01-10-2023, 11:24 PM
11-27-2023, 01:27 PM
Some stuff from my SML2 remake. (Yes i know, don't tell me about the Ninjas, there won't be a release until it's out
![]() https://twitter.com/MnMi_Dev/status/1729188180715540499 https://twitter.com/MnMi_Dev/status/1728220827622027473 https://twitter.com/MnMi_Dev/status/1719465816687575486
11-28-2023, 10:22 AM
(11-27-2023, 01:27 PM)MnMi Wrote: Some stuff from my SML2 remake. (Yes i know, don't tell me about the Ninjas, there won't be a release until it's outTo see that this remake is now being shared on the forums is a welcomed suprise!
Other socials:
Sonic Retro NCFC YouTube List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them: + List of projects I'm helping out with in some small capacity during my hiatus:
11-30-2023, 06:40 PM
(11-27-2023, 01:27 PM)MnMi Wrote: Some stuff from my SML2 remake. (Yes i know, don't tell me about the Ninjas, there won't be a release until it's out This. Looks. Beautiful ![]()
12-05-2023, 11:22 PM
(11-27-2023, 01:27 PM)MnMi Wrote: Some stuff from my SML2 remake. (Yes i know, don't tell me about the Ninjas, there won't be a release until it's out Very cool! I like the characters.
02-28-2024, 02:32 AM
Updated hilly tile set in my smb3 hack
![]() Here are 2 styles of designs from the Giant Tile Set ![]()
03-02-2024, 06:23 AM
(This post was last modified: 04-08-2024, 02:39 AM by OssieTheOstrich.
Edit Reason: discord img links replace with imgur ones
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some coding tests for a sonic project (these are in a separate file for ease of reuse)
the first one was to see if I could replicate the Sonic CD look ahead camera movement (I think I got like, halfway there): ![]() and the second one is the Homing Attack: ![]()
Other socials:
Sonic Retro NCFC YouTube List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them: + List of projects I'm helping out with in some small capacity during my hiatus:
05-11-2024, 02:37 AM
Looks a lot better in action. Might post a short video of this as well. This is definitely Kirby's Block Ball inspired (it plays very similar), but still working on a final name for it (currently calling it KBB2). I'm also drafting out how I'll incorporate copy abilities into this, as to keep the gameplay from getting stale.
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06-04-2024, 03:22 AM
(03-02-2024, 06:23 AM)OssieTheOstrich Wrote: some coding tests for a sonic project (these are in a separate file for ease of reuse) I've created another test, this time for dialogue boxes and NPC movement (going to be used for the Unusual threequel and for another fangame project) ![]()
Other socials:
Sonic Retro NCFC YouTube List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them: + List of projects I'm helping out with in some small capacity during my hiatus:
06-06-2024, 02:00 PM
08-29-2024, 09:57 PM
FNF mod inspired by Mario related media Throughout the Years
we wanted to see what the base mario community thinks about the mod! (teasers from the help wanted post on Twitter)
09-02-2024, 01:48 AM
Remember when I showcased some Yoshi's Island stuff I coded a while ago here? They don't show up anymore due to the rubbish host site though.
But I do bring you the far more intricate and interesting side of YI, I'm talking about those triangles commonly associated with certain enemies when you open a ripped sheet of them. These triangles were a clever way to create bigger and more animated enemies within the SNES graphical limitations, as shown here. ![]() ![]() ![]()
09-02-2024, 02:52 AM
@mrpin355 Wow! Was this done in GameMaker? Did you actually recreate the function of drawing sprites out of triangles? If so, that's incredible! I can't imagine how that must've been done.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
(09-02-2024, 02:52 AM)Q-Nova Wrote: @mrpin355 Wow! Was this done in GameMaker? Did you actually recreate the function of drawing sprites out of triangles? If so, that's incredible! I can't imagine how that must've been done.Yep, YI used HDMA to draw the enemies from their triangle graphic on a per-scanline basis. The Super FX returns calculations for polygon-based enemies. In GameMaker, they have draw_sprite_part to mimic that.
09-04-2024, 07:32 PM
Impressive stuff - I never thought I'd see a fangame maker succeed at programming the larger enemies from YI.
Course clear! You got a card.
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