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 Post subject: Re: Paper Mario animations
PostPosted: Mon Mar 20, 2017 11:49 pm 
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Okay, I finally got the remaining suggestions under control. I would have done more, but this progress sheet was getting a little crowded.

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 Post subject: Re: Paper Mario animations
PostPosted: Tue Mar 21, 2017 9:21 am 
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HAHAHA I KNEW IT
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Why can't the strap be above the shell but below the shoe?

EDIT: I finally figured that out, and now I feel silly! Anyways, I like B more.


Last edited by Willsaber on Tue Mar 21, 2017 9:54 pm, edited 1 time in total.
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 Post subject: Re: Paper Mario animations
PostPosted: Tue Mar 21, 2017 8:12 pm 
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good stuff
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Defintiely A, since B has the strap going through the shell (the beige part is still supposed to be part of the shell like on a real turtle, I think.), so B wouldn't work too well. A seems to work just fine :D

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 Post subject: Re: Paper Mario animations
PostPosted: Tue Mar 21, 2017 10:05 pm 
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Alright! I think I'll likely go with Evil Yoshi's idea unless I get another suggestion.

By the way, Willsaber, if you're wondering why the strap couldn't work the way you want it to, it's best to use a visual example. There's also an alternate idea just in case either of you are interested.

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 Post subject: Re: Paper Mario animations
PostPosted: Wed Mar 22, 2017 1:58 am 
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That new one is the best by far!

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 Post subject: Re: Paper Mario animations
PostPosted: Thu Mar 30, 2017 3:16 pm 
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I've already put your idea into consideration! I just to make sure that I gather the opinions of others before I commit to it.

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 Post subject: Re: Paper Mario animations
PostPosted: Sun Apr 09, 2017 11:00 am 
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Very recently, I submitted these progress sheets to Starman.net and a user called Metalboot suggested that I make Luigi's arms a bit longer. My reasoning is that the official references for the Mario Bros. (not their paper forms) have their arms about the same length. Still, is it something that I should look into?
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 Post subject: Re: Paper Mario animations
PostPosted: Sun Apr 09, 2017 3:13 pm 
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That looks great!

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 Post subject: Re: Paper Mario animations
PostPosted: Wed Apr 19, 2017 5:19 pm 
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Thanks for that, Willsaber!

Anyway...
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 Post subject: Re: Paper Mario animations
PostPosted: Wed Apr 26, 2017 8:39 pm 
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I'm finally back to designing Paper Mario parts! Surprisingly, I knocked these out quicker than expected!

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 Post subject: Re: Paper Mario animations
PostPosted: Tue May 02, 2017 3:29 pm 
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I know this is a small update, but hear me out. I'm running out of parts that I could work on comfortably; however, this also means that I'm getting very close to when I finish all the necessary character parts for this short! As such, I even have several completed sheets lying around, which I intend to craft into functioning rigs for animation! I just need to texture a few parts of Kent C. Koopa, and then I'll get started!

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 Post subject: Re: Paper Mario animations
PostPosted: Wed May 03, 2017 8:47 pm 
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Just when I thought that I could get around to rigging by the end of the day, I got an e-mail from the Captain about some new critiques. It's not the end of the world (especially since I knocked all of them out quickly).

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 Post subject: Re: Paper Mario animations
PostPosted: Mon May 08, 2017 10:14 pm 
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I know you're not pleased to see another progress sheet after I promised that I'll be rigging, but here's the deal. Not only are they not many puppet parts to create, but I was actually rigging during the time I was waiting for more feedback. In fact, I'm actually abbot halfway done with Mario's rig! By the end of the week, he should be good to go!

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 Post subject: Re: Paper Mario animations
PostPosted: Tue May 09, 2017 10:57 pm 
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I got some feedback sooner than expected, but I was able to knock it out right off the bat!
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 Post subject: Re: Paper Mario animations
PostPosted: Tue May 09, 2017 11:45 pm 
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I feel, if Parakarry's wing is to be in that position, the strap should be moved up a notch as to not be in the way.

 
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 Post subject: Re: Paper Mario animations
PostPosted: Wed May 10, 2017 12:00 am 
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The big problem with the straps is that I need to make sure that they don't cut into the arm from below. It's rather difficult to pull off and how they are now is the best I could do. The only other option is to make the strap go above the shoulder, but the collar makes it difficult to make it look convincing enough.

 
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 Post subject: Re: Paper Mario animations
PostPosted: Wed May 10, 2017 1:48 pm 
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A minor thing to note; Parakarry's shell is closer to a light blue or teal in the games. From what I can tell from his sprites, the postbag strap actually does go under his shell. Parakarry has never had any actual sprites of him facing away from the screen, though.

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 Post subject: Re: Paper Mario animations
PostPosted: Wed May 10, 2017 2:24 pm 
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Actually, I'm fully aware of Parakarry's actual shell color. I even applied it to one of the previous shells.
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If you're concerned that the shells are green, it's just that I haven't got around to retexturing them yet. I'll handle it once I start putting the sheet together, so don't worry!

As for the straps, there's not a lot of existing official Parakarry sprites and artwork to work from. As such, I had to make an educated guess. Of course, I recently looked at the ripped sprites for a better reference, and the Skydive attack provides better evidence that the strap is in front of the shell. Unless this sheet is incomplete, I think I can rest my case.
https://mfgg.net/index.php?act=resdb&pa ... c=1&id=550

 
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 Post subject: Re: Paper Mario animations
PostPosted: Wed May 10, 2017 2:32 pm 
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E-Man wrote:
As for the straps, there's not a lot of existing official Parakarry sprites and artwork to work from. As such, I had to make an educated guess. Of course, I recently looked at the ripped sprites for a better reference, and the Skydive attack provides better evidence that the strap is in front of the shell. Unless this sheet is incomplete, I think I can rest my case.
https://mfgg.net/index.php?act=resdb&pa ... c=1&id=550


I meant it went underneath the back of the shell.

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 Post subject: Re: Paper Mario animations
PostPosted: Wed May 10, 2017 2:35 pm 
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I honestly have no idea what you mean.

 
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