04-11-2020, 06:22 PM
(This post was last modified: 04-11-2020, 06:22 PM by Mariotroid.)
What is your guys level design philosophy? For Mario Holidays, I am using the simple four sentence structure from Super Mario 3D World. A poem that goes: introduction, develop,a twist, and mastery. Also, for the graphics or themes of the worlds I brainstormed and wrote 5 to 10 words that described the holiday, and based my level around these words.
For an old Metroid Fangame I was making, I decided to make the whole game's progression revolve around my life's events. It was definitely a more creative process and I'm missing some of that creativity in Holidays.
So, what is your philosophy on level or game design?
For an old Metroid Fangame I was making, I decided to make the whole game's progression revolve around my life's events. It was definitely a more creative process and I'm missing some of that creativity in Holidays.
So, what is your philosophy on level or game design?