You may have noticed on the main site, there is a sheet that is Commodore 64-styled. I made this sheet.
I edited a bunch of the graphics from SMB1 and made them C64-styled.
Here's an only slightly newer revision of the sheet posted on the new site (it fixes the duplicate bush tiles by replacing them with actual recolors instead of being duplicates)
And here is a much more work-in-progress sheet which is meant to combine all four (technically five but Lost Levels is only an expansion to the original SMB1 so it hardly counts) "Original Tetralogy" Mario games (SMB1, SMBLL, SMB2, SMB3, and SMW) into one giant mega sheet (the rows are basically in the same order; standing, walking, jumping/falling, grabbing/throwing, skidding, dying, SMB1 palette swaps, WIP Big Mario, tiles, powerups, miscellaneous, palette swaps for powerups, palette swaps for tiles, and palette swaps for tiles, miscellaneous and powerups):
(Credit to Drshnaps for ripping SMB3 Mario, and Mister Man for ripping SMW Mario, Arima ripping, SuperJustinBros ripping SMB1 Mario and SMW objects, VIIPER and daemoth somehow helped SuperJustinBros rip SMW objects, and others that I might have forgotten to mention)
As you can see, I made powerup sprites for the Mushroom, Fire Flower (also Ice Flower), Starman and the Super Leaf, with the Mushroom being available in SMB1 and SMB3 style (SMWC64 recycles the SMB3 Mushroom Sprite), the Fire Flower being available in SMB1, SMB3 and SMW styles (the Ice Flower, as of now, is only available in SMB1 style), the Starman being available in SMB1 and SMB3 styles (Like the Mushroom, SMWC64 recycles the SMB3 Starman sprite), but the Super Leaf only being available in one. The Poison Mushroom is a recolor in SMB1 style, but has a completely new sprite for the SMB3 and SMW styles.
There are also running sprites for Small Mario in SMB3 and SMW styles, because those two games included separate sprites for walking and running.
There are two styles of flag, the flag to the left is the "Star" flag seen in the original SMB1, and a semi-custom flag edited to look like Poland's flag.
The Star of David in SMB1 style is also available, and also includes an edit to make it look more like the actual Star of David, which is present on the flag of Israel (actually very hard to see against a blue background, but if you have a different theme on with a different background, you can see it well).
The SMB1 palettes go as follows: Normal, Fire Mario, SMB1 Original Luigi, SMB Deluxe Luigi, Starman Palette 1, Starman Palette 2, Starman Palette 3, Starman Palette 4/Monochrome Mario/Super Ball Mario, Starman Palette 5/Alt. Monochrome Mario/Alt Super Ball Mario, Starman Palette 6, and finally, Ice Mario.
And here are the two mockups so far;
Lastly, please credit me and HDTV if you use these. You do not have to ask permission, but give credit.
What do you think of all these? (Please especially comment on the SMB3, SMB2 and SMW stuff because I'd much rather have comments on the SMB1 stuff on the original C64 SMB1 Mega Sheet on the main site)
I edited a bunch of the graphics from SMB1 and made them C64-styled.
Here's an only slightly newer revision of the sheet posted on the new site (it fixes the duplicate bush tiles by replacing them with actual recolors instead of being duplicates)
And here is a much more work-in-progress sheet which is meant to combine all four (technically five but Lost Levels is only an expansion to the original SMB1 so it hardly counts) "Original Tetralogy" Mario games (SMB1, SMBLL, SMB2, SMB3, and SMW) into one giant mega sheet (the rows are basically in the same order; standing, walking, jumping/falling, grabbing/throwing, skidding, dying, SMB1 palette swaps, WIP Big Mario, tiles, powerups, miscellaneous, palette swaps for powerups, palette swaps for tiles, and palette swaps for tiles, miscellaneous and powerups):
(Credit to Drshnaps for ripping SMB3 Mario, and Mister Man for ripping SMW Mario, Arima ripping, SuperJustinBros ripping SMB1 Mario and SMW objects, VIIPER and daemoth somehow helped SuperJustinBros rip SMW objects, and others that I might have forgotten to mention)
As you can see, I made powerup sprites for the Mushroom, Fire Flower (also Ice Flower), Starman and the Super Leaf, with the Mushroom being available in SMB1 and SMB3 style (SMWC64 recycles the SMB3 Mushroom Sprite), the Fire Flower being available in SMB1, SMB3 and SMW styles (the Ice Flower, as of now, is only available in SMB1 style), the Starman being available in SMB1 and SMB3 styles (Like the Mushroom, SMWC64 recycles the SMB3 Starman sprite), but the Super Leaf only being available in one. The Poison Mushroom is a recolor in SMB1 style, but has a completely new sprite for the SMB3 and SMW styles.
There are also running sprites for Small Mario in SMB3 and SMW styles, because those two games included separate sprites for walking and running.
There are two styles of flag, the flag to the left is the "Star" flag seen in the original SMB1, and a semi-custom flag edited to look like Poland's flag.
The Star of David in SMB1 style is also available, and also includes an edit to make it look more like the actual Star of David, which is present on the flag of Israel (actually very hard to see against a blue background, but if you have a different theme on with a different background, you can see it well).
The SMB1 palettes go as follows: Normal, Fire Mario, SMB1 Original Luigi, SMB Deluxe Luigi, Starman Palette 1, Starman Palette 2, Starman Palette 3, Starman Palette 4/Monochrome Mario/Super Ball Mario, Starman Palette 5/Alt. Monochrome Mario/Alt Super Ball Mario, Starman Palette 6, and finally, Ice Mario.
And here are the two mockups so far;
Lastly, please credit me and HDTV if you use these. You do not have to ask permission, but give credit.
What do you think of all these? (Please especially comment on the SMB3, SMB2 and SMW stuff because I'd much rather have comments on the SMB1 stuff on the original C64 SMB1 Mega Sheet on the main site)