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		<title><![CDATA[MFGG Forums - News and Events]]></title>
		<link>https://forums.mfgg.net/</link>
		<description><![CDATA[MFGG Forums - https://forums.mfgg.net]]></description>
		<pubDate>Sun, 20 Sep 2026 19:43:20 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[MFGG Group Photo]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3566</link>
			<pubDate>Mon, 13 Jul 2026 15:00:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3566</guid>
			<description><![CDATA[<img src="https://i.postimg.cc/26FGtTXN/groupphoto.png" loading="lazy"  alt="[Image: groupphoto.png]" class="mycode_img" /><br />
<br />
I think it would be fun to do something that hasn't been done since MFGG's first anniversary: an official group photo! Back on the one year mark, the forum banner was changed to an image that contained a bunch of members. This is what it looked liked:<br />
<img src="https://wiki.mfgg.net/images/d/d2/Banner1.gif" loading="lazy"  alt="[Image: Banner1.gif]" class="mycode_img" /><br />
<br />
I think it would be fun if we did that for the 25th anniversary! Here's how it's going to work:<br />
<br />
Everyone who wants to participate will submit artwork of themselves. It can be an OC, a self portrait, or whatever. However you want yourself to be represented as. Then, I will compile all the submissions into a single image with everyone on it. That's it! This isn't intended to be an elaborate artistic masterpiece or anything, rather it's intended to simply be a fun way to commemorate the occasion.<br />
<br />
Some other things that you may want to consider:<br />
<br />
Anyone who considers themselves to be a member of MFGG, past of present, may participate. This includes the forum, Discord, and the mainsite.<br />
<br />
There are no style restrictions or guidelines, so you can basically do whatever. As long as it follows the site rules, of course. However, I am planning on making the final image around 1080 resolution, so you may want to keep that in mind.<br />
<br />
If you don't want to create a brand new piece of art, you may re-use an older one. I'd rather someone submit an existing image than not participate because they feel like they don't have the time or energy to participate.<br />
<br />
If you get their permission, you may submit artwork that someone else made of you.<br />
<br />
Similarly, you may draw another member on their behalf, if you get their permission.<br />
<br />
Each member can only appear once in the final photo. This does not affect how many submissions an artist may make.<br />
<br />
I may resize your submission if it is too big or small. This is most likely to happen if your submission is a full HD resolution image.<br />
<br />
There is a possibility that submissions may end up overlapping each other.<br />
<br />
Although not necessary, I would appreciate it if submissions had a transparent background. If the background is messy or complex, I may unintentionally botch the background removal, so please keep that in mind.<br />
<br />
You do not need to submit via the forums if you don't want to. The important thing is that I get your submission.<br />
<br />
If anyone want to submit a logo or a background, feel free to do so. Otherwise, I can put something together.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The deadline will be July 31.</span> Once the deadline has passed, then I will assemble the submissions together.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
This is a list for myself, containing everyone whose submissions I have collected in alphabetical order:<br />
DeltagRunag<br />
DJ Coco<br />
Dodon Argustius<br />
DogToon64<br />
Glacial<br />
AGuyCalledKlaz<br />
Klug<br />
KrystalPhantasm<br />
Juice<br />
Littlelum<br />
Louis Paul<br />
Matrix<br />
NesMario123<br />
Nowhere Man<br />
OddieTheRock<br />
Oscar_106<br />
SonicKade2048<br />
SUPERBLOCK<br />
The Dark Warrior<br />
The Idiot Next Door<br />
Vert<br />
VinnyVideo<br />
Wasabi<br />
Wik</div></div>]]></description>
			<content:encoded><![CDATA[<img src="https://i.postimg.cc/26FGtTXN/groupphoto.png" loading="lazy"  alt="[Image: groupphoto.png]" class="mycode_img" /><br />
<br />
I think it would be fun to do something that hasn't been done since MFGG's first anniversary: an official group photo! Back on the one year mark, the forum banner was changed to an image that contained a bunch of members. This is what it looked liked:<br />
<img src="https://wiki.mfgg.net/images/d/d2/Banner1.gif" loading="lazy"  alt="[Image: Banner1.gif]" class="mycode_img" /><br />
<br />
I think it would be fun if we did that for the 25th anniversary! Here's how it's going to work:<br />
<br />
Everyone who wants to participate will submit artwork of themselves. It can be an OC, a self portrait, or whatever. However you want yourself to be represented as. Then, I will compile all the submissions into a single image with everyone on it. That's it! This isn't intended to be an elaborate artistic masterpiece or anything, rather it's intended to simply be a fun way to commemorate the occasion.<br />
<br />
Some other things that you may want to consider:<br />
<br />
Anyone who considers themselves to be a member of MFGG, past of present, may participate. This includes the forum, Discord, and the mainsite.<br />
<br />
There are no style restrictions or guidelines, so you can basically do whatever. As long as it follows the site rules, of course. However, I am planning on making the final image around 1080 resolution, so you may want to keep that in mind.<br />
<br />
If you don't want to create a brand new piece of art, you may re-use an older one. I'd rather someone submit an existing image than not participate because they feel like they don't have the time or energy to participate.<br />
<br />
If you get their permission, you may submit artwork that someone else made of you.<br />
<br />
Similarly, you may draw another member on their behalf, if you get their permission.<br />
<br />
Each member can only appear once in the final photo. This does not affect how many submissions an artist may make.<br />
<br />
I may resize your submission if it is too big or small. This is most likely to happen if your submission is a full HD resolution image.<br />
<br />
There is a possibility that submissions may end up overlapping each other.<br />
<br />
Although not necessary, I would appreciate it if submissions had a transparent background. If the background is messy or complex, I may unintentionally botch the background removal, so please keep that in mind.<br />
<br />
You do not need to submit via the forums if you don't want to. The important thing is that I get your submission.<br />
<br />
If anyone want to submit a logo or a background, feel free to do so. Otherwise, I can put something together.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The deadline will be July 31.</span> Once the deadline has passed, then I will assemble the submissions together.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
This is a list for myself, containing everyone whose submissions I have collected in alphabetical order:<br />
DeltagRunag<br />
DJ Coco<br />
Dodon Argustius<br />
DogToon64<br />
Glacial<br />
AGuyCalledKlaz<br />
Klug<br />
KrystalPhantasm<br />
Juice<br />
Littlelum<br />
Louis Paul<br />
Matrix<br />
NesMario123<br />
Nowhere Man<br />
OddieTheRock<br />
Oscar_106<br />
SonicKade2048<br />
SUPERBLOCK<br />
The Dark Warrior<br />
The Idiot Next Door<br />
Vert<br />
VinnyVideo<br />
Wasabi<br />
Wik</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MFGG Celebrates its 25th Anniversary!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3559</link>
			<pubDate>Thu, 09 Jul 2026 04:59:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3559</guid>
			<description><![CDATA[Hey everyone, July 9 marks 25 years of MFGG! Not very many websites make it this far. Not even YouTube has been around for that long! (If you count Bowser Technologies, this place is even older.)<br />
<br />
I gotta be honest, I put most of my mental energy into the mainsite update, and it's getting late for me (it's still the 8th where I'm at). I don't really have much to say that I haven't already said elsewhere. But something like needs deserves it's own special forum announcement, so here we are! <br />
<br />
Let's continue to make MFGG a shining bastion of Mario fan games!]]></description>
			<content:encoded><![CDATA[Hey everyone, July 9 marks 25 years of MFGG! Not very many websites make it this far. Not even YouTube has been around for that long! (If you count Bowser Technologies, this place is even older.)<br />
<br />
I gotta be honest, I put most of my mental energy into the mainsite update, and it's getting late for me (it's still the 8th where I'm at). I don't really have much to say that I haven't already said elsewhere. But something like needs deserves it's own special forum announcement, so here we are! <br />
<br />
Let's continue to make MFGG a shining bastion of Mario fan games!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Bros. & Midas Machine - 25th Anniversary Edition]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3557</link>
			<pubDate>Wed, 08 Jul 2026 22:31:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3557</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><a href="https://mfgg.net/index.php?act=resdb&amp;param=02&amp;c=2&amp;id=42262" target="_blank" rel="noopener" class="mycode_url">Download it here!</a></span><br />
<br />
It lives.<br />
<br />
I'm not making this up. This is not a late April Fool's prank.<br />
<br />
Super Mario Bros. &amp; Midas Machine, the most-anticipated game on MFGG, is finally getting a new demo! I was trying to figure out how to celebrate MFGG's 25th birthday, and I decided that this would be a pretty good way to celebrate!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's new in this demo?</span><br />
The main thing that's new is a LOT of new levels. The 2021 anniversary build gave players three mostly-functioning worlds and a brief glimpse of the first quarter of World 4. Now, the demo takes us all the way to the start of World 7! Some of the levels in later worlds aren't 100% complete, but I think you'll find them to be fully playable.<br />
<br />
Other things worth noting:<br />
<ul class="mycode_list"><li>Updated the Golden Mushroom counts for every level - some previous builds showed the wrong number of shrooms for a lot of levels<br />
</li>
<li>Proofread the entire game script - the old version had quite a few typos<br />
</li>
<li>Ensured that every room has a unique E. Gadd message - a lot of areas, especially in Worlds 3 and 4, were missing these<br />
</li>
<li>Updated level names - some of the levels had generic placeholder names in previous builds<br />
</li>
<li>Fixed various bugs - ranging from small graphical issues (like missing backgrounds) to game-breaking bugs<br />
</li>
<li>Added several new secret areas (you'll understand why they were added soon)<br />
</li>
<li>Fixed a sharp difficulty spike in the train level</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Wait, what's up? I thought this thing was dead!</span><br />
I thought so too! There hadn't been any progress on Midas Machine since the 2021 anniversary demo. Pretty much everyone had given up on the hope of there being any further progress, as the game had a very complicated tech stack, and modifying existing levels proved to be very complicated.<br />
<br />
Last spring, Chaoxys shared the rest of the Midas Machine graphics on the mainsite, since it was looking like we'd never see another Midas Machine demo. However, I got to thinking: What if there was some way I could revive this thing? I chatted with Chaoxys and Mors for a bit, and I got access to the Midas Machine GitHub to start analyzing the problems that had been holding us back.<br />
<br />
While I never was able to find a way to get Ogmo Editor running, I found a workaround that ensured I could still update existing levels! I realized that getting this thing to the finish line was not an insurmountable challenge. Since then, I've been doing at least some work on this project almost every day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">When will this game be finished?</span><br />
I wish I could give you a definitive release date, but I'm not at that point yet. I still haven't seen much of the later worlds, and I'm still getting a feel for how complex the bosses and cutscenes will be to code. But I can confirm that we're a lot closer to being done than we were three months ago.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How far along are you?</span><br />
Currently, I've been able to test about 74% of the game's planned content. To put things in perspective, the most recent public demo had only about 30% of the game's planned levels fully playable, and even those first three worlds had some defects and missing things. This demo includes 92 goals and 150 Golden Mushrooms, which is about 60% of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's left to do?</span><br />
Here's a high-level view of what's left:<br />
<ul class="mycode_list"><li>Test the levels in Worlds 9 and 10 and fix any issues I find<br />
</li>
<li>Finish implementing postgame content<br />
</li>
<li>Add missing bosses<br />
</li>
<li>Add a few more cutscenes<br />
</li>
<li>Add a few missing objects - certain levels need enemies or NPCs that aren't in the current engine<br />
</li>
<li>Fix bugs (yes, there will be some of those)</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Will there be any more demos?</span><br />
I'm not sure - that's something I'll discuss with Chaoxys as we make more progress on the remaining levels.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can I help?</span><br />
You can definitely help by playing the demo! It's helpful to get multiple pairs of eyes on this game. There are probably bugs and issues that no one's caught yet. It's also helpful to know if some section seems unreasonably difficult.<br />
<br />
Otherwise, finishing this project is <span style="font-weight: bold;" class="mycode_b">mostly</span> a solo job. It's a matter of playing through each level, fixing any bugs I find, and adding any missing enemies or NPCs. At this point I'm the only person who has an OK-ish idea of how to do this.<br />
<br />
That said, there are two tasks where there's a small chance you can help.<br />
<br />
If you're an excellent composer, there are a couple more areas where I'd love to have a groovy original composition. PM me if you're interested.<br />
<br />
If you have a proven track record of developing top-notch platformers in older versions of Game Maker, and you're interested in helping code boss fights, let me know. This is the hardest remaining work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Will this affect progress on Tusk Trouble?</span><br />
We're still making good progress on Tusk Trouble, MFGG's <a href="https://forums.mfgg.net/forum-22.html" target="_blank" rel="noopener" class="mycode_url">new Community Fangame Project</a>. Most of the work on Tusk Trouble is being led by people other than myself, since we have a pretty good-sized team, and I should still have time to work on my Tusk Trouble levels once the pending assets have been completed. My primary role in that CFP is the reverse of what I'm doing for Midas Machine (making new levels instead of fixing existing levels), so I get to use a different part of the brain.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Go play this demo</span><br />
Have fun and let me know what you think! I'll be checking this topic and the mainsite page regularly. This is a big moment for MFGG, and I hope seeing this new release puts a big smile on your face!]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><a href="https://mfgg.net/index.php?act=resdb&amp;param=02&amp;c=2&amp;id=42262" target="_blank" rel="noopener" class="mycode_url">Download it here!</a></span><br />
<br />
It lives.<br />
<br />
I'm not making this up. This is not a late April Fool's prank.<br />
<br />
Super Mario Bros. &amp; Midas Machine, the most-anticipated game on MFGG, is finally getting a new demo! I was trying to figure out how to celebrate MFGG's 25th birthday, and I decided that this would be a pretty good way to celebrate!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's new in this demo?</span><br />
The main thing that's new is a LOT of new levels. The 2021 anniversary build gave players three mostly-functioning worlds and a brief glimpse of the first quarter of World 4. Now, the demo takes us all the way to the start of World 7! Some of the levels in later worlds aren't 100% complete, but I think you'll find them to be fully playable.<br />
<br />
Other things worth noting:<br />
<ul class="mycode_list"><li>Updated the Golden Mushroom counts for every level - some previous builds showed the wrong number of shrooms for a lot of levels<br />
</li>
<li>Proofread the entire game script - the old version had quite a few typos<br />
</li>
<li>Ensured that every room has a unique E. Gadd message - a lot of areas, especially in Worlds 3 and 4, were missing these<br />
</li>
<li>Updated level names - some of the levels had generic placeholder names in previous builds<br />
</li>
<li>Fixed various bugs - ranging from small graphical issues (like missing backgrounds) to game-breaking bugs<br />
</li>
<li>Added several new secret areas (you'll understand why they were added soon)<br />
</li>
<li>Fixed a sharp difficulty spike in the train level</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Wait, what's up? I thought this thing was dead!</span><br />
I thought so too! There hadn't been any progress on Midas Machine since the 2021 anniversary demo. Pretty much everyone had given up on the hope of there being any further progress, as the game had a very complicated tech stack, and modifying existing levels proved to be very complicated.<br />
<br />
Last spring, Chaoxys shared the rest of the Midas Machine graphics on the mainsite, since it was looking like we'd never see another Midas Machine demo. However, I got to thinking: What if there was some way I could revive this thing? I chatted with Chaoxys and Mors for a bit, and I got access to the Midas Machine GitHub to start analyzing the problems that had been holding us back.<br />
<br />
While I never was able to find a way to get Ogmo Editor running, I found a workaround that ensured I could still update existing levels! I realized that getting this thing to the finish line was not an insurmountable challenge. Since then, I've been doing at least some work on this project almost every day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">When will this game be finished?</span><br />
I wish I could give you a definitive release date, but I'm not at that point yet. I still haven't seen much of the later worlds, and I'm still getting a feel for how complex the bosses and cutscenes will be to code. But I can confirm that we're a lot closer to being done than we were three months ago.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How far along are you?</span><br />
Currently, I've been able to test about 74% of the game's planned content. To put things in perspective, the most recent public demo had only about 30% of the game's planned levels fully playable, and even those first three worlds had some defects and missing things. This demo includes 92 goals and 150 Golden Mushrooms, which is about 60% of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What's left to do?</span><br />
Here's a high-level view of what's left:<br />
<ul class="mycode_list"><li>Test the levels in Worlds 9 and 10 and fix any issues I find<br />
</li>
<li>Finish implementing postgame content<br />
</li>
<li>Add missing bosses<br />
</li>
<li>Add a few more cutscenes<br />
</li>
<li>Add a few missing objects - certain levels need enemies or NPCs that aren't in the current engine<br />
</li>
<li>Fix bugs (yes, there will be some of those)</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Will there be any more demos?</span><br />
I'm not sure - that's something I'll discuss with Chaoxys as we make more progress on the remaining levels.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can I help?</span><br />
You can definitely help by playing the demo! It's helpful to get multiple pairs of eyes on this game. There are probably bugs and issues that no one's caught yet. It's also helpful to know if some section seems unreasonably difficult.<br />
<br />
Otherwise, finishing this project is <span style="font-weight: bold;" class="mycode_b">mostly</span> a solo job. It's a matter of playing through each level, fixing any bugs I find, and adding any missing enemies or NPCs. At this point I'm the only person who has an OK-ish idea of how to do this.<br />
<br />
That said, there are two tasks where there's a small chance you can help.<br />
<br />
If you're an excellent composer, there are a couple more areas where I'd love to have a groovy original composition. PM me if you're interested.<br />
<br />
If you have a proven track record of developing top-notch platformers in older versions of Game Maker, and you're interested in helping code boss fights, let me know. This is the hardest remaining work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Will this affect progress on Tusk Trouble?</span><br />
We're still making good progress on Tusk Trouble, MFGG's <a href="https://forums.mfgg.net/forum-22.html" target="_blank" rel="noopener" class="mycode_url">new Community Fangame Project</a>. Most of the work on Tusk Trouble is being led by people other than myself, since we have a pretty good-sized team, and I should still have time to work on my Tusk Trouble levels once the pending assets have been completed. My primary role in that CFP is the reverse of what I'm doing for Midas Machine (making new levels instead of fixing existing levels), so I get to use a different part of the brain.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Go play this demo</span><br />
Have fun and let me know what you think! I'll be checking this topic and the mainsite page regularly. This is a big moment for MFGG, and I hope seeing this new release puts a big smile on your face!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MFGG Mafia Season 3 Signups are now open!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3493</link>
			<pubDate>Mon, 02 Feb 2026 03:11:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=32">littlelum</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3493</guid>
			<description><![CDATA[The last time MFGG did one of these was back in 2016. That's too long ago, I say! (Note: this is modified from the sign up thread of the previous season, originally written by Kirby's Adventure. Some important details have been modified, so please give it a read.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1) What's this?</span><br />
<br />
Mafia is a parlor game where the citizens of the town try to unmask the mafiosos that walk among them. The townspeople vote to execute a member during the day, and the mafia votes by PM to decide that night's murder victim.<br />
<br />
This is a game of teamwork, as well as distrust. Nobody can be sure of anybody else's role, and it's not very smart to reveal your own, but both sides must work together to eliminate the opposing team.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2) Rules</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2a) Day</span><br />
<br />
The game begins on a day phase. Each day phase lasts 48 hours.<br />
<br />
During the day, all members discuss in the main game topic. The citizens have the goal of finding a member of the mafia, and the mafia must try to blend in and appear to be pro-town, in order to avoid getting executed.<br />
<br />
Everyone must vote on a player to be executed (killed by the town). This is done by making a post with the following format: "I vote [username]." You are allowed to vote "no one", but you are REQUIRED to post "I vote no one." If you do not post by the end of the day phase, your vote is not counted at all. All votes must be equal or greater to 50% of the votes for a player to be executed. Any other outcome results in no execution.<br />
<br />
In case of two players both getting 50% of the votes, the player who reached 50% first will be eliminated. In case of a 50/50 between a player and "no one", the player will be eliminated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2b) Night</span><br />
<br />
Each night phase lasts 24 hours. (or should it be 48?)<br />
<br />
During the night phase, the citizens should be asleep, so posting in this topic is not allowed.<br />
<br />
Each mafia member will send me a PM deciding who they vote, in the "I vote [username]" format. If 50% of the voting mafia (or more) send me the same username, they will be murdered, unless the murder had been stopped by a role that can save people.<br />
<br />
Roles that have night actions will also PM me, stating their intent.<br />
<br />
At the end of the night phase, before the next day phase, I will announce any deaths that occurred during the night, send PMs to players who performed their actions and inform them of the results.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2c) Win Conditions</span><br />
<br />
The townsfolk win by eliminating the mafia.<br />
<br />
The mafia wins by outnumbering the townsfolk.<br />
<br />
Once either of these things happen, the game is over, and the winning team is declared the victor.<br />
<br />
There may or may not be other players that have their own unique win condition.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2d) Roles</span><br />
<br />
Roles are assigned at random.<br />
<br />
Special roles that have powers outside the rules listed above will be assigned and explained in detail in the main game topic. You could be a cop, doctor, or some other special role.<br />
<br />
Some roles' existence might not be made publicly known.<br />
<br />
At the beginning of the game, I will send out PMs describing your role, abilities, and any items you might start with.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3) Other Important Things</span><br />
<br />
You must be willing to commit until the end, and play seriously, even if you end up with a regular townie role. If you make no posts or PMs to me regarding the game within 6 real-time days (2 day-night cycles) I will have to kick you out.<br />
<br />
The minimum amount of players I'm hoping for is 9. However, I'm hoping we can get more than that. There is no hard maximum number of players. If there are only a few players, I will probably make some changes to accommodate a small pool of players.<br />
<br />
If you need clarification on anything, feel free to PM me.<br />
<br />
Everyone is allowed to lie about their role and frame other players, etc. However, keep in mind that the mafia know each-other's identities, and it's impossible to lie to me.<br />
<br />
While PMs for private conversation are allowed, it is strongly encouraged to post in the public topic when relevant. This way, people who aren't playing can still spectate the game.<br />
<br />
Don't be discouraged if this is your first time playing. This is my first time doing anything mafia-related online, so you aren't alone!<br />
<br />
If you want to play say so in this thread. Please make it unambiguously clear.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Signups are open until February 15</span>. I will then determine the roles, and send out PMs. The game should start within a few days.<br />
<hr class="mycode_hr" />
Links to previous games as an example of what it's like:<br />
<br />
<a href="https://phpbb.mfgg.net/viewtopic.php?f=18&amp;t=17502" target="_blank" rel="noopener" class="mycode_url">https://phpbb.mfgg.net/viewtopic.php?f=18&amp;t=17502</a><br />
<br />
<a href="https://phpbb.mfgg.net/viewtopic.php?f=59&amp;t=19550" target="_blank" rel="noopener" class="mycode_url">https://phpbb.mfgg.net/viewtopic.php?f=59&amp;t=19550</a>]]></description>
			<content:encoded><![CDATA[The last time MFGG did one of these was back in 2016. That's too long ago, I say! (Note: this is modified from the sign up thread of the previous season, originally written by Kirby's Adventure. Some important details have been modified, so please give it a read.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1) What's this?</span><br />
<br />
Mafia is a parlor game where the citizens of the town try to unmask the mafiosos that walk among them. The townspeople vote to execute a member during the day, and the mafia votes by PM to decide that night's murder victim.<br />
<br />
This is a game of teamwork, as well as distrust. Nobody can be sure of anybody else's role, and it's not very smart to reveal your own, but both sides must work together to eliminate the opposing team.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2) Rules</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2a) Day</span><br />
<br />
The game begins on a day phase. Each day phase lasts 48 hours.<br />
<br />
During the day, all members discuss in the main game topic. The citizens have the goal of finding a member of the mafia, and the mafia must try to blend in and appear to be pro-town, in order to avoid getting executed.<br />
<br />
Everyone must vote on a player to be executed (killed by the town). This is done by making a post with the following format: "I vote [username]." You are allowed to vote "no one", but you are REQUIRED to post "I vote no one." If you do not post by the end of the day phase, your vote is not counted at all. All votes must be equal or greater to 50% of the votes for a player to be executed. Any other outcome results in no execution.<br />
<br />
In case of two players both getting 50% of the votes, the player who reached 50% first will be eliminated. In case of a 50/50 between a player and "no one", the player will be eliminated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2b) Night</span><br />
<br />
Each night phase lasts 24 hours. (or should it be 48?)<br />
<br />
During the night phase, the citizens should be asleep, so posting in this topic is not allowed.<br />
<br />
Each mafia member will send me a PM deciding who they vote, in the "I vote [username]" format. If 50% of the voting mafia (or more) send me the same username, they will be murdered, unless the murder had been stopped by a role that can save people.<br />
<br />
Roles that have night actions will also PM me, stating their intent.<br />
<br />
At the end of the night phase, before the next day phase, I will announce any deaths that occurred during the night, send PMs to players who performed their actions and inform them of the results.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2c) Win Conditions</span><br />
<br />
The townsfolk win by eliminating the mafia.<br />
<br />
The mafia wins by outnumbering the townsfolk.<br />
<br />
Once either of these things happen, the game is over, and the winning team is declared the victor.<br />
<br />
There may or may not be other players that have their own unique win condition.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2d) Roles</span><br />
<br />
Roles are assigned at random.<br />
<br />
Special roles that have powers outside the rules listed above will be assigned and explained in detail in the main game topic. You could be a cop, doctor, or some other special role.<br />
<br />
Some roles' existence might not be made publicly known.<br />
<br />
At the beginning of the game, I will send out PMs describing your role, abilities, and any items you might start with.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3) Other Important Things</span><br />
<br />
You must be willing to commit until the end, and play seriously, even if you end up with a regular townie role. If you make no posts or PMs to me regarding the game within 6 real-time days (2 day-night cycles) I will have to kick you out.<br />
<br />
The minimum amount of players I'm hoping for is 9. However, I'm hoping we can get more than that. There is no hard maximum number of players. If there are only a few players, I will probably make some changes to accommodate a small pool of players.<br />
<br />
If you need clarification on anything, feel free to PM me.<br />
<br />
Everyone is allowed to lie about their role and frame other players, etc. However, keep in mind that the mafia know each-other's identities, and it's impossible to lie to me.<br />
<br />
While PMs for private conversation are allowed, it is strongly encouraged to post in the public topic when relevant. This way, people who aren't playing can still spectate the game.<br />
<br />
Don't be discouraged if this is your first time playing. This is my first time doing anything mafia-related online, so you aren't alone!<br />
<br />
If you want to play say so in this thread. Please make it unambiguously clear.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Signups are open until February 15</span>. I will then determine the roles, and send out PMs. The game should start within a few days.<br />
<hr class="mycode_hr" />
Links to previous games as an example of what it's like:<br />
<br />
<a href="https://phpbb.mfgg.net/viewtopic.php?f=18&amp;t=17502" target="_blank" rel="noopener" class="mycode_url">https://phpbb.mfgg.net/viewtopic.php?f=18&amp;t=17502</a><br />
<br />
<a href="https://phpbb.mfgg.net/viewtopic.php?f=59&amp;t=19550" target="_blank" rel="noopener" class="mycode_url">https://phpbb.mfgg.net/viewtopic.php?f=59&amp;t=19550</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The forums are now on MyBB 1.8.39]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3335</link>
			<pubDate>Sun, 08 Jun 2025 23:11:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3335</guid>
			<description><![CDATA[Some of you might have heard me complaining about MyBB's lack of updates in recent months. Well, MyBB finally released an update for the first time in over a year! It's no MyBB 2.0, but it is a big update that touches a lot of different files.<br />
<br />
Seems this update fixed a couple of issues with plugins, which means I was able to re-enable a plugin that makes username colors consistent.<br />
<br />
Forum updates can break things, of course, so speak up if anything's not working as expected.]]></description>
			<content:encoded><![CDATA[Some of you might have heard me complaining about MyBB's lack of updates in recent months. Well, MyBB finally released an update for the first time in over a year! It's no MyBB 2.0, but it is a big update that touches a lot of different files.<br />
<br />
Seems this update fixed a couple of issues with plugins, which means I was able to re-enable a plugin that makes username colors consistent.<br />
<br />
Forum updates can break things, of course, so speak up if anything's not working as expected.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The MFGG forums are now running PHP 8.2]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3331</link>
			<pubDate>Sun, 01 Jun 2025 01:05:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3331</guid>
			<description><![CDATA[The MFGG forums are finally running PHP 8.2! Getting the forums from PHP 5.6 to 8.2 was a tedious undertaking, but it was worth it. Running the latest version of PHP gives us improved performance and ensures that it'll be feasible to continue running the forums for a long time to come.<br />
<br />
As with the PHP upgrades to the mainsite and Wiki, you might notice occasional bugs. If you notice any PHP warnings at the top of forum pages or any crashes, don't panic - such oddities are to be expected after a PHP upgrade. If anything isn't working properly, just reply to this topic and tell me what page is causing problems, and I'll get it fixed.<br />
<br />
I'm aware that badges next to posts still look a little funny - that's on my to-do list. A couple of plugins that we used to use are now disabled, but I hope to bring them back in the future.<br />
<br />
PHP 8.2 is more likely to throw errors than PHP 5.6. This might sound like a bad thing, but it's actually a very good thing - when you get a PHP warning, something wasn't coded as well as it could've and might not be working at all. For example, this update helped us realize that the reports notification wasn't working properly, so some reports stayed unread for a while.<br />
<br />
Thanks for being patient as we make MFGG a slightly more awesome place every day!]]></description>
			<content:encoded><![CDATA[The MFGG forums are finally running PHP 8.2! Getting the forums from PHP 5.6 to 8.2 was a tedious undertaking, but it was worth it. Running the latest version of PHP gives us improved performance and ensures that it'll be feasible to continue running the forums for a long time to come.<br />
<br />
As with the PHP upgrades to the mainsite and Wiki, you might notice occasional bugs. If you notice any PHP warnings at the top of forum pages or any crashes, don't panic - such oddities are to be expected after a PHP upgrade. If anything isn't working properly, just reply to this topic and tell me what page is causing problems, and I'll get it fixed.<br />
<br />
I'm aware that badges next to posts still look a little funny - that's on my to-do list. A couple of plugins that we used to use are now disabled, but I hope to bring them back in the future.<br />
<br />
PHP 8.2 is more likely to throw errors than PHP 5.6. This might sound like a bad thing, but it's actually a very good thing - when you get a PHP warning, something wasn't coded as well as it could've and might not be working at all. For example, this update helped us realize that the reports notification wasn't working properly, so some reports stayed unread for a while.<br />
<br />
Thanks for being patient as we make MFGG a slightly more awesome place every day!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The MFGG mainsite is now fully responsive!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3323</link>
			<pubDate>Sat, 17 May 2025 22:42:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3323</guid>
			<description><![CDATA[We already have a <a href="https://mfgg.net/index.php?act=main&amp;param=02&amp;id=1526" target="_blank" rel="noopener" class="mycode_url">mainsite update</a> about this, but this is a big deal. A really big deal.<br />
<br />
MFGG's mainsite now has a fully responsive design! This should result in a great user experience whether you're on a desktop, a laptop, a tablet, or a mobile phone. Groovy.<br />
<br />
Chances are we'll notice a few small bugs. If anything isn't working right, speak up! Shoot me a message, reply to this topic, or create a topic in the Suggestions forum.<br />
<br />
It'll help to provide the following information in any bug reports:<br />
<br />
1. A brief description of the bug<br />
2. The browser and device you're currently using<br />
3. The skin you're using<br />
4. If the issue is limited to a certain page, a link to the page where you saw the problem]]></description>
			<content:encoded><![CDATA[We already have a <a href="https://mfgg.net/index.php?act=main&amp;param=02&amp;id=1526" target="_blank" rel="noopener" class="mycode_url">mainsite update</a> about this, but this is a big deal. A really big deal.<br />
<br />
MFGG's mainsite now has a fully responsive design! This should result in a great user experience whether you're on a desktop, a laptop, a tablet, or a mobile phone. Groovy.<br />
<br />
Chances are we'll notice a few small bugs. If anything isn't working right, speak up! Shoot me a message, reply to this topic, or create a topic in the Suggestions forum.<br />
<br />
It'll help to provide the following information in any bug reports:<br />
<br />
1. A brief description of the bug<br />
2. The browser and device you're currently using<br />
3. The skin you're using<br />
4. If the issue is limited to a certain page, a link to the page where you saw the problem]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum performance should be a lot better now!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3318</link>
			<pubDate>Tue, 13 May 2025 00:31:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3318</guid>
			<description><![CDATA[I made <a href="https://mfgg.net/index.php?act=main&amp;param=02&amp;id=1525" target="_blank" rel="noopener" class="mycode_url">a mainsite update</a> about MFGG's performance improving, but I'd like to share a forum-focused summary of what's happening too.<br />
<br />
The MFGG forums share a server with a bunch of other sites. Of those, <a href="https://mfgg.net/" target="_blank" rel="noopener" class="mycode_url">the MFGG mainsite</a> is probably the one you're most familiar with. The MFGG mainsite generates a lot more traffic than the others. Because the MFGG server doesn't have unlimited processing power and RAM, if one site puts a serious strain on the server, other sites might start having problems as well.<br />
<br />
So when you start getting slowness and timeouts on the MFGG mainsite, the forums tend to get slow as well. Sean, a good friend and awesome person I've known for a long time, was super-duper helpful in helping find a solution to the mainsite performance issues. And now that the mainsite is performing well, the forums will have enough resources to operate happily.<br />
<br />
Note that there are a few forum-specific issues I'm looking into. I'm currently looking into the feasibility of upgrading the forums to PHP 8.2, just as we did with the mainsite. For the next few days, you might notice occasional hiccups like random PHP error messages at the top of the forums index, or certain plugins (most notably, badges) not working. If anything seems wacky, don't worry - these issues are temporary, and no data has been lost.]]></description>
			<content:encoded><![CDATA[I made <a href="https://mfgg.net/index.php?act=main&amp;param=02&amp;id=1525" target="_blank" rel="noopener" class="mycode_url">a mainsite update</a> about MFGG's performance improving, but I'd like to share a forum-focused summary of what's happening too.<br />
<br />
The MFGG forums share a server with a bunch of other sites. Of those, <a href="https://mfgg.net/" target="_blank" rel="noopener" class="mycode_url">the MFGG mainsite</a> is probably the one you're most familiar with. The MFGG mainsite generates a lot more traffic than the others. Because the MFGG server doesn't have unlimited processing power and RAM, if one site puts a serious strain on the server, other sites might start having problems as well.<br />
<br />
So when you start getting slowness and timeouts on the MFGG mainsite, the forums tend to get slow as well. Sean, a good friend and awesome person I've known for a long time, was super-duper helpful in helping find a solution to the mainsite performance issues. And now that the mainsite is performing well, the forums will have enough resources to operate happily.<br />
<br />
Note that there are a few forum-specific issues I'm looking into. I'm currently looking into the feasibility of upgrading the forums to PHP 8.2, just as we did with the mainsite. For the next few days, you might notice occasional hiccups like random PHP error messages at the top of the forums index, or certain plugins (most notably, badges) not working. If anything seems wacky, don't worry - these issues are temporary, and no data has been lost.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Isometric Collab 2025 - Mario's 40th Anniversary!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3277</link>
			<pubDate>Sat, 25 Jan 2025 20:58:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=21">WasabiCatto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3277</guid>
			<description><![CDATA[It is that time of the year, we are doing another Isometric Collab.<br />
<br />
As many people knows, Mario's turning 40 years on this year. And what about making a collab celebrating all the games released until this date.<br />
<br />
<img src="https://imgur.com/31Wzu5q.png" loading="lazy"  alt="[Image: 31Wzu5q.png]" class="mycode_img" /><br />
<br />
Rules for this collab are simple (Taken from the last collab thread cause I am a lazy f***)<ul class="mycode_list"><li>Claim up to five (not three) tiles at a time by replying with each numbered tile you want. Claiming is first come, first served, so make sure that these tiles are not already claimed in the list on this post or in below replies.<br />
</li>
<li>Using these tiles you may create isometric scenes featuring stuff from any official Mario games<br />
</li>
<li>If there are no updates on your progress with your tiles within one week from when you requested them, other members may claim your tiles.<br />
</li>
<li>When complete, upload your own tiles separately and I will update the image after placing you tile(s) into their proper location.<br />
</li>
<li>Please do not upload as transparent PNGs or GIFs. Please upload your tiles separately and with the background color of the collab. JPEGs are not allowed.<br />
</li>
<li>There are no style or pallete restrictions. However, your entry must be pixel art and may not be edited from existing graphics unless HEAVILY modified to the degree that the source material is unrecognizable.<br />
</li>
<li>Please try not to obscure other tiles without communicating with the person who has claimed that tile.<br />
</li>
</ul>
<br />
After all the tiles are completed and placed, we will work together to polish this and ensure all tiles flow together in a sensible way.<br />
Contributors will receive a shiny Iso-collab Contributer badge!<br />
<br />
Spaces claimed so far:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tarkan809</span>: 1, 3, 4, 7, 8 and 9<br />
<span style="font-weight: bold;" class="mycode_b">aariobros</span>: 126<br />
<span style="font-weight: bold;" class="mycode_b">Matrix</span>: 77, 81, 82, 95, 96, 100 and 101<br />
<span style="font-weight: bold;" class="mycode_b">OssieTheOstrich</span>: 23<br />
<span style="font-weight: bold;" class="mycode_b">~DodonArgustius~</span>: 45, 46 and 47<br />
<span style="font-weight: bold;" class="mycode_b">VannyArts</span>: 106, 107, 127 and 128<br />
<span style="font-weight: bold;" class="mycode_b">Leany</span>: 30, 42<br />
<span style="font-weight: bold;" class="mycode_b">SonicZetrex</span>: 57, 58, 73 and 78<br />
<span style="font-weight: bold;" class="mycode_b">littlelum</span>: 68<br />
<span style="font-weight: bold;" class="mycode_b">Limeey</span>: 71, 89, 102, 103, 123 and 124<br />
<span style="font-weight: bold;" class="mycode_b">ã‚¹ãƒ¼ãƒ‘ãƒ¼ã‚¯ãƒ¼ãƒ«ãƒ•ã‚§ãƒ«ãƒŠãƒ³ãƒ‰</span>: 66, 67, 83 and 84, 90, 110 and 131<br />
<span style="font-weight: bold;" class="mycode_b">AGuyCalledKlaz</span>: 97, 98, 108, 109, 118 and 119<br />
<span style="font-weight: bold;" class="mycode_b">Kembi</span>: 62 and 79<br />
<span style="font-weight: bold;" class="mycode_b">SamButSam</span>: 93 and 113<br />
<span style="font-weight: bold;" class="mycode_b">ZombieBobble</span>: 56 and 72<br />
<span style="font-weight: bold;" class="mycode_b">BobberNut</span>: 18 and 27<br />
<span style="font-weight: bold;" class="mycode_b">SleepyBoi</span>: 21<br />
<span style="font-weight: bold;" class="mycode_b">Matteo</span>: 116, 137 and 138<br />
<span style="font-weight: bold;" class="mycode_b">JohnnieElectronic</span>: 50, 65 and 70<br />
<span style="font-weight: bold;" class="mycode_b">besi02</span>: 32 and 44<br />
<span style="font-weight: bold;" class="mycode_b">Phantom</span>: 121, 122, 143, 144<br />
<span style="font-weight: bold;" class="mycode_b">Zugarix</span>: 31 and 43<br />
<span style="font-weight: bold;" class="mycode_b">TomAndTheCats</span>: 63 and 80]]></description>
			<content:encoded><![CDATA[It is that time of the year, we are doing another Isometric Collab.<br />
<br />
As many people knows, Mario's turning 40 years on this year. And what about making a collab celebrating all the games released until this date.<br />
<br />
<img src="https://imgur.com/31Wzu5q.png" loading="lazy"  alt="[Image: 31Wzu5q.png]" class="mycode_img" /><br />
<br />
Rules for this collab are simple (Taken from the last collab thread cause I am a lazy f***)<ul class="mycode_list"><li>Claim up to five (not three) tiles at a time by replying with each numbered tile you want. Claiming is first come, first served, so make sure that these tiles are not already claimed in the list on this post or in below replies.<br />
</li>
<li>Using these tiles you may create isometric scenes featuring stuff from any official Mario games<br />
</li>
<li>If there are no updates on your progress with your tiles within one week from when you requested them, other members may claim your tiles.<br />
</li>
<li>When complete, upload your own tiles separately and I will update the image after placing you tile(s) into their proper location.<br />
</li>
<li>Please do not upload as transparent PNGs or GIFs. Please upload your tiles separately and with the background color of the collab. JPEGs are not allowed.<br />
</li>
<li>There are no style or pallete restrictions. However, your entry must be pixel art and may not be edited from existing graphics unless HEAVILY modified to the degree that the source material is unrecognizable.<br />
</li>
<li>Please try not to obscure other tiles without communicating with the person who has claimed that tile.<br />
</li>
</ul>
<br />
After all the tiles are completed and placed, we will work together to polish this and ensure all tiles flow together in a sensible way.<br />
Contributors will receive a shiny Iso-collab Contributer badge!<br />
<br />
Spaces claimed so far:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tarkan809</span>: 1, 3, 4, 7, 8 and 9<br />
<span style="font-weight: bold;" class="mycode_b">aariobros</span>: 126<br />
<span style="font-weight: bold;" class="mycode_b">Matrix</span>: 77, 81, 82, 95, 96, 100 and 101<br />
<span style="font-weight: bold;" class="mycode_b">OssieTheOstrich</span>: 23<br />
<span style="font-weight: bold;" class="mycode_b">~DodonArgustius~</span>: 45, 46 and 47<br />
<span style="font-weight: bold;" class="mycode_b">VannyArts</span>: 106, 107, 127 and 128<br />
<span style="font-weight: bold;" class="mycode_b">Leany</span>: 30, 42<br />
<span style="font-weight: bold;" class="mycode_b">SonicZetrex</span>: 57, 58, 73 and 78<br />
<span style="font-weight: bold;" class="mycode_b">littlelum</span>: 68<br />
<span style="font-weight: bold;" class="mycode_b">Limeey</span>: 71, 89, 102, 103, 123 and 124<br />
<span style="font-weight: bold;" class="mycode_b">ã‚¹ãƒ¼ãƒ‘ãƒ¼ã‚¯ãƒ¼ãƒ«ãƒ•ã‚§ãƒ«ãƒŠãƒ³ãƒ‰</span>: 66, 67, 83 and 84, 90, 110 and 131<br />
<span style="font-weight: bold;" class="mycode_b">AGuyCalledKlaz</span>: 97, 98, 108, 109, 118 and 119<br />
<span style="font-weight: bold;" class="mycode_b">Kembi</span>: 62 and 79<br />
<span style="font-weight: bold;" class="mycode_b">SamButSam</span>: 93 and 113<br />
<span style="font-weight: bold;" class="mycode_b">ZombieBobble</span>: 56 and 72<br />
<span style="font-weight: bold;" class="mycode_b">BobberNut</span>: 18 and 27<br />
<span style="font-weight: bold;" class="mycode_b">SleepyBoi</span>: 21<br />
<span style="font-weight: bold;" class="mycode_b">Matteo</span>: 116, 137 and 138<br />
<span style="font-weight: bold;" class="mycode_b">JohnnieElectronic</span>: 50, 65 and 70<br />
<span style="font-weight: bold;" class="mycode_b">besi02</span>: 32 and 44<br />
<span style="font-weight: bold;" class="mycode_b">Phantom</span>: 121, 122, 143, 144<br />
<span style="font-weight: bold;" class="mycode_b">Zugarix</span>: 31 and 43<br />
<span style="font-weight: bold;" class="mycode_b">TomAndTheCats</span>: 63 and 80]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Ultimate GameMaker Knowledge Quiz]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3276</link>
			<pubDate>Sat, 25 Jan 2025 18:11:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=24">Mors</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3276</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">HELLO DEAR MFGG MEMBERS</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">TODAY</span> I prepared you a quiz with <span style="font-weight: bold;" class="mycode_b">60 questions</span> covering everything from basic GML syntax to deep GameMaker lore (yes, we're going there) to determine <span style="font-weight: bold;" class="mycode_b">IF </span>you're a true GameMaker expert, or a just a poser loser. <img src="https://forums.mfgg.net/images/smilies/soveryhappy.png" alt="Soveryhappy" title="Soveryhappy" class="smilie smilie_70" /> Special thanks to DJ Coco for some of the questions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><a href="https://mfgg.net/gmquiz/" target="_blank" rel="noopener" class="mycode_url">Link to the quiz!</a></span></span><br />
<br />
What does this have to do with MFGG you might ask? Nothing! I just felt like it'd be fun. I might make one about Mario fangames in general if I see enough interest (and get enough motivation) though, since I already have this as a base.<br />
<br />
Post your scores here. With screenshots, so we all know it's legit.<br />
<br />
Good luck!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDIT:</span> Updated it so it now has 60 questions, and I fixed one question that was slightly wrong (made a typo).]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">HELLO DEAR MFGG MEMBERS</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">TODAY</span> I prepared you a quiz with <span style="font-weight: bold;" class="mycode_b">60 questions</span> covering everything from basic GML syntax to deep GameMaker lore (yes, we're going there) to determine <span style="font-weight: bold;" class="mycode_b">IF </span>you're a true GameMaker expert, or a just a poser loser. <img src="https://forums.mfgg.net/images/smilies/soveryhappy.png" alt="Soveryhappy" title="Soveryhappy" class="smilie smilie_70" /> Special thanks to DJ Coco for some of the questions.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><a href="https://mfgg.net/gmquiz/" target="_blank" rel="noopener" class="mycode_url">Link to the quiz!</a></span></span><br />
<br />
What does this have to do with MFGG you might ask? Nothing! I just felt like it'd be fun. I might make one about Mario fangames in general if I see enough interest (and get enough motivation) though, since I already have this as a base.<br />
<br />
Post your scores here. With screenshots, so we all know it's legit.<br />
<br />
Good luck!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDIT:</span> Updated it so it now has 60 questions, and I fixed one question that was slightly wrong (made a typo).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Trivia Bros.!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3147</link>
			<pubDate>Tue, 09 Jul 2024 02:27:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3147</guid>
			<description><![CDATA[MFGG turns 23 years old on July 9! I've always thought it would be fun to do a trivia game to test your knowledge of all things MFGG - so why not do it right now!<br />
<br />
This trivia game includes 23 questions, one for each year of MFGG's existence. Whoever gets the best score wins a cool badge for their forum profile, but even if you don't win, everyone who participates is automatically awesome!<br />
<br />
I'm going to check all submissions manually - this way, you'll still get credit if you make a small typo or if you abbreviate an acronym or something. I reserve the right to award partial credit if an answer is "not quite right" - say, you get the series correct but not the right game. There's no penalty for guessing, so it's better to write an incorrect answer than to leave a question blank.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Questions</span><br />
Here's the full list of questions, in no particular order:<br />
<br />
1.    This is the site that Thunder Dragon created before he launched MFGG. (Hint: It's Bowser Technologies.)<br />
2.    This is the only fangame where you can battle a robot cowboy named Whipster.<br />
3.    In this fangame, you can pay a visit to the Home Hardware Kingdom.<br />
4.    This former MFGG admin is often associated with the number 3298.<br />
5.    This longtime MFGGer is traditionally represented by a Magikoopa, but his namesake is a Kremling.<br />
6.    A mysterious girl named Bella claims to be the rightful heir to the throne of the Mushroom Kingdom in this fangame.<br />
7.    This old fangame gives you a chance to rescue a former MFGG administrator's pet cat.<br />
8.    This spooky fangame was discussed on TV in 2005.<br />
9.    In 2016, the MFGG forums turned into this old Nickelodeon TV show.<br />
10.    In this fangame, you skip the epic showdown against the King of the Koopas when the game spontaneously says Mario beat Bowser.<br />
11.    He was the only MFGG administrator to hail from India.<br />
12.    The official Twitter account of this European nation once tagged MFGG in a tweet.<br />
13.    This early fangame's graphics use scans of hand-drawn pencil graphics.<br />
14.    This classic fangame includes multiple references to the band Nirvana.<br />
15.    You might meet American broadcast journalist Dan Rather in this zany game.<br />
16.    This game won an MFGG Super Competition. Now you can buy it on Steam.<br />
17.    This fangame is named after a hormone associated with proper sleep cycles in humans.<br />
18.    A rarely-accessible secret area in this fangame can lead you to a magical vuvuzela.<br />
19.    This fangame has the most comments of all games on the MFGG mainsite.<br />
20.    This yummy minigame collection includes games like Blooper's Big Day and Dangerous Dash.<br />
21.    Weighing in at around 300 megabytes, this submission boasts the largest download size on the MFGG mainsite.<br />
22.    The 75,000-Coin Coin, an especially valuable asset, is a recurring theme in this fangame series.<br />
23.    The bestiary for this fangame mentions pie-shaped people that have painful pointy prickles protruding from their pores.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to Submit</span><br />
<a href="https://forms.gle/B8xDmT1UghgaHH6A9" target="_blank" rel="noopener" class="mycode_url">Click here!</a><br />
<br />
If your system can't use Google Forms for some reason, just copy and paste the questions, add your answers, and PM your response to me.<br />
<br />
Don't post your answers in this topic!<br />
<br />
Be sure to submit your questions by end of day (Eastern time) on July 15.<br />
<br />
Have fun!]]></description>
			<content:encoded><![CDATA[MFGG turns 23 years old on July 9! I've always thought it would be fun to do a trivia game to test your knowledge of all things MFGG - so why not do it right now!<br />
<br />
This trivia game includes 23 questions, one for each year of MFGG's existence. Whoever gets the best score wins a cool badge for their forum profile, but even if you don't win, everyone who participates is automatically awesome!<br />
<br />
I'm going to check all submissions manually - this way, you'll still get credit if you make a small typo or if you abbreviate an acronym or something. I reserve the right to award partial credit if an answer is "not quite right" - say, you get the series correct but not the right game. There's no penalty for guessing, so it's better to write an incorrect answer than to leave a question blank.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Questions</span><br />
Here's the full list of questions, in no particular order:<br />
<br />
1.    This is the site that Thunder Dragon created before he launched MFGG. (Hint: It's Bowser Technologies.)<br />
2.    This is the only fangame where you can battle a robot cowboy named Whipster.<br />
3.    In this fangame, you can pay a visit to the Home Hardware Kingdom.<br />
4.    This former MFGG admin is often associated with the number 3298.<br />
5.    This longtime MFGGer is traditionally represented by a Magikoopa, but his namesake is a Kremling.<br />
6.    A mysterious girl named Bella claims to be the rightful heir to the throne of the Mushroom Kingdom in this fangame.<br />
7.    This old fangame gives you a chance to rescue a former MFGG administrator's pet cat.<br />
8.    This spooky fangame was discussed on TV in 2005.<br />
9.    In 2016, the MFGG forums turned into this old Nickelodeon TV show.<br />
10.    In this fangame, you skip the epic showdown against the King of the Koopas when the game spontaneously says Mario beat Bowser.<br />
11.    He was the only MFGG administrator to hail from India.<br />
12.    The official Twitter account of this European nation once tagged MFGG in a tweet.<br />
13.    This early fangame's graphics use scans of hand-drawn pencil graphics.<br />
14.    This classic fangame includes multiple references to the band Nirvana.<br />
15.    You might meet American broadcast journalist Dan Rather in this zany game.<br />
16.    This game won an MFGG Super Competition. Now you can buy it on Steam.<br />
17.    This fangame is named after a hormone associated with proper sleep cycles in humans.<br />
18.    A rarely-accessible secret area in this fangame can lead you to a magical vuvuzela.<br />
19.    This fangame has the most comments of all games on the MFGG mainsite.<br />
20.    This yummy minigame collection includes games like Blooper's Big Day and Dangerous Dash.<br />
21.    Weighing in at around 300 megabytes, this submission boasts the largest download size on the MFGG mainsite.<br />
22.    The 75,000-Coin Coin, an especially valuable asset, is a recurring theme in this fangame series.<br />
23.    The bestiary for this fangame mentions pie-shaped people that have painful pointy prickles protruding from their pores.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to Submit</span><br />
<a href="https://forms.gle/B8xDmT1UghgaHH6A9" target="_blank" rel="noopener" class="mycode_url">Click here!</a><br />
<br />
If your system can't use Google Forms for some reason, just copy and paste the questions, add your answers, and PM your response to me.<br />
<br />
Don't post your answers in this topic!<br />
<br />
Be sure to submit your questions by end of day (Eastern time) on July 15.<br />
<br />
Have fun!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community Fangame Project 3 Announcement]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3114</link>
			<pubDate>Sat, 27 Apr 2024 10:07:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=21">WasabiCatto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3114</guid>
			<description><![CDATA[This is not a drill, this is real<br />
<br />
We have started planning the brand new Community Fangame Project and we want you to join us in this iteration, we have prepared a Discord server for this purpose which link im'ma leave <a href="https://discord.gg/wpRymbPHcw" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
We have 5 roles you can choose from:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CFP Dev</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Artist</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Composer</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Tester</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Level Designer</span><br />
<br />
Once you join the Discord, do send me a DM with the areas you want to contribute with.<br />
<br />
We will be using <a href="https://gamemaker.io" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GameMaker</span></a> and <span style="font-weight: bold;" class="mycode_b">Gatete Mario Engine 9</span> for the project. Like I said at the start of the topic, we are currently on the brainstorm phase so all ideas will be appreciated<br />
<br />
Those who select <span style="font-weight: bold;" class="mycode_b">CFP Dev</span> or <span style="font-weight: bold;" class="mycode_b">CFP Level Designer</span> roles will need an account on <span style="font-weight: bold;" class="mycode_b">GitHub</span> and some knowledge in using repositories.]]></description>
			<content:encoded><![CDATA[This is not a drill, this is real<br />
<br />
We have started planning the brand new Community Fangame Project and we want you to join us in this iteration, we have prepared a Discord server for this purpose which link im'ma leave <a href="https://discord.gg/wpRymbPHcw" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
We have 5 roles you can choose from:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CFP Dev</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Artist</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Composer</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Tester</span><br />
<span style="font-weight: bold;" class="mycode_b">CFP Level Designer</span><br />
<br />
Once you join the Discord, do send me a DM with the areas you want to contribute with.<br />
<br />
We will be using <a href="https://gamemaker.io" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GameMaker</span></a> and <span style="font-weight: bold;" class="mycode_b">Gatete Mario Engine 9</span> for the project. Like I said at the start of the topic, we are currently on the brainstorm phase so all ideas will be appreciated<br />
<br />
Those who select <span style="font-weight: bold;" class="mycode_b">CFP Dev</span> or <span style="font-weight: bold;" class="mycode_b">CFP Level Designer</span> roles will need an account on <span style="font-weight: bold;" class="mycode_b">GitHub</span> and some knowledge in using repositories.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About the main site news]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3103</link>
			<pubDate>Tue, 09 Apr 2024 18:32:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=24">Mors</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3103</guid>
			<description><![CDATA[So, if you've been to the main site you might have noticed that the last news post is from 2021. Whuh? What? You might have also heard about something along the lines of the main site getting compromised.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR: </span>Someone compromised a staff account, deleted all the news posts, and promoted their own stuff. No need to worry though because we do have backups and will restore things fully soon.<br />
<br />
That being said, if I was just a regular member of the community, and something like this had happened but the details were swept under the rug with just that, I'd be annoyed. So to have full transparency, this post will have a full explanation of the events that had transpired.<br />
<br />
But before that, I will emphasize a few things:<br />
<ol type="1" class="mycode_list"><li>Nothing is lost permanently here. They deleted the news, but we temporarily restored all the ones from up to 2021 for now, and will bring back the rest shortly (from an off-site backup hopefully).<br />
</li>
<li>Except for a certain specific user I'll get to, your account is safe and not accessed from outside.<br />
</li>
<li>Nothing else is touched. The games and whatnot are intact and safe.<br />
</li>
<li>There's no real big security risk going on. There's no backdoor as far as we know, it's just someone guessing a staff account's password.<br />
</li>
<li>This is not connected to any other prior incident.<br />
</li>
<li>They didn't have access to the full backend of the site. Only a specific portion, which they seemingly only used to snoop on one member, then spam on the news section.<br />
</li>
</ol>
How are we so sure about all this though? Well, it's because we can see everything. Every single move of these people has been logged, including the pages they have visited. So we know exactly what they did, in what order.<br />
<br />
So here's what happened, based on what I heard from the staff members who were awake at the time, and my own investigation of the logs:<br />
<ol type="1" class="mycode_list"><li>They first visited a user's profile. When you google their name, MFGG is one of the first results to pop up, so that's likely how they discovered the site. This user had never done anything on the site, at least since the late 2000s.<br />
</li>
<li>They tried to log in to it, but failed.<br />
</li>
<li>So, they tried to log into various staff accounts instead. They got the password wrong many times in the process.<br />
</li>
<li>But eventually one of them worked. Our guess is that the password was either super easy to guess, or it was included in a prior database leak from a different website. This is why you don't use the same password across multiple websites.<br />
</li>
<li>Using the staff account they immediately took control of the mystery user's account as well. From what I can tell, they proceeded to do nothing with it, and the account itself did not contain much information. We ended up locking this account.<br />
</li>
<li>They also banned me to prevent me from stopping them. I was asleep at the time, as this whole thing happened around at 6 AM for me, so I was not there to see my first MFGG ban, sadly.<br />
</li>
<li>They deleted pretty much all the main site news posts as well. Come on man...<br />
</li>
<li>They then started posting a bunch of news post of their own, flaunting their victory, and promoting their Twitter accounts. Those accounts are pretty barren though, and mostly have posts related to... Yep, you guessed it, Roblox.<br />
</li>
<li>Fun With Despair noticed all this and tried banning them. Before he could though, they just changed the password of his account and started using it to spam instead.<br />
</li>
<li>We quickly tried to sort things out, reverted back a quick backup we had from 2021 for emergencies, cleared session records to log them out of the staff accounts, reset the passwords of ALL staff accounts, and deleted the accounts they had made. <br />
</li>
<li>Turns out this was not enough and they were still somehow logged into Despair's account, so we additionally IP banned them as well, and temporarily banned Despair's account also just to be safe.<br />
</li>
</ol>
Now, some of you might realize this all sounds eerily similar to two other incidents that had transpired before.<br />
<br />
Some MFGG and Mario Flashback OGs will remember the Roblox raids. To sum it up, there used to be a group of people who would use exploits to put messages in popular Roblox games (I'm talking about games played by millions) that tell them to raid a server to receive free Robux (Roblox currency). MFGG was a target of these attacks. Why? No idea, none of us got anything to do with Roblox. But I'm almost certain that those people who organized the raids are <span style="font-weight: bold;" class="mycode_b">not </span>the same people who nuked the news posts here. It's just that Roblox attracts a lot of toxic kids. We also don't know the identity of those raiders, don't pay attention to anyone else who says otherwise.<br />
<br />
The other incident in question is the previous main site takeover. There was another incident of another staff account getting compromised in the exact same way, and someone spamming stuff in the news, with far less impact. We had taken precautions after the said incident, and even revamped the entire backend to improve the site's security as a whole, but it clearly wasn't enough and some staff members still kept using unsecure passwords.<br />
<br />
We have also been dealing with the issue of an individual from an affiliated community joining our Discord server to spam slurs and random screenshots. That's also unrelated.<br />
<br />
As the MFGG staff we made one big crucial mistake here. We did not make absolutely sure that all staff accounts, including the inactive ones, used secure passwords. We kinda just trusted each other, but that was clearly not enough. Thankfully, nothing serious happened outside the temporary loss of news posts, but things could be so SO much worse. Still, we are going to take full responsibility for this breach, and make ABSOLUTELY SURE nobody's able to brute force into staff accounts in the future. We are terribly sorry for all that happened.<br />
<br />
There are a few lessons to learn here:<br />
<ol type="1" class="mycode_list"><li>Do not reuse the same password in multiple places. Use a password manager if necessary.<br />
</li>
<li>If you have old, unused accounts on sites where the account getting compromised would be a problem, please make sure that they have strong passwords.<br />
</li>
<li>Make frequent backups.<br />
</li>
<li>Don't let your kids play Roblox.<br />
</li>
</ol>
And lastly, I want to just say that please remember that all the staff members here are just volunteers who like the Mario franchise and the underground fangaming culture MFGG represents. We don't make money from running this site, and it's not fun to constantly deal with raids and stuff like this. Please try to be understanding.]]></description>
			<content:encoded><![CDATA[So, if you've been to the main site you might have noticed that the last news post is from 2021. Whuh? What? You might have also heard about something along the lines of the main site getting compromised.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR: </span>Someone compromised a staff account, deleted all the news posts, and promoted their own stuff. No need to worry though because we do have backups and will restore things fully soon.<br />
<br />
That being said, if I was just a regular member of the community, and something like this had happened but the details were swept under the rug with just that, I'd be annoyed. So to have full transparency, this post will have a full explanation of the events that had transpired.<br />
<br />
But before that, I will emphasize a few things:<br />
<ol type="1" class="mycode_list"><li>Nothing is lost permanently here. They deleted the news, but we temporarily restored all the ones from up to 2021 for now, and will bring back the rest shortly (from an off-site backup hopefully).<br />
</li>
<li>Except for a certain specific user I'll get to, your account is safe and not accessed from outside.<br />
</li>
<li>Nothing else is touched. The games and whatnot are intact and safe.<br />
</li>
<li>There's no real big security risk going on. There's no backdoor as far as we know, it's just someone guessing a staff account's password.<br />
</li>
<li>This is not connected to any other prior incident.<br />
</li>
<li>They didn't have access to the full backend of the site. Only a specific portion, which they seemingly only used to snoop on one member, then spam on the news section.<br />
</li>
</ol>
How are we so sure about all this though? Well, it's because we can see everything. Every single move of these people has been logged, including the pages they have visited. So we know exactly what they did, in what order.<br />
<br />
So here's what happened, based on what I heard from the staff members who were awake at the time, and my own investigation of the logs:<br />
<ol type="1" class="mycode_list"><li>They first visited a user's profile. When you google their name, MFGG is one of the first results to pop up, so that's likely how they discovered the site. This user had never done anything on the site, at least since the late 2000s.<br />
</li>
<li>They tried to log in to it, but failed.<br />
</li>
<li>So, they tried to log into various staff accounts instead. They got the password wrong many times in the process.<br />
</li>
<li>But eventually one of them worked. Our guess is that the password was either super easy to guess, or it was included in a prior database leak from a different website. This is why you don't use the same password across multiple websites.<br />
</li>
<li>Using the staff account they immediately took control of the mystery user's account as well. From what I can tell, they proceeded to do nothing with it, and the account itself did not contain much information. We ended up locking this account.<br />
</li>
<li>They also banned me to prevent me from stopping them. I was asleep at the time, as this whole thing happened around at 6 AM for me, so I was not there to see my first MFGG ban, sadly.<br />
</li>
<li>They deleted pretty much all the main site news posts as well. Come on man...<br />
</li>
<li>They then started posting a bunch of news post of their own, flaunting their victory, and promoting their Twitter accounts. Those accounts are pretty barren though, and mostly have posts related to... Yep, you guessed it, Roblox.<br />
</li>
<li>Fun With Despair noticed all this and tried banning them. Before he could though, they just changed the password of his account and started using it to spam instead.<br />
</li>
<li>We quickly tried to sort things out, reverted back a quick backup we had from 2021 for emergencies, cleared session records to log them out of the staff accounts, reset the passwords of ALL staff accounts, and deleted the accounts they had made. <br />
</li>
<li>Turns out this was not enough and they were still somehow logged into Despair's account, so we additionally IP banned them as well, and temporarily banned Despair's account also just to be safe.<br />
</li>
</ol>
Now, some of you might realize this all sounds eerily similar to two other incidents that had transpired before.<br />
<br />
Some MFGG and Mario Flashback OGs will remember the Roblox raids. To sum it up, there used to be a group of people who would use exploits to put messages in popular Roblox games (I'm talking about games played by millions) that tell them to raid a server to receive free Robux (Roblox currency). MFGG was a target of these attacks. Why? No idea, none of us got anything to do with Roblox. But I'm almost certain that those people who organized the raids are <span style="font-weight: bold;" class="mycode_b">not </span>the same people who nuked the news posts here. It's just that Roblox attracts a lot of toxic kids. We also don't know the identity of those raiders, don't pay attention to anyone else who says otherwise.<br />
<br />
The other incident in question is the previous main site takeover. There was another incident of another staff account getting compromised in the exact same way, and someone spamming stuff in the news, with far less impact. We had taken precautions after the said incident, and even revamped the entire backend to improve the site's security as a whole, but it clearly wasn't enough and some staff members still kept using unsecure passwords.<br />
<br />
We have also been dealing with the issue of an individual from an affiliated community joining our Discord server to spam slurs and random screenshots. That's also unrelated.<br />
<br />
As the MFGG staff we made one big crucial mistake here. We did not make absolutely sure that all staff accounts, including the inactive ones, used secure passwords. We kinda just trusted each other, but that was clearly not enough. Thankfully, nothing serious happened outside the temporary loss of news posts, but things could be so SO much worse. Still, we are going to take full responsibility for this breach, and make ABSOLUTELY SURE nobody's able to brute force into staff accounts in the future. We are terribly sorry for all that happened.<br />
<br />
There are a few lessons to learn here:<br />
<ol type="1" class="mycode_list"><li>Do not reuse the same password in multiple places. Use a password manager if necessary.<br />
</li>
<li>If you have old, unused accounts on sites where the account getting compromised would be a problem, please make sure that they have strong passwords.<br />
</li>
<li>Make frequent backups.<br />
</li>
<li>Don't let your kids play Roblox.<br />
</li>
</ol>
And lastly, I want to just say that please remember that all the staff members here are just volunteers who like the Mario franchise and the underground fangaming culture MFGG represents. We don't make money from running this site, and it's not fun to constantly deal with raids and stuff like this. Please try to be understanding.]]></content:encoded>
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			<title><![CDATA[Sprite Competition #2 - 2024: Battle of Two Worlds]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3094</link>
			<pubDate>Mon, 01 Apr 2024 07:08:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=21">WasabiCatto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3094</guid>
			<description><![CDATA[Here we are for the next sprite competition of 2024, this time the theme is<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">BATTLE OF TWO WORLDS</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">RULES:</span><ul class="mycode_list"><li>Create a sprite or a set of sprites that matches with the current theme<br />
</li>
<li>No recolours allowed<br />
</li>
<li>You can recreate a screenshot if you wish<br />
</li>
</ul>
Competition begins at <span style="font-weight: bold;" class="mycode_b">3:00 AM EST</span> and ends <span style="font-weight: bold;" class="mycode_b">Tuesday, April 30th</span> at the same hour]]></description>
			<content:encoded><![CDATA[Here we are for the next sprite competition of 2024, this time the theme is<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">BATTLE OF TWO WORLDS</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">RULES:</span><ul class="mycode_list"><li>Create a sprite or a set of sprites that matches with the current theme<br />
</li>
<li>No recolours allowed<br />
</li>
<li>You can recreate a screenshot if you wish<br />
</li>
</ul>
Competition begins at <span style="font-weight: bold;" class="mycode_b">3:00 AM EST</span> and ends <span style="font-weight: bold;" class="mycode_b">Tuesday, April 30th</span> at the same hour]]></content:encoded>
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			<title><![CDATA[The MFGG mainsite now supports HTML5 games!]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3080</link>
			<pubDate>Fri, 01 Mar 2024 03:29:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3080</guid>
			<description><![CDATA[Yes, you read that right. The MFGG mainsite isn't just limited to .ZIP downloads anymore - now you can upload HTML5 games and play them in your browser!<br />
<br />
Traditionally, most MFGG games require some version of Microsoft Windows to run, but HTML5 games will run on almost any reasonably modern device. And since an increasing number of people do most of their browsing on mobile devices, and since GameMaker now lets you export HTML5 games for free, we thought this would be a very helpful feature to add.<br />
<br />
This is a new feature, and it's very much in its early stages. I want to make sure that this new functionality won't cause any unforeseen stability or security concerns. This means submitting an HTML5 game is a special privilege, not an inalienable right. For now, I'd like to stick to reasonably small games (your 15-MB minigame is fine; your 500-MB epic with lots of .WAV files is not).<br />
<br />
We reserve the right to end this feature if it doesn't work properly. But I'm optimistic this feature will work well and make MFGG a more enjoyable place for both developers and fangame players.<br />
<br />
If you want to upload an HTML5 game to the mainsite, shoot me a message and I'll show you what you need. I'll also be able to help you if you want to add an HTML5 version to an existing submission, or if you've previously had an HTML5 game declined because it won't run when downloaded.]]></description>
			<content:encoded><![CDATA[Yes, you read that right. The MFGG mainsite isn't just limited to .ZIP downloads anymore - now you can upload HTML5 games and play them in your browser!<br />
<br />
Traditionally, most MFGG games require some version of Microsoft Windows to run, but HTML5 games will run on almost any reasonably modern device. And since an increasing number of people do most of their browsing on mobile devices, and since GameMaker now lets you export HTML5 games for free, we thought this would be a very helpful feature to add.<br />
<br />
This is a new feature, and it's very much in its early stages. I want to make sure that this new functionality won't cause any unforeseen stability or security concerns. This means submitting an HTML5 game is a special privilege, not an inalienable right. For now, I'd like to stick to reasonably small games (your 15-MB minigame is fine; your 500-MB epic with lots of .WAV files is not).<br />
<br />
We reserve the right to end this feature if it doesn't work properly. But I'm optimistic this feature will work well and make MFGG a more enjoyable place for both developers and fangame players.<br />
<br />
If you want to upload an HTML5 game to the mainsite, shoot me a message and I'll show you what you need. I'll also be able to help you if you want to add an HTML5 version to an existing submission, or if you've previously had an HTML5 game declined because it won't run when downloaded.]]></content:encoded>
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