01-01-2019, 06:55 PM
(This post was last modified: 01-01-2019, 06:58 PM by Mariofan230.)
01-02-2019, 02:35 AM
It looks pretty neat! Even though I thought it has something to do with the "Deluxe" kind of feeling.
01-02-2019, 03:32 AM
Last time i checked, the Nintendo Switch's screen size wasn't that small.
Joking aside, these look pretty good, though there are a few palette issues, such as in the multiplayer mockup, none of the characters have a Mario Maker palette, instead using the NES palette. And most of the mockups are in the SMB1 style, with the exception of the one in the SMB3 style. You should probably use the SMW style as well.
Other socials:
Sonic Retro NCFC YouTube List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them: + List of projects I'm helping out with in some small capacity during my hiatus:
01-02-2019, 06:23 PM
(This post was last modified: 01-02-2019, 06:33 PM by Mariofan230.)
(01-02-2019, 03:32 AM)Ostrich Wrote: Last time i checked, the Nintendo Switch's screen size wasn't that small.Whoops! My mistake, thanks for pointing that out! ![]() (01-02-2019, 02:35 AM)SonicZetrex Wrote: It looks pretty neat! Even though I thought it has something to do with the "Deluxe" kind of feeling.Well this is not all of the mockups yet so more will be coming soon so we can all see a better view of SMMDX. Especially it also includes more styles and different new features with gameplay and making. The added mockups are on top of this small reply to take a look ![]()
01-05-2019, 08:05 PM
(This post was last modified: 01-05-2019, 08:12 PM by YoshisIsland3.)
This is good but some sprites look off.
1. The NES styled Bowser Statue has outlines, it looks weird, especially when it breaks the 4 color. Try removing the outlines to make it more consistent with the other sprites and like Ostrich said, use the SMM palette instead. 2. The red shading on the SMB2 Banzai Bill's head looks weird and disjointed, try smoothing it out to make it look better. 3. The palette used in the SML theme looks very inconsistent, some sprites use a grey palette while others use black and white, I advise you to stick to either palette to make it more consistent. Another thing is that the Thwomp is way too big to fit in SML style, I think you should look at AwesomeZack's SMW in SML sheet for better reference. 4. Some sprites like the Foo, Nipper Plant and Ant-Trooper in the above screenshots look inaccurate and weird, they fit the style but their sprites just look awkward in comparsion to the rest of the sprites, especially that weird platform next to the Foo. You didn't do a bad job but this needs a bit of an improvement. ![]()
01-26-2019, 08:23 PM
(01-05-2019, 08:05 PM)YoshisIsland3 Wrote: This is good but some sprites look off.Thank you for your feedback but there may have been some issues with some things. 1. Bowser statue outline thing: Here is the fixed version! Though it didn't have more than four colors ![]() ![]() 2. Red shading: Here is the fixed version for this one too! No issues with fixing it ![]() 3. SML palette and thowmp: I stick-ed with one palette as you requested. Though as i looked at Awesomezacks thowmp and mine, to me i thought it was a little too small... so that's why it was quite an issue to fix it. 4. Custom enemy and platform graphics: So with the only fixing issues for this one is basically like what happened with the thowmp, not only that but the sprites were used from SMM sheets (as you can see why i gave credit to people), i hope there's something i can do to fix that issue. (Unless you can probably tell them to fix them?) And lastly, i was able to improve (most) of the stuff you listed! ![]() |
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