Replicating Mario Physics and Mechanics Accurately in Construct 2/3 - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Developer Discussion (https://forums.mfgg.net/forumdisplay.php?fid=10) +--- Thread: Replicating Mario Physics and Mechanics Accurately in Construct 2/3 (/showthread.php?tid=511) |
Replicating Mario Physics and Mechanics Accurately in Construct 2/3 - OssieTheOstrich - 02-16-2018 It's it possible to turn these: into Construct 2/3 code? NOTE: Move this to Developer Discussion. RE: Replicating Mario Physics and Mechanics Accurately in Construct 2/3 - VinnyVideo - 02-16-2018 I haven't used Construct before, but it should be possible to use Construct to make a Mario engine with physics very similar to those of the original games. RE: Replicating Mario Physics and Mechanics Accurately in Construct 2/3 - Parakarry - 02-16-2018 I'm just amazed someone figured out Mario physics. Really, sub-sub-sub-pixels? RE: Replicating Mario Physics and Mechanics Accurately in Construct 2/3 - OssieTheOstrich - 02-17-2018 (02-16-2018, 02:20 PM)Parakarry Wrote: I'm just amazed someone figured out Mario physics.It was on the old Phbb(?) forums made by a guy named Jdaster64. RE: Replicating Mario Physics and Mechanics Accurately in Construct 2/3 - OssieTheOstrich - 02-17-2018 OH and i found this and i don't know how these will help?: https://www.dropbox.com/sh/1e3i4bcuxkplm99/AACuQHtfe4HuN7Q-LLG2fSlra?dl=0 |