An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.
There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.
B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."
Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.
(06-09-2018, 12:47 AM)Sushininja05 Wrote: An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.
There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.
B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."
Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.
(06-09-2018, 12:47 AM)Sushininja05 Wrote: An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.
There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.
B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."
Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.
I don't see an option to disable collisions...
Can you send me your .mfa file? I can spruce it up for you, since you can't exactly disable collisions but instead only check for collisions under a specific value.
(06-08-2018, 03:59 PM)RevampedSpider Wrote: What I mean by Mario death is that when a player dies, they'll go up and then down through the platform. How can I achieve this?
If your character has jump coded into him, turn the scrolling off since then they will follow mario in screen. Make the character jump and turn collision off (you can do that if your using platform tool thats a extension to clickteam) when he falls out of screen make a object a little bit under him, then do if mario collides with object , use jump to new frame to the same exact frame. If mario doesnt have any more lives you can send him to a game over screen.
Was this useful?
Clickteam Coder for 3 years.
Just started using Game Maker 8 Pro.
I used to code applications that werent games..
(06-08-2018, 03:59 PM)RevampedSpider Wrote: What I mean by Mario death is that when a player dies, they'll go up and then down through the platform. How can I achieve this?
If your character has jump coded into him, turn the scrolling off since then they will follow mario in screen. Make the character jump and turn collision off (you can do that if your using platform tool thats a extension to clickteam) when he falls out of screen make a object a little bit under him, then do if mario collides with object , use jump to new frame to the same exact frame. If mario doesnt have any more lives you can send him to a game over screen.
Was this useful?
I'm not making the game anymore, but I'll keep this in mind for when I need it. Thanks.