need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Developer Discussion (https://forums.mfgg.net/forumdisplay.php?fid=10) +--- Thread: need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero (/showthread.php?tid=1230) |
need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero - Axed Moose - 08-11-2018 Hi Everyone! I`m now working on a fangame "Super Mario Bros Zero" it's a 2D platformer on unity. i need some hands becaue well working on world, graphics and script at same time... as you may already know i need programer(s) C# script in unity isn't that hard actualy, if you any experiece with it you're one that i am looking for. almost every single script is i based on: "GetComponent<Rigidbody2D> ().velocity = new Vector2 ();". level designer(s). if you can help, please contact me and i'll give you needed stuff. i'm using "tiled" https://www.mapeditor.org/ this game is open world and it's like 3D Mario games but in 2D. graphic designer(s) first of all, current graphical style of my project is Yoshi's island. For now i only need some tilesets. RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - Syaxamaphone - 08-13-2018 I'm a bit surprised you've already settled on development software in spite of not having any programmers. What about Unity makes it a fit for your project? RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - Axed Moose - 08-14-2018 (08-13-2018, 07:58 PM)Syaxamaphone Wrote: I'm a bit surprised you've already settled on development software in spite of not having any programmers. What about Unity makes it a fit for your project?i'm only learnig to programm and unity, in my opinion is pefect way to do it I'm using Unity because: 1.it's free 2.C# script 3.3D 4.Advaced Light system 5.Easy animation system RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - VinnyVideo - 08-14-2018 Dream big, but start small. This sounds like a very ambitious plan, and it would be difficult if you've never made a game before. Also, Unity has a somewhat steeper learning curve than GM and Clickteam products, and working with big teams adds another layer of complexity. I'd recommend making a very simple game in Unity before committing to a project that will take a year or longer to complete. RE: need programmer(s), level designer(s) and graphic designer(s)/Super Mario Bros Zero - Axed Moose - 08-14-2018 (08-14-2018, 09:40 PM)VinnyVideo Wrote: Dream big, but start small.well i have some experience with rpg's on gamemaker, but these are very simple. also i'm trying to progamm mario. |