So the folks over at Kadokawa (who have acquired rights to Enterbrain/ASCII's RPG Maker series, or lesser known as the "Maker" series) announced a new entry to their Game Making tool series. After their return to non-RPG making entries starting with VNMaker (a visual novel creating software), the first non-RPG Maker to be released since their japanese-only entries in the late 1990s, Kadokawa has intention to reveal the long-awaited sequel to the poorly sold IG Maker, known as Action Game Maker MV, in the west known as... Pixel Game Maker MV. I haven't bought IG Maker, but from the looks of it, it's a pretty interesting software to try from the folks over at Enterbrain's fellow and quite innovative ways to game making software from Japan, despite the western name being totally lame...
Currently the software's page is teasing the software's capabilities, from what it states on the images, Pixel Game Maker MV's programming types seem to borrow from RPG Maker MV, as in using both a workflow-driven interface for eventing and the use of Javascript for bringing more functionalities, thus making the software more affidable to beginners alike to experts. A new particular function is that it allows creators to implement local Multiplayer functionalities, known as “Multi-Viewpoint/Multi-Versus”, but theorically in a pretty easy way. I could be interested in using it for ideal local multiplayer. And as usual, graphic importing, a physics engine, particle effects and multiple layers could serve the user to rich it up.
I found a video explaining every single detail found so far.
I don't know why i can't embed videos so i'll just leave it as a link.
Yes, i know this dude gets really upset too much when he finds the flowchart part (yes, this is really what looks like when programming), but once we will get to more details this summer, we will find out how it works. Keep an eye to this software!
Currently the software's page is teasing the software's capabilities, from what it states on the images, Pixel Game Maker MV's programming types seem to borrow from RPG Maker MV, as in using both a workflow-driven interface for eventing and the use of Javascript for bringing more functionalities, thus making the software more affidable to beginners alike to experts. A new particular function is that it allows creators to implement local Multiplayer functionalities, known as “Multi-Viewpoint/Multi-Versus”, but theorically in a pretty easy way. I could be interested in using it for ideal local multiplayer. And as usual, graphic importing, a physics engine, particle effects and multiple layers could serve the user to rich it up.
I found a video explaining every single detail found so far.
I don't know why i can't embed videos so i'll just leave it as a link.
Yes, i know this dude gets really upset too much when he finds the flowchart part (yes, this is really what looks like when programming), but once we will get to more details this summer, we will find out how it works. Keep an eye to this software!