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WIP Topic - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: WIP Topic (/showthread.php?tid=75) |
RE: WIP Topic - Merit Celaire - 04-11-2019 (04-02-2019, 11:34 PM)Chasman86 Wrote: Okay, now you've gotten my attention at this screenshot in question; looks awesome and I enjoyed played the Kirby's Block Ball game itself on my Game Boy system. Still working on this thing? (And what game making program are you also using to do this?) RE: WIP Topic - Chasman86 - 04-13-2019 (04-11-2019, 05:53 PM)Merit Celaire Wrote:(04-02-2019, 11:34 PM)Chasman86 Wrote: Yes, I'm still working on this. I am currently using Game Maker Studio 2. RE: WIP Topic - Princess Peach - 04-19-2019 DISCLAIMER: This is only a demo without the actual scene itself being an actual level; this is only a demonstration of at least the basic core mechanics and some level design and at most the potential this franchise has. This is my first real representation of 3d Princess Peach (franchise), made and coded in Godot with GDScript. I know, it's more of a minimum viable product from the looks of things and the image below, but it works, and it's at least presentable. Right now, slopes (or at least sphere hills) aren't working properly even though the player does work on them while on top of them, and there are some issues with her turning too far when facing away from the camera when in a different direction from it whenever moving. Also, she "maintains" upwards momentum when jumping upon a block, basically getting stuck until it wears off, but most if not all these issues will be fixed with time. But however, the product is stable and more or less works, and it does represent a proper scene despite only having a few platforms in the single digits. How to download: On my Google Drive: just click the Download button in the far upper-right corner of the screen and then place the downloaded .zip folder onto your computer. You then MUST unzip (extract) the folder first, or otherwise the game will NOT work. Then finally, double click the .exe - not the .pck - file, from the folder of the same name produced in the extract, and the game (demo) will run. Enjoy. Controls: WASD: Move Spacebar: Jump Left Mouse: Run R: Restart "Level" Escape: Quit Game (Demo) If Peach falls out of the world, she'll automatically restart the level. Download link: https://drive.google.com/file/d/1gARqY12bR2T6VTkc_CXbIhVqXZ2GADLt/view?usp=sharing ![]() RE: WIP Topic - Evil Yoshi Toes - 04-19-2019 This is so early in development that there isn't much to say, but that camera movement is way too sensitive. RE: WIP Topic - Princess Peach - 04-19-2019 (04-19-2019, 03:28 PM)Evil Yoshi Toes Wrote: This is so early in development that there isn't much to say, but that camera movement is way too sensitive. Thanks for the accolade anyway. Guess a mediocre response is better than no response at this point in my time. ![]() This IS my first 3D Mario "Game", after all - heck, even if its basic core collision wasn't even working properly (and therefore was bad)! I'd still be proud of it, because I actually got it done - I made a 3D Mario game; or at least a demo (especially of one to that extent especially exactly as you mentioned). I know how much work went into making that "game" (demo), so that's basically and exactly why I don't worry about the critical reception by others just because they're used to playing the big-budget AAA games or something. No offense to you. Just letting you know and getting this off my chest to you. ![]() Also, you could argue the "oversensitive" camera, but the mouse movement for it was automatic and based on its relative position, so there had to be a large margin of sensitivity in order to allow rotation as freely as possible on such a limited screen and basic core camera rotation ability - I'd argue that this aforementioned camera "over-sensitivity" was actually deliberate and meant to make up for the limited basic general core camera rotation movement. Just informing you right now of that circumstance. RE: WIP Topic - Syaxamaphone - 04-19-2019 I played through the peach game and some things to note: I notice you're using the difference between the X and Y of the mouse to calculate camera movement. If its too sensitive you can do something like multiply the difference by 0.8 or w/e number to make it less sensitive. Also after calculating camera movement its good to reset the mouse position to the center of the screen so you don't keep moving the mouse out of the window and lose control. Also when hitting blocks with her head, peach will sort of stick to them for a bit. I believe this is because the block is simply not allowing her to pass and not actually stopping her momentum. It's best to set her vertical momentum back to 0 when she's stopped by a block so she doesn't stick in midair like that imo. Great job getting something up and running! RE: WIP Topic - Princess Peach - 04-19-2019 (04-19-2019, 04:20 PM)Syaxamaphone Wrote: I played through the peach game and some things to note: I've mentioned the problems in the OP of this game already if you haven't noticed and realized yet. The reason I didn't fix them is because I didn't want to delay the game any longer, and and as it was essentially finished - it was technically already ready to go anyways. Thanks for the accolade anyway. I appreciate that very very much. ![]() RE: WIP Topic - Evil Yoshi Toes - 04-20-2019 Oh sorry, I didn't mean for my post to come off as rude. I thought this was a really early tech demo which is why I said that there isn't much to say, not because I meant to insult you. The engine seems to be working overall besides the sticky collisions and the oversensitive camera, and it's definitely something you can build upon. It's good that you're working on a game engine now. We've heard a lot about your plans with this game, so it's cool to see proof of its existence. RE: WIP Topic - OddieTheRock - 04-21-2019 Working on a entry for the Joke Game Contest: Gamin' on my Boy. ![]() ![]() ![]() RE: WIP Topic - Princess Peach - 04-22-2019 I also have the Godot source file, along with the source code of course for my first Princess Peach project if anyone wants to collab on it: https://drive.google.com/file/d/1ScLYiBNWimbwe_zP1-sBI4QOo7bO1HE_/view?usp=sharing RE: WIP Topic - Flametale - 04-23-2019 ![]() Just a little something I'm working on. The sprites might look a little familiar to some of you. ![]() RE: WIP Topic - OddieTheRock - 04-29-2019 If some of the GIFs are smoother, it's because I decided to record em at 60 fps. ![]() ![]() ![]() ![]() ![]() ![]() RE: WIP Topic - OddieTheRock - 05-02-2019 ![]() After a few minutes or recoloring and fixing, I finally added the background. Did the background for this too. Also I'm not sure where to put Junior in the level. The results tally took a while to get right. I also added a DK3 cutscene. ![]() Donkey Kong Junior level complete with vine climbing. ![]() Please know that climbing vines is rather buggy at the moment. RE: WIP Topic - OddieTheRock - 05-06-2019 The Donkey Kong Junior level is now completely done. ![]() ![]() ![]() This took a while to get right. ![]() RE: WIP Topic - OddieTheRock - 05-17-2019 ![]() ![]() ![]() Here's the BG of 9-5. Forgot to add the barrel stack.. ![]() ![]() I've disabled the wind for the sake of my sanity, but this level is almost done.. ![]() RE: WIP Topic - OddieTheRock - 05-22-2019 I'm almost done with my joke game entry, now I just need to figure out how to make the ending.. ![]() RE: WIP Topic - ryan_with_no_i - 05-26-2019 been working on a zelda type engine as of recently, maybe if i get to complete this engine to the point where i feel good about it i might post it to the public idk if its just me or the diagonal movement seems too fast ![]() RE: WIP Topic - Mikeystar - 05-31-2019 I feel so accomplished in programming these Triangle Blocks, so take a look at what I finished. ![]() (And yes it's for Super Mario: All-Star Attack if you're wondering) RE: WIP Topic - Hyper - 06-01-2019 (05-31-2019, 11:30 PM)Mikeystar Wrote: I feel so accomplished in programming these Triangle Blocks, so take a look at what I finished.Whoa hot dang! I thought ASA was cancelled. Is it really back? RE: WIP Topic - OddieTheRock - 06-02-2019 A few things from the Waluigi Joke Game: ![]() ![]() And something else I was trying to see if I can pull off. ![]() (I was Mario/Player 1, while JC aka Slug 101 was Luigi/Player 2.) |