08-26-2018, 04:43 PM
(This post was last modified: 08-26-2018, 04:44 PM by VinnyVideo.)
A lot of recent Minigame Competitions haven't been very active. Other competitions have been doing better, but Minigame Comps have often been sleepy. The most recent Minigame Comp had a good theme but didn't get a single entry.
Early on in the post-Split era (circa 2011), we often had Minigame Competitions with a very strict time limit. Participants would have either one or two days to make a playable minigame. We'd set up a timer that would reveal the theme at a certain time, and then participants would have to start and release their game within either 24 or 48 hours. (Of course, they could always polish up their games after the deadline, but voters vote on whatever was complete when the deadline hit.)
These strictly timeboxed competitions were consistently well-received and usually got a good turnout, and I'm not sure why we stopped doing these. Would you be interested in the next Minigame Comp having a very tight time limit?
If you're interested, we'd probably do it on a weekend. We'd choose a theme that's reasonably flexible (something that allows for both Mario fangames and non-Mario stuff). Since the last competition didn't have a winner, I thought of using a different method for choosing the theme: Members would suggest theme ideas that they think are interesting, and the admins would choose one. What do y'all think of this?
Early on in the post-Split era (circa 2011), we often had Minigame Competitions with a very strict time limit. Participants would have either one or two days to make a playable minigame. We'd set up a timer that would reveal the theme at a certain time, and then participants would have to start and release their game within either 24 or 48 hours. (Of course, they could always polish up their games after the deadline, but voters vote on whatever was complete when the deadline hit.)
These strictly timeboxed competitions were consistently well-received and usually got a good turnout, and I'm not sure why we stopped doing these. Would you be interested in the next Minigame Comp having a very tight time limit?
If you're interested, we'd probably do it on a weekend. We'd choose a theme that's reasonably flexible (something that allows for both Mario fangames and non-Mario stuff). Since the last competition didn't have a winner, I thought of using a different method for choosing the theme: Members would suggest theme ideas that they think are interesting, and the admins would choose one. What do y'all think of this?