Gatete Wrote: (03-03-2020, 05:24 AM)
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Pardon me for the late reply, I was busy
Try to do this:
On the piranhacus giganticus sprite, set up the y origin back to 0. And then in the object just set it as a blank object and set obj_piranhaplant as the parent object of it.
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So, I've managed to put TONS of enemies in the engine, but I'm having trouble with the giant Koopas (and for that matter, the rest of the new objects I put in/will put in that I need to carry.) Whenever I try to carry the added Koopas through pipes, i get an error:
https://cdn.discordapp.com/attachments/416598001705025539/688623283473744086/AU0BNCtBI2msAAAAAElFTkSuQmCC.png
This is what I got when trying to carry a giant Koopa shell through a warp pipe.
I created new shell objects, and I think I need to add something to be able to carry them through pipes, but I don't know what to add or where to add it. If you're still alive, could you help me again?