11-25-2021, 04:09 AM
If you've played any of the classic Clickteam games, like Mario's Mansion and Yoshi vs. Windows, on a modern Windows system, you may have stumbled upon the treacherous sound glitch. That is: When a sound effect plays, there is a chance that the game will enter a state where everything is super slow and whatever sound just played will play over and over for eternity. You could still play it from that point, but because it's so slow, it's nearly unplayable, not to mention really annoying!
For a while, I thought you could fix the glitch by placing the CNC DLL files with the game you're playing, but the glitch still showed its ugly presence! Since then, I've found two solutions that seem to do the trick for real; the mean old glitch has yet to show itself! So, you can either:
Hope this helps! Now you can enjoy the vintage MFGG classics without having to worry about Mr. Sound Devil throwing an unpleasant temper tantrum!
Now we need to find out a way to fix the brief pause that occurs when the music is about to loop. Or is that a natural function of Clickteam's old products?
For a while, I thought you could fix the glitch by placing the CNC DLL files with the game you're playing, but the glitch still showed its ugly presence! Since then, I've found two solutions that seem to do the trick for real; the mean old glitch has yet to show itself! So, you can either:
- Right-click the game's .EXE file (i.e. "Mario's Mansion 2.exe"), click "Properties", then click on the "Compatibility" tab. From there, turn on compatibility mode and set it to an old version of Windows. (Windows 98/Me has been working well for me!) Now go play the game! The only problem with this setup is that if you have a saved game prior to making these adjustments, you may have to forget about the save file and start over. Or...
- Run your favorite (or least favorite) old Clickteam game, then access the Task Manager (with Ctrl+Alt+Delete!). Locate the game's .EXE file within the Task Manager and right-click that one. On the menu, click on "Set Affinity...", and then uncheck all boxes except for "CPU 0". (If you uncheck "<All Processors>", "CPU 0" may be unchecked. If that happens, just check "CPU 0" again.) Click OK, and finally return to the game! I don't know if this one affects save data, but I would think it wouldn't. Let me know what the case is if I don't find out first. This is the method I'm currently using.
Hope this helps! Now you can enjoy the vintage MFGG classics without having to worry about Mr. Sound Devil throwing an unpleasant temper tantrum!
Now we need to find out a way to fix the brief pause that occurs when the music is about to loop. Or is that a natural function of Clickteam's old products?