ENGINE Hello Mario Engine v6.2 (Seven New Powerups!) - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: ENGINE Hello Mario Engine v6.2 (Seven New Powerups!) (/showthread.php?tid=80) |
Hello Mario Engine v6.2 (Seven New Powerups!) - Hello - 11-27-2017 The Hello Mario Engine is an open source Mario engine for GameMaker: Studio that is feature packed, and designed to be easy to expand upon with user friendliness as a priority. The engine is fully documented with thousands of code comments, and includes tons of different powerups, over a hundred different enemies, and much, much more! Official Website (Download here!) What's new in 6.2? Seven New Powerups: Added Acorn, Cloud Flower, Rock Shroom, Pyre Flower, Swooper Suit, Karate Suit, and Super Crown. All Seven Koopalings: Added Morton, Iggy, Roy, Lemmy, and Ludwig. Various Bug Fixes and Tweaks What's new in 6.1? 16:9 Widescreen Default Resolution New Powerup: Wall Jump Shroom Various New Features: Bomb Bricks, Propeller Blocks, Blue POW Blocks, New Net Koopa and Piranha Plant Variations, etc. Various Bug Fixes: This includes all YoYoCompiler related issues, so you can use YYC export options without encountering any problems. What's new in v6.0? Code Rewrite: Newer, cleaner, fully commented code. High Resolution Filtering: Choose between HQ4X, HQ2X, and no filtering. Better Checkpoints: Supports infinite checkpoints per level. New Powerups: Propeller and Boomerang Mario. New Features: Mechakoopas, green bricks, triple wide question mark blocks, and more! Many Changes to Existing Features: Better world map level blocking, keyhole animation, convex corner support for wall triangles, and more! RE: Hello Mario Engine v6.1.5 - Action Lemon - 11-28-2017 I might have to check this new engine out someday. RE: Hello Mario Engine v6.1.5 - Xander - 11-28-2017 If I was more of a game designer and less of a coder/spriter, I'd be all over this. Your dedication to this engine's exactitude is commendable. RE: Hello Mario Engine v6.1.6 - Hello - 12-15-2017 New update available: 6.1.6 (Full changelog on Github)
RE: Hello Mario Engine v6.1.6 - fireball3k - 12-19-2017 it looks pretty nice, i'll be glad to give you that. if i were a game maker user, i'd be all over this as a framework to figure out how the platform works. RE: Hello Mario Engine v6.2 (Seven New Powerups!) - Hello - 11-09-2018 New update available: 6.2 (Full changelog on Github)
RE: Hello Mario Engine v6.2 (Seven New Powerups!) - Clobbah - 11-16-2018 (11-09-2018, 05:45 PM)Hello Wrote: Uhhh..... RE: Hello Mario Engine v6.2 (Seven New Powerups!) - VinnyVideo - 11-17-2018 Having 24 different power-ups is pretty sweet. I wonder when we'll see a game that shows us Mario's new powers in action! RE: Hello Mario Engine v6.2 (Seven New Powerups!) - Hello - 11-25-2018 New update available: 6.2.1 (Full changelog on Github)
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