(03-03-2020, 05:24 AM)Gatete Wrote: Pardon me for the late reply, I was busy
Try to do this:
On the piranhacus giganticus sprite, set up the y origin back to 0. And then in the object just set it as a blank object and set obj_piranhaplant as the parent object of it.
So, I've managed to put TONS of enemies in the engine, but I'm having trouble with the giant Koopas (and for that matter, the rest of the new objects I put in/will put in that I need to carry.) Whenever I try to carry the added Koopas through pipes, i get an error:
This is what I got when trying to carry a giant Koopa shell through a warp pipe.
I created new shell objects, and I think I need to add something to be able to carry them through pipes, but I don't know what to add or where to add it. If you're still alive, could you help me again?