will Peach.  In order for Bowser and Kammy Koopa to learn different moves they have to level-up.  Bowser will only have Kammy Koopa as a partner, but Bowser will not gain partners in this adventure.  So thank you everyone!  I cannot wait to show the finished product, I think it'll be great, I'm already liking what I'm seeing!  Thank you!</span><br />
<br />
Note:  As you guys can see, I change up my avatar all the time.  I do that to showcase other characters that, while they're not as important to the story, they still have a role to play.  The last avatar was the Item Shop Owner.  This avatar is a Toad from Toad Town.  Just thought I'd give you a guys a little taste of what the NPC's look like.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Making a Fan-Made Paper Mario game.  Question....]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3581</link>
			<pubDate>Fri, 24 Jul 2026 14:57:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2643">PaperMarioLover</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3581</guid>
			<description><![CDATA[So, I'm making a fan-made Paper Mario game.  It's called Paper Mario:  The Star Princess!  Storyline-wise this happens between the ending of Paper Mario 64 and the beginning of Paper Mario:  The Thousand Year Old Door.  It's the Paper Mario that I wish I could've played.  So far I'm not very far into the game, I only got the first level (Which isn't much of a level) done.  I'm currently working on the forest that leads to Toad Town, and Toad Town itself.  <br />
<br />
Here's a brief summary about the game:<br />
<br />
This is the Spiritual successor to Paper Mario 64. After Princess Peach celebrated her birthday at her castle, she and the Star Spirit ElderStar started making their way back to Star Haven. However enemies started to appear on the road to Star Haven, but with the help of ElderStar, Princess Peach is able to defeat them all. But then they meet up with the mysterious Sorcerous Jaydes, who stole the Star Rod from Star Haven, they immediately go into battle.<br />
Unfortunately, Jaydes wins the battle. Elderstar flees from Jaydes, and Jaydes kidnaps Princess Peach. Now it’s up to Mario and the Star Spirits to reclaim the Star Rod and defeat the evil Jaydes. This time, you get to play as 2 separate parties, Mario and Princess Peach. With Mario, you get the Star Spirits as partners. Each Star Spirit has unique movesets and take on a vital role in helping Mario.<br />
You also get to play as Princess Peach. Princess Peach is no longer the damsel in distress, she’s decided to take matters into her own hands. Princess Peach becomes friends with certain enemies in an attempt to figure out Jaydes weakness and exploit it. Each partner of Princess Peach’s has their own unique moveset, and Peach works diligently to help Mario out while trying to stop her captor Jaydes from making more bad wishes with the Star Rod.<br />
Will Mario, the Star Spirits, Peach, and her partners, will they succeed? One can only hope in Paper Mario: The Star Princess.<br />
<br />
My question is, would you play a game like this?  Be honest.  I am a beginning video game developer so the final product might not be "industry standard" but I am trying my absolute hardest for it to be enjoyable.  But would you play my game?  Why or why not?]]></description>
			<content:encoded><![CDATA[So, I'm making a fan-made Paper Mario game.  It's called Paper Mario:  The Star Princess!  Storyline-wise this happens between the ending of Paper Mario 64 and the beginning of Paper Mario:  The Thousand Year Old Door.  It's the Paper Mario that I wish I could've played.  So far I'm not very far into the game, I only got the first level (Which isn't much of a level) done.  I'm currently working on the forest that leads to Toad Town, and Toad Town itself.  <br />
<br />
Here's a brief summary about the game:<br />
<br />
This is the Spiritual successor to Paper Mario 64. After Princess Peach celebrated her birthday at her castle, she and the Star Spirit ElderStar started making their way back to Star Haven. However enemies started to appear on the road to Star Haven, but with the help of ElderStar, Princess Peach is able to defeat them all. But then they meet up with the mysterious Sorcerous Jaydes, who stole the Star Rod from Star Haven, they immediately go into battle.<br />
Unfortunately, Jaydes wins the battle. Elderstar flees from Jaydes, and Jaydes kidnaps Princess Peach. Now it’s up to Mario and the Star Spirits to reclaim the Star Rod and defeat the evil Jaydes. This time, you get to play as 2 separate parties, Mario and Princess Peach. With Mario, you get the Star Spirits as partners. Each Star Spirit has unique movesets and take on a vital role in helping Mario.<br />
You also get to play as Princess Peach. Princess Peach is no longer the damsel in distress, she’s decided to take matters into her own hands. Princess Peach becomes friends with certain enemies in an attempt to figure out Jaydes weakness and exploit it. Each partner of Princess Peach’s has their own unique moveset, and Peach works diligently to help Mario out while trying to stop her captor Jaydes from making more bad wishes with the Star Rod.<br />
Will Mario, the Star Spirits, Peach, and her partners, will they succeed? One can only hope in Paper Mario: The Star Princess.<br />
<br />
My question is, would you play a game like this?  Be honest.  I am a beginning video game developer so the final product might not be "industry standard" but I am trying my absolute hardest for it to be enjoyable.  But would you play my game?  Why or why not?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[If you were a talking plant...?]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3580</link>
			<pubDate>Thu, 23 Jul 2026 19:36:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2486">SUPERBLOCK</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3580</guid>
			<description><![CDATA[So, I was sitting peacefully in my chair, not knowing what to do, when a thought crossed my mind: what if *you* were a talking plant? What would you say? A talking plant actually speaks, so you could say the most ridiculous things imaginable...  <img src="https://forums.mfgg.net/images/smilies/laugh3.gif" alt="Laughing" title="Laughing" class="smilie smilie_75" /> And also, you would be a lovely flower? What color? Would you be sarcastic? How many stems would you have...? A flower has MANY possibilities.<br />
Well, what would you say?<br />
I'll start with an example of dialogue: "Do you see that hole? Well, if you jump down there, you'll discover a treasure!"<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.mfgg.net/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=524" target="_blank" title="">talking-flower-flower.gif</a> (Size: 104.2 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[So, I was sitting peacefully in my chair, not knowing what to do, when a thought crossed my mind: what if *you* were a talking plant? What would you say? A talking plant actually speaks, so you could say the most ridiculous things imaginable...  <img src="https://forums.mfgg.net/images/smilies/laugh3.gif" alt="Laughing" title="Laughing" class="smilie smilie_75" /> And also, you would be a lovely flower? What color? Would you be sarcastic? How many stems would you have...? A flower has MANY possibilities.<br />
Well, what would you say?<br />
I'll start with an example of dialogue: "Do you see that hole? Well, if you jump down there, you'll discover a treasure!"<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forums.mfgg.net/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=524" target="_blank" title="">talking-flower-flower.gif</a> (Size: 104.2 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Post Wiki Edits on Discord]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3579</link>
			<pubDate>Tue, 21 Jul 2026 03:03:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3579</guid>
			<description><![CDATA[It's been discussed a bit on posting edits to the wiki on the Discord, similar to how new forum threads are handled. I'm making a thread here for better documentation of the discussion.<br />
<br />
It shouldn't be difficult. One of the bots that is already on the Discord, Tatsu, has the ability to read RSS/Atom feeds. The wiki already has a feed that is generated whenever edits are made. The feed is even already formatted to look nice. All that needs to be done is configure Tatsu to read the feed and post the updates.<br />
<br />
This could potentially increase interest in the wiki, as new edits will be more public, instead of hidden behind the recent changes page, which I assume not very many people check regularly.]]></description>
			<content:encoded><![CDATA[It's been discussed a bit on posting edits to the wiki on the Discord, similar to how new forum threads are handled. I'm making a thread here for better documentation of the discussion.<br />
<br />
It shouldn't be difficult. One of the bots that is already on the Discord, Tatsu, has the ability to read RSS/Atom feeds. The wiki already has a feed that is generated whenever edits are made. The feed is even already formatted to look nice. All that needs to be done is configure Tatsu to read the feed and post the updates.<br />
<br />
This could potentially increase interest in the wiki, as new edits will be more public, instead of hidden behind the recent changes page, which I assume not very many people check regularly.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add IPS support to the rom patcher]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3578</link>
			<pubDate>Tue, 21 Jul 2026 02:53:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3578</guid>
			<description><![CDATA[We have a ROM patcher that supports BPS files for convenience. However, a lot of hacks still use the older IPS format. It would be nice if that one was supported as well. (And maybe XDELTA, those seem to be the big three.)]]></description>
			<content:encoded><![CDATA[We have a ROM patcher that supports BPS files for convenience. However, a lot of hacks still use the older IPS format. It would be nice if that one was supported as well. (And maybe XDELTA, those seem to be the big three.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Engines]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3577</link>
			<pubDate>Mon, 20 Jul 2026 18:47:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2638">starscape</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3577</guid>
			<description><![CDATA[Hello. I'm not quite sure what engine to use for my game. Would be a good move to create my own?   <img src="https://forums.mfgg.net/images/smilies/thinking.png" alt="Thinking" title="Thinking" class="smilie smilie_74" /> <img src="https://forums.mfgg.net/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_85" />]]></description>
			<content:encoded><![CDATA[Hello. I'm not quite sure what engine to use for my game. Would be a good move to create my own?   <img src="https://forums.mfgg.net/images/smilies/thinking.png" alt="Thinking" title="Thinking" class="smilie smilie_74" /> <img src="https://forums.mfgg.net/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_85" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How YOU can finish YOUR game]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3576</link>
			<pubDate>Thu, 16 Jul 2026 18:18:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=233">DJ Coco</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3576</guid>
			<description><![CDATA[Games are cool. It's even cooler when you make your own. And nowadays, thanks to widely accessible tools and tutorials, we see more games than ever made by amateur developers.<br />
And some of these are really good looking. But unfortunately, quite a lot of these end up going nowhere. Because creating a full game from start to finish is actually quite a daunting task; one that not inexperienced developers often underestimate.<br />
<br />
I've been there myself. I used to start lots of cool little games which unfortunately never saw the light of day. But it's a skill that can be learnt.<br />
Today I will outline what mindset I adopted, and I hope it will help some of you too. Let's get right into it.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Keep your scope realistic</span><br />
<br />
Don't overscope your game. I think this is the most common fatal flaw a lot of people commit. When concept planning, it's easy to let your mind wander and think of all the cool features you can add to your game. You might even have ideas for DLC or a sequel already! Or a spin-off, who knows...<br />
<br />
If it is your first game, keep it very small. Especially if you're still learning how to design games, you will inevitably learn so much on your journey that if you try to make a large scale project, you will have to redo a lot of the things you initially make. Because otherwise you might end up with a very poor foundation that will make further development a chore.<br />
<br />
But even for experienced programmers, I think keeping the scope in check is important. For myself, I adopted something I like to call "modular game design". It's basically structuring my games in a way that I can start small, but still expand it into something larger later.<br />
<br />
For instance for Paperball, the initial level scope was just 30 levels, which then grew into over 200. But if I had known I would have to make 200 levels from the start, the sheer workload would have been overwhelming, and the game likely would have never been made. If the worst case scenario happens and you lose all motivation and just wish to be done with the game for good, it's nice if you can still compile it into something that feels complete. And even if you don't, it's a nice feeling when you know you don't <span style="font-style: italic;" class="mycode_i">HAVE TO</span> make all the things you planned to have a complete game, and you don't have to stress about it.<br />
<br />
I understand that modular game design like this isn't always possible - for instance metroidvanias require planning out the entire game from the start. But that's also something I'd advise against making if you are not experienced with making large scale projects yet.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Set milestones and daily goals</span><br />
<br />
When making a game, it's easy to fantasize what the final product will look like. But then you look at your PC and all you have is a test scene with a white cube in it. Thinking about all the work you have ahead of you can be very overwhelming and demotivating. Gameplay and level design? Sure, that will be fun. But then there's controller support, localization, menus, cutscenes, bug fixes... the list of tedious work goes on. If you always look at everything that lies ahead of you, you might feel like the game will never get finished.<br />
<br />
The trick is not to only have the end goal in mind. Instead focus on what you can do today. When building a tower, putting down a couple of bricks a day doesn't feel like much work, but eventually the tower will be complete.<br />
<br />
<img src="https://i.imgur.com/2jW2z8Z.png" loading="lazy"  alt="[Image: 2jW2z8Z.png]" class="mycode_img" /><br />
<br />
Set daily goals and keep them realistic. The important thing is to make daily progress, regardless of how little it is. These are goals you can achieve - they don't feel overwhelming, and you will get a sense of satisfaction for completing them. And eventually, your game will be complete, regardless of how small these steps are. Everything you do moves you closer to the end goal; only stagnation does not.<br />
<br />
While on this topic, I also want to make a note about expanding your game's scope. If you add content to the game at a faster rate than you can actually create it, that's also a slippery slope. I would generally avoid expanding your scope until you are close to the end goal, to ensure your goals stay realistic.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Don't depend on anybody else</span><br />
<br />
Now, okay, this one is not entirely true. I'm not saying working in teams is inherently a bad idea. It can work if everyone shares the same vision and passion.<br />
But it's quite often the case you try to recruit people to take care of particular tasks for you, who don't really share the same passion for your project. This is also not inherently bad, but you should be prepared to have alternatives.<br />
<br />
There are plenty of free and paid resources available nowadays to assist you in areas outside your expertise. You can make your game yourself. Don't let anybody be your roadblock.<br />
<br />
Even if you only use placeholders, it's still better to use those than to halt development entirely. It's also easier to recruit people if you have substantial work to show, so don't let anyone stand in your way. Instead of saying "I have no graphics artist; I can't make this game" use placeholders and if your game looks interesting people will voluntarily come to you to provide graphics.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Don't get sidetracked</span><br />
<br />
Let's be realistic. The spark of motivation you feel when starting a project won't last. There's a chance it might, and if that happens you're in luck, but the odds are that it won't. Why is that? Because when thinking about making a game you think about all the fun things you will make. But making games is hard work. Not everything will be fun - in fact I'd argue the majority of it will be dedicated to parts that aren't particularly fun.<br />
<br />
During times like these, it's easy to think of something more fun to make instead. Many ideas will pop into your head and you begin to think - "man, shouldn't I just make this other idea instead? It seems so MUCH cooler, and I am SO motivated for that. I don't want to work on this boring platformer anymore - let's make a racing game!"<br />
<br />
The answer is <span style="font-weight: bold;" class="mycode_b">NO</span>. You should <span style="font-weight: bold;" class="mycode_b">NOT</span>.<br />
<br />
Getting sidetracked is a prime reason why many projects meet their end.<br />
<br />
"But it doesn't matter, I will make my other project instead!"<br />
No, you won't. Eventually you will realize the other project is work too - and that initial spark of motivation? You once had that for this project too. It will also fade with time. And then you will have two unfinished projects you won't have any motivation left for.<br />
<br />
If you don't want to let your ideas for the new project go to waste, write them down. Write them all down, so you can get to it when you finish your current game. Let's see how you will feel about it one month later. There's two possible outcomes:<ul class="mycode_list"><li>You will still feel motivation for the new project. That's great! In that case you will probably still be motivated when you finish your current game. No need to rush into the new one.<br />
</li>
<li>You don't care about the new idea anymore. That's also great! That means you didn't waste any effort setting up your new project, and that sticking with the current one was the right idea.<br />
</li>
</ul>
<br />
But if you absolutely NEED to explore the new idea: Do it after you finish your daily goal. Don't let your project stagnate. As long as you make steady progress, you can allow yourself to indulge into exploring new ideas after you're done. But absolutely prioritize your current project first.<br />
<br />
<br />
<br />
That's all I have to say. I hope this guide helped you in one way or another, and if not, alas.<br />
Now excuse me, I must meet my daily goals.]]></description>
			<content:encoded><![CDATA[Games are cool. It's even cooler when you make your own. And nowadays, thanks to widely accessible tools and tutorials, we see more games than ever made by amateur developers.<br />
And some of these are really good looking. But unfortunately, quite a lot of these end up going nowhere. Because creating a full game from start to finish is actually quite a daunting task; one that not inexperienced developers often underestimate.<br />
<br />
I've been there myself. I used to start lots of cool little games which unfortunately never saw the light of day. But it's a skill that can be learnt.<br />
Today I will outline what mindset I adopted, and I hope it will help some of you too. Let's get right into it.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Keep your scope realistic</span><br />
<br />
Don't overscope your game. I think this is the most common fatal flaw a lot of people commit. When concept planning, it's easy to let your mind wander and think of all the cool features you can add to your game. You might even have ideas for DLC or a sequel already! Or a spin-off, who knows...<br />
<br />
If it is your first game, keep it very small. Especially if you're still learning how to design games, you will inevitably learn so much on your journey that if you try to make a large scale project, you will have to redo a lot of the things you initially make. Because otherwise you might end up with a very poor foundation that will make further development a chore.<br />
<br />
But even for experienced programmers, I think keeping the scope in check is important. For myself, I adopted something I like to call "modular game design". It's basically structuring my games in a way that I can start small, but still expand it into something larger later.<br />
<br />
For instance for Paperball, the initial level scope was just 30 levels, which then grew into over 200. But if I had known I would have to make 200 levels from the start, the sheer workload would have been overwhelming, and the game likely would have never been made. If the worst case scenario happens and you lose all motivation and just wish to be done with the game for good, it's nice if you can still compile it into something that feels complete. And even if you don't, it's a nice feeling when you know you don't <span style="font-style: italic;" class="mycode_i">HAVE TO</span> make all the things you planned to have a complete game, and you don't have to stress about it.<br />
<br />
I understand that modular game design like this isn't always possible - for instance metroidvanias require planning out the entire game from the start. But that's also something I'd advise against making if you are not experienced with making large scale projects yet.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Set milestones and daily goals</span><br />
<br />
When making a game, it's easy to fantasize what the final product will look like. But then you look at your PC and all you have is a test scene with a white cube in it. Thinking about all the work you have ahead of you can be very overwhelming and demotivating. Gameplay and level design? Sure, that will be fun. But then there's controller support, localization, menus, cutscenes, bug fixes... the list of tedious work goes on. If you always look at everything that lies ahead of you, you might feel like the game will never get finished.<br />
<br />
The trick is not to only have the end goal in mind. Instead focus on what you can do today. When building a tower, putting down a couple of bricks a day doesn't feel like much work, but eventually the tower will be complete.<br />
<br />
<img src="https://i.imgur.com/2jW2z8Z.png" loading="lazy"  alt="[Image: 2jW2z8Z.png]" class="mycode_img" /><br />
<br />
Set daily goals and keep them realistic. The important thing is to make daily progress, regardless of how little it is. These are goals you can achieve - they don't feel overwhelming, and you will get a sense of satisfaction for completing them. And eventually, your game will be complete, regardless of how small these steps are. Everything you do moves you closer to the end goal; only stagnation does not.<br />
<br />
While on this topic, I also want to make a note about expanding your game's scope. If you add content to the game at a faster rate than you can actually create it, that's also a slippery slope. I would generally avoid expanding your scope until you are close to the end goal, to ensure your goals stay realistic.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Don't depend on anybody else</span><br />
<br />
Now, okay, this one is not entirely true. I'm not saying working in teams is inherently a bad idea. It can work if everyone shares the same vision and passion.<br />
But it's quite often the case you try to recruit people to take care of particular tasks for you, who don't really share the same passion for your project. This is also not inherently bad, but you should be prepared to have alternatives.<br />
<br />
There are plenty of free and paid resources available nowadays to assist you in areas outside your expertise. You can make your game yourself. Don't let anybody be your roadblock.<br />
<br />
Even if you only use placeholders, it's still better to use those than to halt development entirely. It's also easier to recruit people if you have substantial work to show, so don't let anyone stand in your way. Instead of saying "I have no graphics artist; I can't make this game" use placeholders and if your game looks interesting people will voluntarily come to you to provide graphics.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Don't get sidetracked</span><br />
<br />
Let's be realistic. The spark of motivation you feel when starting a project won't last. There's a chance it might, and if that happens you're in luck, but the odds are that it won't. Why is that? Because when thinking about making a game you think about all the fun things you will make. But making games is hard work. Not everything will be fun - in fact I'd argue the majority of it will be dedicated to parts that aren't particularly fun.<br />
<br />
During times like these, it's easy to think of something more fun to make instead. Many ideas will pop into your head and you begin to think - "man, shouldn't I just make this other idea instead? It seems so MUCH cooler, and I am SO motivated for that. I don't want to work on this boring platformer anymore - let's make a racing game!"<br />
<br />
The answer is <span style="font-weight: bold;" class="mycode_b">NO</span>. You should <span style="font-weight: bold;" class="mycode_b">NOT</span>.<br />
<br />
Getting sidetracked is a prime reason why many projects meet their end.<br />
<br />
"But it doesn't matter, I will make my other project instead!"<br />
No, you won't. Eventually you will realize the other project is work too - and that initial spark of motivation? You once had that for this project too. It will also fade with time. And then you will have two unfinished projects you won't have any motivation left for.<br />
<br />
If you don't want to let your ideas for the new project go to waste, write them down. Write them all down, so you can get to it when you finish your current game. Let's see how you will feel about it one month later. There's two possible outcomes:<ul class="mycode_list"><li>You will still feel motivation for the new project. That's great! In that case you will probably still be motivated when you finish your current game. No need to rush into the new one.<br />
</li>
<li>You don't care about the new idea anymore. That's also great! That means you didn't waste any effort setting up your new project, and that sticking with the current one was the right idea.<br />
</li>
</ul>
<br />
But if you absolutely NEED to explore the new idea: Do it after you finish your daily goal. Don't let your project stagnate. As long as you make steady progress, you can allow yourself to indulge into exploring new ideas after you're done. But absolutely prioritize your current project first.<br />
<br />
<br />
<br />
That's all I have to say. I hope this guide helped you in one way or another, and if not, alas.<br />
Now excuse me, I must meet my daily goals.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kumbaya, my lor-ed]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3575</link>
			<pubDate>Wed, 15 Jul 2026 23:44:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=192">fireball3k</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3575</guid>
			<description><![CDATA[Someone's dyin, my Lor-ed, a-Kumbaya<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/sbQFDi9tzzU" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Someone's dyin, my Lor-ed, a-Kumbaya<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/sbQFDi9tzzU" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MFGG Group Photo]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3566</link>
			<pubDate>Mon, 13 Jul 2026 15:00:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3566</guid>
			<description><![CDATA[I think it would be fun to do something that hasn't been done since MFGG's first anniversary: an official group photo! Back on the one year mark, the forum banner was changed to an image that contained a bunch of members. This is what it looked liked:<br />
<img src="https://wiki.mfgg.net/images/d/d2/Banner1.gif" loading="lazy"  alt="[Image: Banner1.gif]" class="mycode_img" /><br />
<br />
I think it would be fun if we did that for the 25th anniversary! Here's how it's going to work:<br />
<br />
Everyone who wants to participate will submit artwork of themselves. It can be an OC, a self portrait, or whatever. However you want yourself to be represented as. Then, I will compile all the submissions into a single image with everyone on it. That's it! This isn't intended to be an elaborate artistic masterpiece or anything, rather it's intended to simply be a fun way to commemorate the occasion.<br />
<br />
Some other things that you may want to consider:<br />
<br />
Anyone who considers themselves to be a member of MFGG, past of present, may participate. This includes the forum, Discord, and the mainsite.<br />
<br />
There are no style restrictions or guidelines, so you can basically do whatever. As long as it follows the site rules, of course. However, I am planning on making the final image around 1080 resolution, so you may want to keep that in mind.<br />
<br />
If you don't want to create a brand new piece of art, you may re-use an older one. I'd rather someone submit an existing image than not participate because they feel like they don't have the time or energy to participate.<br />
<br />
If you get their permission, you may submit artwork that someone else made of you.<br />
<br />
Similarly, you may draw another member on their behalf, if you get their permission.<br />
<br />
Each member can only appear once in the final photo. This does not affect how many submissions an artist may make.<br />
<br />
I may resize your submission if it is too big or small. This is most likely to happen if your submission is a full HD resolution image.<br />
<br />
There is a possibility that submissions may end up overlapping each other.<br />
<br />
Although not necessary, I would appreciate it if submissions had a transparent background. If the background is messy or complex, I may unintentionally botch the background removal, so please keep that in mind.<br />
<br />
You do not need to submit via the forums if you don't want to. The important thing is that I get your submission.<br />
<br />
If anyone want to submit a logo or a background, feel free to do so. Otherwise, I can put something together.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The deadline will be July 31.</span> Once the deadline has passed, then I will assemble the submissions together.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
This is a list for myself, containing everyone whose submissions I have collected in alphabetical order:<br />
DeltagRunag<br />
Dodon Argustius<br />
Dogtoon64<br />
Klaz<br />
KrystalPhantasm<br />
Juice<br />
Louis Paul<br />
NesMario123<br />
Oddie<br />
Oscar_106<br />
SUPERBLOCK<br />
The Dark Warrior<br />
The Idiot Next Door<br />
Wasabi<br />
Wik</div></div>]]></description>
			<content:encoded><![CDATA[I think it would be fun to do something that hasn't been done since MFGG's first anniversary: an official group photo! Back on the one year mark, the forum banner was changed to an image that contained a bunch of members. This is what it looked liked:<br />
<img src="https://wiki.mfgg.net/images/d/d2/Banner1.gif" loading="lazy"  alt="[Image: Banner1.gif]" class="mycode_img" /><br />
<br />
I think it would be fun if we did that for the 25th anniversary! Here's how it's going to work:<br />
<br />
Everyone who wants to participate will submit artwork of themselves. It can be an OC, a self portrait, or whatever. However you want yourself to be represented as. Then, I will compile all the submissions into a single image with everyone on it. That's it! This isn't intended to be an elaborate artistic masterpiece or anything, rather it's intended to simply be a fun way to commemorate the occasion.<br />
<br />
Some other things that you may want to consider:<br />
<br />
Anyone who considers themselves to be a member of MFGG, past of present, may participate. This includes the forum, Discord, and the mainsite.<br />
<br />
There are no style restrictions or guidelines, so you can basically do whatever. As long as it follows the site rules, of course. However, I am planning on making the final image around 1080 resolution, so you may want to keep that in mind.<br />
<br />
If you don't want to create a brand new piece of art, you may re-use an older one. I'd rather someone submit an existing image than not participate because they feel like they don't have the time or energy to participate.<br />
<br />
If you get their permission, you may submit artwork that someone else made of you.<br />
<br />
Similarly, you may draw another member on their behalf, if you get their permission.<br />
<br />
Each member can only appear once in the final photo. This does not affect how many submissions an artist may make.<br />
<br />
I may resize your submission if it is too big or small. This is most likely to happen if your submission is a full HD resolution image.<br />
<br />
There is a possibility that submissions may end up overlapping each other.<br />
<br />
Although not necessary, I would appreciate it if submissions had a transparent background. If the background is messy or complex, I may unintentionally botch the background removal, so please keep that in mind.<br />
<br />
You do not need to submit via the forums if you don't want to. The important thing is that I get your submission.<br />
<br />
If anyone want to submit a logo or a background, feel free to do so. Otherwise, I can put something together.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The deadline will be July 31.</span> Once the deadline has passed, then I will assemble the submissions together.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
This is a list for myself, containing everyone whose submissions I have collected in alphabetical order:<br />
DeltagRunag<br />
Dodon Argustius<br />
Dogtoon64<br />
Klaz<br />
KrystalPhantasm<br />
Juice<br />
Louis Paul<br />
NesMario123<br />
Oddie<br />
Oscar_106<br />
SUPERBLOCK<br />
The Dark Warrior<br />
The Idiot Next Door<br />
Wasabi<br />
Wik</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add a max height to avatars]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3565</link>
			<pubDate>Mon, 13 Jul 2026 08:30:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=434">Vert</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3565</guid>
			<description><![CDATA[I mean, this is a bit silly, isn't it...<br />
<br />
<img src="https://media.discordapp.net/attachments/561291340193988608/1526143719781175437/image.png?ex=6a55f399&amp;is=6a54a219&amp;hm=6485f517eb44b114ec41c253b8dc22c5a152eb5cb13f30b7966cf929a155273a&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1595&amp;height=864" loading="lazy"  alt="[Image: image.png?ex=6a55f399&amp;is=6a54a219&amp;hm=648...height=864]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I mean, this is a bit silly, isn't it...<br />
<br />
<img src="https://media.discordapp.net/attachments/561291340193988608/1526143719781175437/image.png?ex=6a55f399&amp;is=6a54a219&amp;hm=6485f517eb44b114ec41c253b8dc22c5a152eb5cb13f30b7966cf929a155273a&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1595&amp;height=864" loading="lazy"  alt="[Image: image.png?ex=6a55f399&amp;is=6a54a219&amp;hm=648...height=864]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MUDBUGS!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3564</link>
			<pubDate>Mon, 13 Jul 2026 01:37:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=234">The Shadow</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3564</guid>
			<description><![CDATA[Hit the jackpot near my house!<br />
<img src="https://i.imgur.com/cFjYsQs.png" loading="lazy"  alt="[Image: cFjYsQs.png]" class="mycode_img" /><br />
Bait: Ballpark franks<br />
<br />
I didn't get a photo of the actual feast, since they got eaten too fast, however I do have a couple recipes to share.<br />
<br />
Boil recipe:<br />
2 tbsp paprika<br />
2 tbsp garlic powder<br />
2 tbsp onion powder<br />
2 cups salt<br />
2 tbsp dried oregano<br />
1 tbsp dried thyme<br />
1 tsp cayenne pepper (omit entirely if you want zero heat)<br />
<br />
boil live crayfish at a hard rolling boil for 10 minutes, then cut heat and let soak for 30 minutes to get the flavorings into the meat.<br />
I cooked these in an old bayou classic turkey fryer.<br />
<br />
butter sauce:<br />
2 sticks butter<br />
4 cloves garlic (minced)<br />
1 tbsp lemon juice<br />
1/2 tsp salt (omit if using salted butter, or adjust to taste)<br />
1 tbsp parsley (optional, for color)<br />
<br />
Instructions: Melt the butter in a saucepan over low heat. Add the garlic and simmer gently until fragrant. Do not allow the garlic to brown. Stir in the lemon juice and salt right before serving.]]></description>
			<content:encoded><![CDATA[Hit the jackpot near my house!<br />
<img src="https://i.imgur.com/cFjYsQs.png" loading="lazy"  alt="[Image: cFjYsQs.png]" class="mycode_img" /><br />
Bait: Ballpark franks<br />
<br />
I didn't get a photo of the actual feast, since they got eaten too fast, however I do have a couple recipes to share.<br />
<br />
Boil recipe:<br />
2 tbsp paprika<br />
2 tbsp garlic powder<br />
2 tbsp onion powder<br />
2 cups salt<br />
2 tbsp dried oregano<br />
1 tbsp dried thyme<br />
1 tsp cayenne pepper (omit entirely if you want zero heat)<br />
<br />
boil live crayfish at a hard rolling boil for 10 minutes, then cut heat and let soak for 30 minutes to get the flavorings into the meat.<br />
I cooked these in an old bayou classic turkey fryer.<br />
<br />
butter sauce:<br />
2 sticks butter<br />
4 cloves garlic (minced)<br />
1 tbsp lemon juice<br />
1/2 tsp salt (omit if using salted butter, or adjust to taste)<br />
1 tbsp parsley (optional, for color)<br />
<br />
Instructions: Melt the butter in a saucepan over low heat. Add the garlic and simmer gently until fragrant. Do not allow the garlic to brown. Stir in the lemon juice and salt right before serving.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We need a food chat.]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3563</link>
			<pubDate>Mon, 13 Jul 2026 01:27:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=234">The Shadow</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3563</guid>
			<description><![CDATA[Granted, so many other places also need a food chat. my option for sharing what culinary options I come up with (few as they may be) is to post them in the art chat. THAT particular entry to come once I'm done posting this.<br />
Food is very much the foundation of many things, and while what I have to submit might not exactly be Mario themed, it does open the doors for entries that are.<br />
<br />
Food, drink, and Alcohol when applicable.]]></description>
			<content:encoded><![CDATA[Granted, so many other places also need a food chat. my option for sharing what culinary options I come up with (few as they may be) is to post them in the art chat. THAT particular entry to come once I'm done posting this.<br />
Food is very much the foundation of many things, and while what I have to submit might not exactly be Mario themed, it does open the doors for entries that are.<br />
<br />
Food, drink, and Alcohol when applicable.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Theme Setting]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3562</link>
			<pubDate>Sun, 12 Jul 2026 23:53:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1714">DogToon64</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3562</guid>
			<description><![CDATA[I like the summer theme the forum currently has, and that made me wonder: Is there a way to add a theme setting since there's the classic and modern themes as well as the summer theme?]]></description>
			<content:encoded><![CDATA[I like the summer theme the forum currently has, and that made me wonder: Is there a way to add a theme setting since there's the classic and modern themes as well as the summer theme?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sup, new here]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3561</link>
			<pubDate>Sat, 11 Jul 2026 04:47:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=2627">magicManiac</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3561</guid>
			<description><![CDATA[so, im new here<br />
haha, i hope i get some good friendships and such <img src="https://forums.mfgg.net/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_25" />  <br />
<br />
what is y'alls favorite mario spinoff?<br />
<br />
mine's super paper mario for the wii   <img src="https://forums.mfgg.net/images/smilies/laugh3.gif" alt="Laughing" title="Laughing" class="smilie smilie_75" />]]></description>
			<content:encoded><![CDATA[so, im new here<br />
haha, i hope i get some good friendships and such <img src="https://forums.mfgg.net/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_25" />  <br />
<br />
what is y'alls favorite mario spinoff?<br />
<br />
mine's super paper mario for the wii   <img src="https://forums.mfgg.net/images/smilies/laugh3.gif" alt="Laughing" title="Laughing" class="smilie smilie_75" />]]></content:encoded>
		</item>
	</channel>
</rss>