I'm a random Bully who happened to get wi-fi in Lethal Lava Land. Don't tell Bowser! I'm currently working on a Hello fangame called "Goomba's Quest." (Update: Not Anymore.) Also, I'm working on my own fangame based off of my own engine. IDK the name yet. (Update: The name is Super Mario: What's the Matter Rematterized. It's a remastering of my MFGG Game Jam entry.)
Bully With a Hat's Signature
Until next time, do the Mario Bully!
i'm actually sans undertale
D D D' A G# G F D F G
Bully With a Hat's Badges
3/30/2021 at 09:16 PM Iso Collab Contributor
Thank you for participating in our Mario's Dream Iso-collab!
7/12/2020 at 05:09 PM MFGG 19th Anniversary
Participated in wishing MFGG a happy 19th birthday!
(01-15-2019, 09:23 PM)VinnyVideo Wrote: First of all, welcome to MFGG! I'm glad you're interested in making a Mario engine - you've come to the right place!
If you're getting started with GM, it's usually easier to make separate sprites for each animation. You might have different sprites for standing, walking, running and jumping, and then multiply those by each power-up/costume.
If you want to put all of Mario's sprites in a single sprite, you'll need to use the image_index variable, a special variable that all sprites have. The first frame in the animation will be 0, the second will be 1, and so forth. You'll need to create a few variables of your own and maybe a few Alarm events to cycle through these frames.
If you've never used GM before, I'd suggest starting with a very simple game - maybe something like a Breakout/Pong game. Making a Mario fangame with an original engine isn't rocket science, but it's complicated enough that you might not want it to be your first game.
Again, good luck! We're cheering you on, and we're happy to help point you in the right direction.
Thank you for the info! I'll be sure to use it later!