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COMPLETED Hello Mario Engine v6.2 (Seven New Powerups!) - Printable Version

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+--- Thread: COMPLETED Hello Mario Engine v6.2 (Seven New Powerups!) (/thread-80.html)



Hello Mario Engine v6.2 (Seven New Powerups!) - Hello - 11-27-2017

[Image: logo_hme.png]

The Hello Mario Engine is an open source Mario engine for GameMaker: Studio that is feature packed, and designed to be easy to expand upon with user friendliness as a priority. The engine is fully documented with thousands of code comments, and includes tons of different powerups, over a hundred different enemies, and much, much more!





[Image: 7aMJ34o.png]

Official Website (Download here!)

What's new in 6.2?
Seven New Powerups: Added Acorn, Cloud Flower, Rock Shroom, Pyre Flower, Swooper Suit, Karate Suit, and Super Crown.
All Seven Koopalings: Added Morton, Iggy, Roy, Lemmy, and Ludwig.
Various Bug Fixes and Tweaks

What's new in 6.1?
16:9 Widescreen Default Resolution
New Powerup: Wall Jump Shroom
Various New Features: Bomb Bricks, Propeller Blocks, Blue POW Blocks, New Net Koopa and Piranha Plant Variations, etc.
Various Bug Fixes: This includes all YoYoCompiler related issues, so you can use YYC export options without encountering any problems.

What's new in v6.0?
Code Rewrite: Newer, cleaner, fully commented code.
High Resolution Filtering: Choose between HQ4X, HQ2X, and no filtering.
Better Checkpoints: Supports infinite checkpoints per level.
New Powerups: Propeller and Boomerang Mario.
New Features: Mechakoopas, green bricks, triple wide question mark blocks, and more!
Many Changes to Existing Features: Better world map level blocking, keyhole animation, convex corner support for wall triangles, and more!



RE: Hello Mario Engine v6.1.5 - Action Lemon - 11-28-2017

I might have to check this new engine out someday.


RE: Hello Mario Engine v6.1.5 - Xander - 11-28-2017

If I was more of a game designer and less of a coder/spriter, I'd be all over this. Your dedication to this engine's exactitude is commendable.


RE: Hello Mario Engine v6.1.6 - Hello - 12-15-2017

New update available: 6.1.6 (Full changelog on Github)
  • Improved Gamepad support.
  • More bug fixes.



RE: Hello Mario Engine v6.1.6 - fireball3k - 12-19-2017

it looks pretty nice, i'll be glad to give you that. if i were a game maker user, i'd be all over this as a framework to figure out how the platform works.


RE: Hello Mario Engine v6.2 (Seven New Powerups!) - Hello - 11-09-2018

New update available: 6.2 (Full changelog on Github)
  • Seven New Powerups: Added Acorn, Cloud Flower, Rock Shroom, Pyre Flower, Swooper Suit, Karate Suit, and Super Crown.
  • All Seven Koopalings: Added Morton, Iggy, Roy, Lemmy, and Ludwig.
  • Various Bug Fixes and Tweaks
[Image: powerups.png]


RE: Hello Mario Engine v6.2 (Seven New Powerups!) - Morgario - 11-16-2018

(11-09-2018, 05:45 PM)Hello Wrote:
  • Seven New Powerups: Added Acorn, Cloud Flower, Rock Shroom, Pyre Flower, Swooper Suit, Karate Suit, and Super Crown.
[Image: powerups.png]

Uhhh.....


RE: Hello Mario Engine v6.2 (Seven New Powerups!) - VinnyVideo - 11-17-2018

Having 24 different power-ups is pretty sweet. I wonder when we'll see a game that shows us Mario's new powers in action!


RE: Hello Mario Engine v6.2 (Seven New Powerups!) - Hello - 11-25-2018

New update available: 6.2.1 (Full changelog on Github)
  • On screen controls for Android and iOS.
  • More bug fixes.