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Trying to implement SVG 1-Up Icon - Printable Version

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Trying to implement SVG 1-Up Icon - DustinVG - 11-13-2017

[Image: 1up_full.svg]

To currently no avail!


RE: Trying to implement SVG 1-Up Icon - DustinVG - 11-13-2017

Well, we got something going there now.


RE: Trying to implement SVG 1-Up Icon - DustinVG - 11-13-2017

Alright, I got it to show up in full! Only issue, currently, is that it kinda draws in a weird spot and stretches the bottom bar, but progress has been made.


RE: Trying to implement SVG 1-Up Icon - Kritter - 11-14-2017

Why is it important to use an SVG?


RE: Trying to implement SVG 1-Up Icon - DustinVG - 11-14-2017

(11-14-2017, 01:33 AM)Kritter Wrote: Why is it important to use an SVG?

imo, it's not but there are some nice benefits to it. Scales good, flashy and Mario-y, looks better on mobile.


RE: Trying to implement SVG 1-Up Icon - VinnyVideo - 11-14-2017

SVGs look purdy, although they're large in size (Mit's 1-Up is over 130 KB). I'm a bit worried that using a lot of them will slow down site performance. I can't confirm that, though.


RE: Trying to implement SVG 1-Up Icon - DustinVG - 11-14-2017

(11-14-2017, 07:32 PM)VinnyVideo Wrote: SVGs look purdy, although they're large in size (Mit's 1-Up is over 130 KB). I'm a bit worried that using a lot of them will slow down site performance. I can't confirm that, though.

So far, I haven’t noticed anything, but it’s just a few so it’s hard to say.


RE: Trying to implement SVG 1-Up Icon - Kritter - 11-14-2017

I just don't see the point. Vector style graphics I'm sure are the future but 99% of the internet just doesn't use them because right now it's not really worth it. How many people are likely to view MFGG on a mobile device on average? Or at a lower resolution that requires zooming in. And even then, the worst you get from a PNG is a slight blur but at a lower filesize and greater compatibility.

Still, maybe I'm wrong but then all the graphics I made are out of date and may as well be replaced.