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Trying to implement SVG 1-Up Icon
MFGG Forums The Dungeon The Vault Tasty Testing Territory v
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Trying to implement SVG 1-Up Icon
MFGG Forums The Dungeon The Vault Tasty Testing Territory v
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Trying to implement SVG 1-Up Icon
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Trying to implement SVG 1-Up Icon

Strong Badia Dustinvgmaster
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#1
11-13-2017, 12:00 AM (This post was last modified: 11-13-2017, 12:03 AM by Dustinvgmaster.)
[Image: 1up_full.svg]

To currently no avail!
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Strong Badia Dustinvgmaster
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#2
11-13-2017, 02:37 AM
Well, we got something going there now.
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  ↳ KirbyLover2048

Strong Badia Dustinvgmaster
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#3
11-13-2017, 11:02 PM
Alright, I got it to show up in full! Only issue, currently, is that it kinda draws in a weird spot and stretches the bottom bar, but progress has been made.
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  ↳ Kritter
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#4
11-14-2017, 01:33 AM
Why is it important to use an SVG?
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Strong Badia Dustinvgmaster
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#5
11-14-2017, 03:30 AM
(11-14-2017, 01:33 AM)Kritter Wrote: Why is it important to use an SVG?

imo, it's not but there are some nice benefits to it. Scales good, flashy and Mario-y, looks better on mobile.
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United States VinnyVideo
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#6
11-14-2017, 07:32 PM
SVGs look purdy, although they're large in size (Mit's 1-Up is over 130 KB). I'm a bit worried that using a lot of them will slow down site performance. I can't confirm that, though.
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Strong Badia Dustinvgmaster
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#7
11-14-2017, 07:45 PM
Check out my WIP game
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#8
11-14-2017, 08:13 PM (This post was last modified: 11-14-2017, 08:14 PM by Kritter.)
I just don't see the point. Vector style graphics I'm sure are the future but 99% of the internet just doesn't use them because right now it's not really worth it. How many people are likely to view MFGG on a mobile device on average? Or at a lower resolution that requires zooming in. And even then, the worst you get from a PNG is a slight blur but at a lower filesize and greater compatibility.

Still, maybe I'm wrong but then all the graphics I made are out of date and may as well be replaced.
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