10-24-2019, 07:31 PM
https://www.yoyogames.com/blog/537/prote...-savefiles
This YYG blog post does a good job explaining some steps you can take to make it harder for players to modify save files generated by your games.
This probably isn't necessary if you're making a simple platformer where all you're saving is the number of levels completed, but hack-proofing your save files can definitely be an issue if you're making more complex games (for example, if you're making online high scores or a game with MMO elements).
This YYG blog post does a good job explaining some steps you can take to make it harder for players to modify save files generated by your games.
This probably isn't necessary if you're making a simple platformer where all you're saving is the number of levels completed, but hack-proofing your save files can definitely be an issue if you're making more complex games (for example, if you're making online high scores or a game with MMO elements).