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		<title><![CDATA[MFGG Forums - The New Community Fangame Project]]></title>
		<link>https://forums.mfgg.net/</link>
		<description><![CDATA[MFGG Forums - https://forums.mfgg.net]]></description>
		<pubDate>Tue, 08 Sep 2026 19:41:02 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Level Design]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3591</link>
			<pubDate>Tue, 01 Sep 2026 02:54:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3591</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Worlds</span><br />
First of all, I think we've finally agreed on a list of "worlds" that gives us a nice mix of structure and flexibility. Here's what we're leaning towards:<br />
<ul class="mycode_list"><li>Grassy/Hilly<br />
</li>
<li>Ruins/Sand/Volcano<br />
</li>
<li>Jungle/Beach<br />
</li>
<li>Ghost/Swamp<br />
</li>
<li>Ice/Dreadnought<br />
</li>
</ul>
<br />
Legend has it that there might be one more world after the alleged "final" world, and possibly even a secret world for the most diligent players!<br />
<br />
Each world is an island that has its own personality. Chances are each world will conclude with a boss fight. The number of levels in each world isn't set in stone - this format gives us the flexibility to add more levels depending on our motivation and inspiration.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Levels</span><br />
Currently, eight levels are complete, and a bunch of others are in progress. There are still opportunities to create levels if you're interested!<br />
<br />
If you're interested in making levels, you'll need access to the CFP GitHub. If we don't know you well, we may request to see a sample of your previous work to get a feel for your level design skills. You'll also want to make sure you know the basics of Git. If you don't have an account on GitHub, you'll need to make one. Of course, anyone is more than welcome to contribute ideas for levels.<br />
<br />
We don't have a lot of formal guidelines for making levels. However, most of our levels are going to be about as long as a typical level in Super Mario World. Difficulty should be comparable to SMW or SMB3, though it's fine to go a bit tougher since most fangame players have a decent amount of Mario platforming experience. Don't forget to include at least one Tusk Buck in every level.<br />
<br />
A lot of the brainstorming happens on the CFP Discord, but I want to make sure that non-Discord users also have an opportunity to make levels and share ideas.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Worlds</span><br />
First of all, I think we've finally agreed on a list of "worlds" that gives us a nice mix of structure and flexibility. Here's what we're leaning towards:<br />
<ul class="mycode_list"><li>Grassy/Hilly<br />
</li>
<li>Ruins/Sand/Volcano<br />
</li>
<li>Jungle/Beach<br />
</li>
<li>Ghost/Swamp<br />
</li>
<li>Ice/Dreadnought<br />
</li>
</ul>
<br />
Legend has it that there might be one more world after the alleged "final" world, and possibly even a secret world for the most diligent players!<br />
<br />
Each world is an island that has its own personality. Chances are each world will conclude with a boss fight. The number of levels in each world isn't set in stone - this format gives us the flexibility to add more levels depending on our motivation and inspiration.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Levels</span><br />
Currently, eight levels are complete, and a bunch of others are in progress. There are still opportunities to create levels if you're interested!<br />
<br />
If you're interested in making levels, you'll need access to the CFP GitHub. If we don't know you well, we may request to see a sample of your previous work to get a feel for your level design skills. You'll also want to make sure you know the basics of Git. If you don't have an account on GitHub, you'll need to make one. Of course, anyone is more than welcome to contribute ideas for levels.<br />
<br />
We don't have a lot of formal guidelines for making levels. However, most of our levels are going to be about as long as a typical level in Super Mario World. Difficulty should be comparable to SMW or SMB3, though it's fine to go a bit tougher since most fangame players have a decent amount of Mario platforming experience. Don't forget to include at least one Tusk Buck in every level.<br />
<br />
A lot of the brainstorming happens on the CFP Discord, but I want to make sure that non-Discord users also have an opportunity to make levels and share ideas.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Status update: February 21]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3502</link>
			<pubDate>Sat, 21 Feb 2026 18:55:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=1">VinnyVideo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3502</guid>
			<description><![CDATA[I'd like to share an update about what's new for this project.<br />
<br />
We're making really good progress! We've got some great momentum now - multiple people are making commits in our GitHub repository most days.<br />
<br />
Currently, six levels are complete! We'll likely make some tweaks to them later on, but they're all fully playable. They also offer some really cool gameplay and graphics, if I do say so myself.<br />
<br />
Lately most of the development has been going on at the MFGG CFP Discord, but I also want to make sure that people who don't want to use Discord are able to participate. If you don't use Discord but you want to make levels, graphics, or music, hit me up.]]></description>
			<content:encoded><![CDATA[I'd like to share an update about what's new for this project.<br />
<br />
We're making really good progress! We've got some great momentum now - multiple people are making commits in our GitHub repository most days.<br />
<br />
Currently, six levels are complete! We'll likely make some tweaks to them later on, but they're all fully playable. They also offer some really cool gameplay and graphics, if I do say so myself.<br />
<br />
Lately most of the development has been going on at the MFGG CFP Discord, but I also want to make sure that people who don't want to use Discord are able to participate. If you don't use Discord but you want to make levels, graphics, or music, hit me up.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(DEMO) Super Mario Tusk Trouble]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3464</link>
			<pubDate>Sun, 18 Jan 2026 05:23:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=60">mrpin355</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3464</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://supercenterscountry.neocities.org/forumslogo.png" loading="lazy"  alt="[Image: forumslogo.png]" class="mycode_img" /><br />
<img src="https://supercenterscountry.neocities.org/screenies.png" loading="lazy"  alt="[Image: screenies.png]" class="mycode_img" /><br />
<hr class="mycode_hr" /></div>
<br />
As the main programmer of this Community Fan Project, I would like to announce that <span style="font-weight: bold;" class="mycode_b">the FIRST PUBLIC DEMO has arrived on the scene!</span><br />
<br />
After a long hiatus, I am proud to announce that the first demo includes, featuring a functional map and <span style="font-style: italic;" class="mycode_i">THREE</span> complete levels that you can actually beat. Be wary that your progress doesn't save yet; however, don't worry about it, as nothing happens when you beat them in this demo. (Two unbeatable levels include the engine test level, which allows you to test the mechanics yourself, and an admin test level).<br />
<br />
It's not much for typical demos, but this is major progress as we are now in the level design phase. However, we are in dire need of assets as there are a lot of placeholders lying around this demo, such as the map, graphics,<span style="font-weight: bold;" class="mycode_b"> </span>and<span style="font-weight: bold;" class="mycode_b"> LEVELS, </span>now that we officially reached the level design phase.<br />
<br />
Anyways, if you didn't follow what this project is intended to be... It's about a plumber who wages war against tusked individuals around certain islands. This is as crazy as it gets! Thanks to all the lovely people who managed to stay with us in this treacherous journey to work on the project. It's been a while since we didn't show progress.<br />
<br />
<div style="text-align: center;" class="mycode_align">Controls are not configurable in-game for now, but you may be able to change them in the .ini</div>
<div style="text-align: center;" class="mycode_align">Default controls map:</div>
<div style="text-align: center;" class="mycode_align">Movement/Look Up/Crouch - Arrow keys</div>
<div style="text-align: center;" class="mycode_align">Jump - Shift</div>
<div style="text-align: center;" class="mycode_align">Action - Control</div>
<div style="text-align: center;" class="mycode_align">Spinjump - Space</div>
<div style="text-align: center;" class="mycode_align">Pause - Enter</div>
<div style="text-align: center;" class="mycode_align">Reserve - Backspace</div>
<div style="text-align: center;" class="mycode_align">You can play this with a controller!</div>
<div style="text-align: center;" class="mycode_align">Keyboard controls:</div>
<div style="text-align: center;" class="mycode_align">L - Become Luigi, you must be on a level to activate</div>
<div style="text-align: center;" class="mycode_align">Enter - Skip intro.</div>
<div style="text-align: center;" class="mycode_align">F5 - Set resolution</div>
<div style="text-align: center;" class="mycode_align">F9 - Screenshot</div>
<div style="text-align: center;" class="mycode_align"><a href="https://drive.google.com/file/d/1ge6h1y29F4Wb8v2j6VK1b0O0jG84vBPM/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ffdc00;" class="mycode_color">DOWNLOAD DEMO</span><br />
</span></a></div>
<div style="text-align: center;" class="mycode_align"><a href="https://discord.gg/wpRymbPHcw" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size">CONTRIBUTE TO THE PROJECT</span></a><br />
 <img src="https://forums.mfgg.net/images/smilies/walrus.png" alt="Walrus" title="Walrus" class="smilie smilie_87" /> Happy Tails. </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://supercenterscountry.neocities.org/forumslogo.png" loading="lazy"  alt="[Image: forumslogo.png]" class="mycode_img" /><br />
<img src="https://supercenterscountry.neocities.org/screenies.png" loading="lazy"  alt="[Image: screenies.png]" class="mycode_img" /><br />
<hr class="mycode_hr" /></div>
<br />
As the main programmer of this Community Fan Project, I would like to announce that <span style="font-weight: bold;" class="mycode_b">the FIRST PUBLIC DEMO has arrived on the scene!</span><br />
<br />
After a long hiatus, I am proud to announce that the first demo includes, featuring a functional map and <span style="font-style: italic;" class="mycode_i">THREE</span> complete levels that you can actually beat. Be wary that your progress doesn't save yet; however, don't worry about it, as nothing happens when you beat them in this demo. (Two unbeatable levels include the engine test level, which allows you to test the mechanics yourself, and an admin test level).<br />
<br />
It's not much for typical demos, but this is major progress as we are now in the level design phase. However, we are in dire need of assets as there are a lot of placeholders lying around this demo, such as the map, graphics,<span style="font-weight: bold;" class="mycode_b"> </span>and<span style="font-weight: bold;" class="mycode_b"> LEVELS, </span>now that we officially reached the level design phase.<br />
<br />
Anyways, if you didn't follow what this project is intended to be... It's about a plumber who wages war against tusked individuals around certain islands. This is as crazy as it gets! Thanks to all the lovely people who managed to stay with us in this treacherous journey to work on the project. It's been a while since we didn't show progress.<br />
<br />
<div style="text-align: center;" class="mycode_align">Controls are not configurable in-game for now, but you may be able to change them in the .ini</div>
<div style="text-align: center;" class="mycode_align">Default controls map:</div>
<div style="text-align: center;" class="mycode_align">Movement/Look Up/Crouch - Arrow keys</div>
<div style="text-align: center;" class="mycode_align">Jump - Shift</div>
<div style="text-align: center;" class="mycode_align">Action - Control</div>
<div style="text-align: center;" class="mycode_align">Spinjump - Space</div>
<div style="text-align: center;" class="mycode_align">Pause - Enter</div>
<div style="text-align: center;" class="mycode_align">Reserve - Backspace</div>
<div style="text-align: center;" class="mycode_align">You can play this with a controller!</div>
<div style="text-align: center;" class="mycode_align">Keyboard controls:</div>
<div style="text-align: center;" class="mycode_align">L - Become Luigi, you must be on a level to activate</div>
<div style="text-align: center;" class="mycode_align">Enter - Skip intro.</div>
<div style="text-align: center;" class="mycode_align">F5 - Set resolution</div>
<div style="text-align: center;" class="mycode_align">F9 - Screenshot</div>
<div style="text-align: center;" class="mycode_align"><a href="https://drive.google.com/file/d/1ge6h1y29F4Wb8v2j6VK1b0O0jG84vBPM/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ffdc00;" class="mycode_color">DOWNLOAD DEMO</span><br />
</span></a></div>
<div style="text-align: center;" class="mycode_align"><a href="https://discord.gg/wpRymbPHcw" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size">CONTRIBUTE TO THE PROJECT</span></a><br />
 <img src="https://forums.mfgg.net/images/smilies/walrus.png" alt="Walrus" title="Walrus" class="smilie smilie_87" /> Happy Tails. </div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Music]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3191</link>
			<pubDate>Thu, 05 Sep 2024 09:22:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=21">WasabiCatto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3191</guid>
			<description><![CDATA[This thread will be used to showcase the music made exclusively for the CFP]]></description>
			<content:encoded><![CDATA[This thread will be used to showcase the music made exclusively for the CFP]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Graphics & Art]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3190</link>
			<pubDate>Thu, 05 Sep 2024 09:18:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=21">WasabiCatto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3190</guid>
			<description><![CDATA[This thread will be used to showcase the graphics and art made exclusively for the CFP]]></description>
			<content:encoded><![CDATA[This thread will be used to showcase the graphics and art made exclusively for the CFP]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Engine]]></title>
			<link>https://forums.mfgg.net/showthread.php?tid=3141</link>
			<pubDate>Sun, 30 Jun 2024 08:11:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.mfgg.net/member.php?action=profile&uid=21">WasabiCatto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.mfgg.net/showthread.php?tid=3141</guid>
			<description><![CDATA[This thread will be used to store all the changes the developers made to the framework]]></description>
			<content:encoded><![CDATA[This thread will be used to store all the changes the developers made to the framework]]></content:encoded>
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