This is the thread where I log my fangame/ROM-Hack Projects I start.
In brief overview of below: Currently Working On are the projects I am actively developing at this time. Other Projects are the inactive projects that may or may not see progress resumed. Isolated One-Shots are the games I make that are part of either a Convention, Level Design Contest, or a Game Jam I participate in.
Currently Working On
October Ordeal
Started: Late September 2017
Projected Demo: October 30, 2018
Projected Finish: Halloween 2019
December Darkness
Started: MFGG Secret Santa 2016
Projected Finish: Christmas 2018
Description: Started as a secret santa project to Jaharl that year but I decided to expand it to a full hack.
Media:
Name: Generic Redrawn Hack
Started: Later 2016
Projected Finish: N/A
Description: Hack I was working on at 2016 but resumed Summer of 2017. Its meant to be an assortion of levels I have made.
Media:
Name: Mario: The Dark World
Started: Late 2015
Projected Finish: N/A
Description: Currently on hiatus, meant to be a darker sequel to Mysterious Islandz.
Media:
[Image: https://i.imgur.com/BGYpZ8U.png]
Name: The Redemption of the Mario Bros.
Started: Mid 2016
Projected Finish: N/A
Description: Currently on hiatus, meant to be a 4 World SMB1 hack. Demo is availible in YT Link.
Media:
Name: Aeolian Blood Moon
Finished: March 13th, 2016
Description: Collaborative entry with levelengine of Bits and Pieces renown for SMW Central's 9th Annual Vanilla Level Design Contest. Score was 31st.
Media:
[Video: https://youtu.be/naJfoV-b6n0]
Download: https://dl.smwcentral.net/14812/VLDC9%20v1.11.zip (Note that this level was made as part of the larger VLDC9 compilation SMW Central showcased each entrants)
Name: Reactive Factory
Finished: March 12, 2018
Description: My entry to SMW Central's Chocolate Level Design Contest. Scored 22nd Place (not the best, was dragged down due to the gimmick's functionality)
Media: [Image: https://s7.postimg.cc/dh5ecpah7/CLDC2018..._00011.png]
Disclaimer: (Only Showing Games that had a public record of level progress, there are more fangames I had a hand with that didn't went anywhere or were not notable enough for me to recall, or are private so I cant show the details)
Super Mario World - All-Star Edition & Attack: Level Designer, Tester
Super Mario Bros.: Odyssey - Chapter 1: Guest Level Designer
Super Mario Kingdom & Territory: Level Designer
Super Mario Fusion World: Guest Level Designer
Mario & Luigi's Coin Chaos: Level Designer, Tester
DragzeeY Engine 7: Example Level Designer, Tester
CatezeeY Engine 8: Example Level Designer, Tester
SMB2011 - Attack of the Bloopers: Level Designer
SMB2012 Doomsday: Guest Level Designer, Plot Writer
Super Mario Dimensions: GFX (did the pipes)