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need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero - Printable Version

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need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero - Axed Moose - 08-11-2018

Hi Everyone!
I`m now working on a fangame "Super Mario Bros Zero" it's a 2D platformer on unity.
i need some hands becaue well working on world, graphics and script at same time...
[Image: Logo.png]

as you may already know i need programer(s) C# script in unity isn't that hard actualy, if you any experiece with it you're one that i am looking for. almost every single script is i based on: "GetComponent<Rigidbody2D> ().velocity = new Vector2 ();".

level designer(s). if you can help, please contact me and i'll give you needed stuff.
i'm using "tiled" https://www.mapeditor.org/ 
this game is open world and it's like 3D Mario games but in 2D.

graphic designer(s) first of all, current graphical style of my project is Yoshi's island. For now i only need some tilesets.   


RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - Syaxamaphone - 08-13-2018

I'm a bit surprised you've already settled on development software in spite of not having any programmers. What about Unity makes it a fit for your project?


RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - Axed Moose - 08-14-2018

(08-13-2018, 07:58 PM)Syaxamaphone Wrote: I'm a bit surprised you've already settled on development software in spite of not having any programmers. What about Unity makes it a fit for your project?
i'm only learnig to programm and unity, in my opinion is pefect way to do it

I'm using Unity because: 
1.it's free
2.C# script
3.3D
4.Advaced Light system
5.Easy animation system


RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - VinnyVideo - 08-14-2018

Dream big, but start small.

This sounds like a very ambitious plan, and it would be difficult if you've never made a game before. Also, Unity has a somewhat steeper learning curve than GM and Clickteam products, and working with big teams adds another layer of complexity. I'd recommend making a very simple game in Unity before committing to a project that will take a year or longer to complete.


RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - Axed Moose - 08-14-2018

(08-14-2018, 09:40 PM)VinnyVideo Wrote: Dream big, but start small.

This sounds like a very ambitious plan, and it would be difficult if you've never made a game before. Also, Unity has a somewhat steeper learning curve than GM and Clickteam products, and working with big teams adds another layer of complexity. I'd recommend making a very simple game in Unity before committing to a project that will take a year or longer to complete.
well i have some experience with rpg's on gamemaker, but these are very simple. also i'm trying to progamm mario.


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