07-18-2019, 08:42 AM
After I read Evil Yoshi Toes' thread on "Effective story delivery in a Mario game", it made me think: what would happen if we could manually improve the story-driven plot in Mario games? What would be affected or changed in this modern world we're in? For example, how would we take Super Mario World and make it more interactive? All I ever really saw story-wise from that game was minor cutscenes and having battles with The Koopalings. But what would you do? Would you fix what any Mario game didn't get right?
For me, disregarding technical limitations for a brief moment, I'd probably add character interaction within the game itself; maybe have a few more Yoshis scattered around the island to talk to Mario or Luigi. They would give hints on what the player should do and/or where they should go. I would also copy what Kirby Super Star and Super Star Ultra did and have mini-bosses on the world map, though taking it from a Mario aspect, it'd be more like SMB3 (I saw them more as "fight small enemies and get an item" than actual bosses, sadly). Lastly, aside from giving Luigi his slippery physics and other things to make him more "Luigi-esque", I would have scenarios only Mario or Luigi could enter, or even have one brother be taken by a Koopaling or such and have the other brother save him. Let's say that Mario gets kidnapped by Big Boo a ways through the journey, and Luigi must go rescue him in a previously-completed Ghost House level. Luigi must backtrack on the world map and go to the level, entering it to fight Big Boo again and save Mario.
What are your opinions on this idea of mine? How would you change the games to improve on their story, or gameplay in general?
For me, disregarding technical limitations for a brief moment, I'd probably add character interaction within the game itself; maybe have a few more Yoshis scattered around the island to talk to Mario or Luigi. They would give hints on what the player should do and/or where they should go. I would also copy what Kirby Super Star and Super Star Ultra did and have mini-bosses on the world map, though taking it from a Mario aspect, it'd be more like SMB3 (I saw them more as "fight small enemies and get an item" than actual bosses, sadly). Lastly, aside from giving Luigi his slippery physics and other things to make him more "Luigi-esque", I would have scenarios only Mario or Luigi could enter, or even have one brother be taken by a Koopaling or such and have the other brother save him. Let's say that Mario gets kidnapped by Big Boo a ways through the journey, and Luigi must go rescue him in a previously-completed Ghost House level. Luigi must backtrack on the world map and go to the level, entering it to fight Big Boo again and save Mario.
What are your opinions on this idea of mine? How would you change the games to improve on their story, or gameplay in general?
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