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 Post subject: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Thu Jul 19, 2012 11:23 pm 
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https://www.youtube.com/watch?v=nh_0d54VUzI

My name is BuzzNBen, and I am creating a fangame called Super Mario Bros 2012 Doomsday. The project will be the third and final instalment in the Super Mario Bros 2010 fangaming series.

In Super Mario Bros 2010, Bowser kidnaps the princess again and plans to remove the magic warp whistles and make Mario's journey more challenging. Based off of Super Mario Bros 3, my favorite game.

In Super Mario Bros 2011, Attack of the Bloopers, the blooper race wants to take over the Mushroom Kingdom, however Peach knows of 7 shards across the kingdom that could bring the Blooper King to immortality, but Bowser overhears this news and races Mario, and King Bloopers son to get the shards first.

Now, in Super Mario Bros 2012, Doomsday, it is the end of the year and Bowser is planning to take over the world once again, however he knows his plans will just be crushed by the Mario brothers. So he plans to propose an alliance with the other villians of the Mario universe, like , the Koopalings, Wart, King Boo, King K. Rool, and also enemies of his like Dimentio, Fawful, and more. Together, they can all take down the Mario brothers and use the mayan prophecy of the end of the world, control it themselves, and all rule the world.

Super Mario Bros 2012 Doomsday:

Image

Super Mario Bros 2012 is a fangame in construction being developed with Game Maker 8.0 Pro. This game's engine was made by Supernova and unlike the Hello Super Mario Brothers engine, this new engine features Super Mario World physics very close to the original on the SNES.

Includes over 50 levels, many worlds ranging from the Mushroom Plains to natural disasters. It also has SPCs as the music. The levels themes get darker as you progress into the game and onto the final levels where natural disasters
like floods, earthquakes, ice ages, heat waves, and tornadoes will occur!!

You can download the demo from my website:
http://www.buzznben.com/Super_Mario_Bro ... _DEMO1.zip

And last but not least, here are some screenshots from the first world!

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These are screenshots of World 1-1, 1-2, 1-3, and Toad Town.

Check out the development and progress at:
http://smb2012-dd-reactor.fullboards.com/

Special Thanks to The Project Doomsday Team with me, Supernova, and GardevoirtheShroob.


Last edited by BuzzNBenDOTcom on Wed Jun 26, 2013 2:30 am, edited 4 times in total.
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Super Mario Brothers Doomsday
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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 12:03 am 
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Hur! Hur! Hur! *dies*
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Cool

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 12:06 am 
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DarkBlueYoshi wrote:
Cool

Hey Dark Blue Yoshi! :D Nice to see you for a change.

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Super Mario Brothers Doomsday
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My Website

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Main Administrator & Founder of Super Mario Bros Doomsday

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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 2:58 am 
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Quote:
This game's engine was made by Supernova and unlike the Hello Super Mario Brothers engine

YAAAY! At last no more Hello engine which sucks! :D

Anyway, this looks good. :)

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 8:00 am 
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Always have a Shy-Guy in your avatar
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Please, good sir. Don't use Comic Sans. Don't use Comic Sans. Don't use Comic Sans.

50 levels seems overambitious - I'd rather go for quality over quantity - but this could be fun if the weather effects and natural disasters are implemented effectively.

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Want to help make Career Fantasy a reality? I'm still looking for sprite help and a few more compositions for the soundtrack. If you're interested, please shoot me a PM.
 
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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 8:30 am 
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S̛̜̭͚̗͚̪͚̃ͯ̑̉̾̍̎O͙͈̻͖̣͍ͬͨͧO̯̮̯̠N̩̫̣͛̔
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The Toads are to big and awkward to really be with the SMW sprites

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 8:45 am 
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VinnyVideo wrote:
Please, good sir. Don't use Comic Sans. Don't use Comic Sans. Don't use Comic Sans.


What?

 
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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 2:40 pm 
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VinnyVideo wrote:
Please, good sir. Don't use Comic Sans. Don't use Comic Sans. Don't use Comic Sans.

WHAT are you talking about?!!
Edit: Oh, it's the font that I used. I'm probably going to change it. Any suggestions for good fonts?

VinnyVideo wrote:
50 levels seems overambitious - I'd rather go for quality over quantity - but this could be fun if the weather effects and natural disasters are implemented effectively.


I agree. I want to make every level worth playing. Unlike my other two fangames (Super Mario Bros 2010/Super Mario Bros 2011), they had a bit of flaws in level design (I'll admit).

I only said 50 levels because I'm guessing if there are 8 worlds, about 6 in each one, and a couple of bonus worlds (yes there will be bonus worlds), then the game will have over 50 levels.

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Super Mario Brothers Doomsday
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Main Administrator & Founder of Super Mario Bros Doomsday

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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Jul 20, 2012 3:14 pm 
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As for the fonts, try these:

http://mfgg.net/index.php?act=resdb&par ... 6&id=22539
http://mfgg.net/index.php?act=resdb&par ... 6&id=22092
http://mfgg.net/index.php?act=resdb&par ... 6&id=21519

(All three by FontAddict)

 
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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Sat Jul 21, 2012 2:35 am 
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What's wrong with comic sans?

 
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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Sat Jul 21, 2012 2:59 am 
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I like what you've done so far! To answer your question, Comic Sans is usually associated with cheap, lazy work. I don't even like the font on comics! I suggest you use one of the three fonts provided, or use Arial. ;)

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Sat Jul 21, 2012 12:00 pm 
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Yeah, I don't Even...
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Or you can use a sprite as ingame font.

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Sun Jul 22, 2012 1:52 am 
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I'm using one of those three fonts.

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Super Mario Brothers Doomsday
Super Mario Brothers Attack of the Bloopers


My Website

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Main Administrator & Founder of Super Mario Bros Doomsday

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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Aug 31, 2012 10:36 pm 
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Sorry for the bump, but I have some news.

Please put this in your signature to support Super Mario Bros 2012 Doomsday:
Image
Code:
[url=http://forums.mfgg.net/viewtopic.php?f=8&t=13339][img]http://i46.tinypic.com/esszm1.jpg[/img][/url]


Thank's to supernova for making this support banner. ;)

Also, it's gained some progress.

> Added wall triangles
> Fixed textbox font
> Cutscenes (WIP)

I plan to get a demo in sometime by the end of this year. It would be perfect to release a demo on Doomsday (12/21/12) itself.

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Super Mario Brothers Doomsday
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Main Administrator & Founder of Super Mario Bros Doomsday

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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Fri Aug 31, 2012 10:55 pm 
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We did it Houston!
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Glad to hear that. Take a good care of my engine. ;) Maybe ask Deey for fixing those glitches in the engine.

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Tue Sep 04, 2012 1:34 am 
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Some more screenshots.

Image
Sorry it's kind of small. :(

Note: These screenshots are not all final and could very well change in the games upcoming demo release.

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Super Mario Brothers Doomsday
Super Mario Brothers Attack of the Bloopers


My Website

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Main Administrator & Founder of Super Mario Bros Doomsday

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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Tue Sep 04, 2012 1:37 am 
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We did it Houston!
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Looking more shiny. Though I recommend not to use those SMB3 tileset and background.

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Tue Sep 04, 2012 10:30 am 
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supernova wrote:
Looking more shiny. Though I recommend not to use those SMB3 tileset and background.

For which screenshot(s)?

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Super Mario Brothers Doomsday
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Main Administrator & Founder of Super Mario Bros Doomsday

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A fangamer through all of time and space!

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Tue Sep 04, 2012 1:36 pm 
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We did it Houston!
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Last two in the bottom.

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 Post subject: Re: Super Mario Bros 2012 Doomsday by BuzzNBen
PostPosted: Tue Sep 04, 2012 7:41 pm 
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supernova wrote:
Last two in the bottom.

The last two screenshots are the same level. The level is called Spoiler:
. In the first screenshot,
Mario is climbing a castle vine. The SMB3 Tileset is actually from SMB3X, but I think it kind of fits for this level. However, I could maybe find something better. If you could find something that would fit a tower with Spoiler:
, then let me know.
The second screenshot is the exterior of the tower. Same goes for screenshot 1, if you know of another tileset I could use, let me know.
However this part of the level will soon have rain and thunder, but the background should stay cause I feel it fits for this part of the level.

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