11-28-2017, 02:25 PM
I'm working on a [TOP SECRET] 3D fan game and... I have a problem, the game reached the "Test Engine" phase, just the player, a plane and a few LQ textures. I constantly checked the .blend size, 189,53KB but when I create the .exe, Phyton creates tons of (possibly) unused scripts and assets that makes the final product a massive 101MB folder.
So, i want to discuss the future of the fan games, If 3D Mario fangames become popular and people starts making 3D fan games (with blender in this case, but maybe not the best choice) they won't be able to upload a single game to the mainsite because it needs to have every single .dll and others that makes the game run.
We have some options here :
- For 3D fangames made with blender, the file uploaded to the mainsite should be only the .exe, the .dlls and others will be uploaded separated or uploaded to a file hosting. (Also the .zip should include a .txt file that indicates the url to download the .dlls)
- The mainsite should support (In the future) 3D fan games ONLY 200MB file uploads. (Sounds crazy even for me)
So, i want to discuss the future of the fan games, If 3D Mario fangames become popular and people starts making 3D fan games (with blender in this case, but maybe not the best choice) they won't be able to upload a single game to the mainsite because it needs to have every single .dll and others that makes the game run.
We have some options here :
- For 3D fangames made with blender, the file uploaded to the mainsite should be only the .exe, the .dlls and others will be uploaded separated or uploaded to a file hosting. (Also the .zip should include a .txt file that indicates the url to download the .dlls)
- The mainsite should support (In the future) 3D fan games ONLY 200MB file uploads. (Sounds crazy even for me)