02-20-2019, 01:39 PM
NOTE: This project wasn't inspired by Super Mario Flashback. I started this on Super Mario World Central and I had no idea that that game existed. It isn't meant to compete or become better than it. I think Super Mario Flashback is a great project with a lot of potential. Please don't say things like "hey this looks like/ripped off super mario flaskback"
SUPER
MARIO BROS.
Returns
(still wip name and logo)
SUPER MARIO BROS. Returns is a project I started late in 2017 that aims to be a throwback to earlier Mario games with an old-school type vibe while at the same time meeting modern standards.
Features
* Features with this means that they are planned and are not in the demo.
** Features with this means that they are partially implemented in the demo.
Plot
It doesn't have a plot yet, but I want this to be a story-driven game. When I finish redesigning World 1, I'll start thinking deeper about it but for what I have thought I'll put it here:
Screenshots
From the demo (called SUPER MARIO BROS. R at this point):
From World 1-1's redesign (unavaiable):
As you can see, between both versions the Mario sprites are different. You might recognize the first one, which was made by neweegee and is hosted here. Then there's the most recent one that was also made by him (possibly exclusively?) for this hack.
Also more flower types will be added to the background's flower field, as decoration will be added to the foreground.
SMWC's C3 demo downloads
Version demo0.0.8
Version demo0.0.8b
The difference between both is that demo0.0.8b contains every level and event completed. Just create a new save, reset the game, enter that save again, and every level and path will be avaiable.
Warnings
» Yoshi gets dismounted by using Up+A/B instead of A, to match the NES' control scheme.
» For some reason when I switched to GIEPY, Yoshi gets damaged by things that shouldn't damage him, specifically Star Coins and midway flags. Dismount Yoshi before touching any of those or else you'll lose him (especially in World 1-6's midway flag).
» Don't exit/reset the game while a platform is going up or down in the overworld. It will leave you stuck in the air. However, you can exit/reset the game while standing on the cloud. The platforms will be waiting for you.
Credits, changelog and old versions
SUPER
MARIO BROS.
Returns
(still wip name and logo)
SUPER MARIO BROS. Returns is a project I started late in 2017 that aims to be a throwback to earlier Mario games with an old-school type vibe while at the same time meeting modern standards.
Features
* Features with this means that they are planned and are not in the demo.
** Features with this means that they are partially implemented in the demo.
- NES 8-bit styled aesthetics that aren't necessarily limited to NES limitations, much like Shovel Knight.
- This hack takes advantage of the SNES' mode 0, which allows for 4 layers being displayed instead of the common 3 one usually sees. Layer 1 gets used for foreground, and the rest is used for backgrounds with one room in World 1-Fortreess being an exception for Layer 2.
- This hack takes advantage of the SNES' mode 0, which allows for 4 layers being displayed instead of the common 3 one usually sees. Layer 1 gets used for foreground, and the rest is used for backgrounds with one room in World 1-Fortreess being an exception for Layer 2.
- ** NES 8-bit styled soundtrack without DPCM samples nor "expansion chips", and in the style of some late NES OSTs.
- * Some callbacks to the Mario franchise's story, and possibly in the future to the whole Nintendo story.
- * Consistent mix of classic and modern Nintendo level designs.
- Three different powerups (for now): Fire Flower, Ice Flower, and Raccoon Leaf.
- Two HUDs to use: classic and modern. You can switch between them in the overworld with L/R. Switching to the classic HUD will play a coin SFX while switching to the modern one will play the "item coming out of block" SFX.
- The classic one looks like Super Mario Bros.'s original HUD.
- The modern one has a beam-like design and is on the upper left edge of the screen.
- The classic one looks like Super Mario Bros.'s original HUD.
- Friendly pause menu that allows for easily exiting completed levels and displays lives and Star Coins to compensate for the classic HUD not showing them.
- One world to play, with only the final level being unfinished.
- Free overworld where the player can move anywhere on it.
- * Remove extra lives, and give coins a new use. (already have planned their new use, I just won't put it for the sake of not making this longer)
Plot
It doesn't have a plot yet, but I want this to be a story-driven game. When I finish redesigning World 1, I'll start thinking deeper about it but for what I have thought I'll put it here:
Code:
The plot for the story will be isnpired by Super Mario Bros. manual's one, where Bowser transformed the Toads from Mushroom Kingdom into unanimated objects and kidnapped Princess Peach, the only one who could unmake the spell. This is unlike modern Mario entries where Bowser kidnaps the princess just because he happens to like her (see Super Paper Mario and Super Mario Odyssey).
Now for what I have planned, Princess Peach will get kidnapped when you complete World 1 (or, if I implement it, when skipping it by some mean like magic flutes or cannons).
Screenshots
From the demo (called SUPER MARIO BROS. R at this point):
From World 1-1's redesign (unavaiable):
As you can see, between both versions the Mario sprites are different. You might recognize the first one, which was made by neweegee and is hosted here. Then there's the most recent one that was also made by him (possibly exclusively?) for this hack.
Also more flower types will be added to the background's flower field, as decoration will be added to the foreground.
SMWC's C3 demo downloads
Version demo0.0.8
Version demo0.0.8b
The difference between both is that demo0.0.8b contains every level and event completed. Just create a new save, reset the game, enter that save again, and every level and path will be avaiable.
Warnings
» Yoshi gets dismounted by using Up+A/B instead of A, to match the NES' control scheme.
» For some reason when I switched to GIEPY, Yoshi gets damaged by things that shouldn't damage him, specifically Star Coins and midway flags. Dismount Yoshi before touching any of those or else you'll lose him (especially in World 1-6's midway flag).
» Don't exit/reset the game while a platform is going up or down in the overworld. It will leave you stuck in the air. However, you can exit/reset the game while standing on the cloud. The platforms will be waiting for you.
Credits, changelog and old versions