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need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 10 11 12 13 14 … 16 Next »
need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 10 11 12 13 14 … 16 Next »
need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero
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need programmer(s), world designer(s) and graphic designer(s)/Super Mario Bros Zero
Russia Axed Moose
MOOSE with an axe
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#1
08-11-2018, 05:10 PM (This post was last modified: 08-28-2018, 03:49 AM by Axed Moose.)
Hi Everyone!
I`m now working on a fangame "Super Mario Bros Zero" it's a 2D platformer on unity.
i need some hands becaue well working on world, graphics and script at same time...
[Image: Logo.png]

as you may already know i need programer(s) C# script in unity isn't that hard actualy, if you any experiece with it you're one that i am looking for. almost every single script is i based on: "GetComponent<Rigidbody2D> ().velocity = new Vector2 ();".

level designer(s). if you can help, please contact me and i'll give you needed stuff.
i'm using "tiled" https://www.mapeditor.org/
this game is open world and it's like 3D Mario games but in 2D.

graphic designer(s) first of all, current graphical style of my project is Yoshi's island. For now i only need some tilesets.
Hi i'm MOOSE
my old nickneme was Irmoadr but who cares

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Canada Syaxamaphone
Cute!
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#2
08-13-2018, 07:58 PM
I'm a bit surprised you've already settled on development software in spite of not having any programmers. What about Unity makes it a fit for your project?
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Russia Axed Moose
MOOSE with an axe
Members
#3
08-14-2018, 02:03 AM (This post was last modified: 08-18-2018, 03:45 AM by Axed Moose.)
(08-13-2018, 07:58 PM)Syaxamaphone Wrote: I'm a bit surprised you've already settled on development software in spite of not having any programmers. What about Unity makes it a fit for your project?
i'm only learnig to programm and unity, in my opinion is pefect way to do it

I'm using Unity because:
1.it's free
2.C# script
3.3D
4.Advaced Light system
5.Easy animation system
Hi i'm MOOSE
my old nickneme was Irmoadr but who cares

[Image: Logo.png]

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United States VinnyVideo
Can't have an avatar without a Shy-Guy
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#4
08-14-2018, 09:40 PM (This post was last modified: 08-14-2018, 09:41 PM by VinnyVideo.)
Dream big, but start small.

This sounds like a very ambitious plan, and it would be difficult if you've never made a game before. Also, Unity has a somewhat steeper learning curve than GM and Clickteam products, and working with big teams adds another layer of complexity. I'd recommend making a very simple game in Unity before committing to a project that will take a year or longer to complete.
Course clear! You got a card.

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Russia Axed Moose
MOOSE with an axe
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#5
08-14-2018, 11:41 PM (This post was last modified: 08-16-2018, 04:13 PM by Axed Moose.)
(08-14-2018, 09:40 PM)VinnyVideo Wrote: Dream big, but start small.

This sounds like a very ambitious plan, and it would be difficult if you've never made a game before. Also, Unity has a somewhat steeper learning curve than GM and Clickteam products, and working with big teams adds another layer of complexity. I'd recommend making a very simple game in Unity before committing to a project that will take a year or longer to complete.
well i have some experience with rpg's on gamemaker, but these are very simple. also i'm trying to progamm mario.
Hi i'm MOOSE
my old nickneme was Irmoadr but who cares

[Image: Logo.png]

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