MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Developer Discussion v
« Previous 1 … 12 13 14 15 16 Next »
Do you use paper prototypes for your fangame?
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 12 13 14 15 16 Next »
Do you use paper prototypes for your fangame?
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 12 13 14 15 16 Next »
Do you use paper prototypes for your fangame?
Mark All Posts Read Today's Posts

Do you use paper prototypes for your fangame?
Canada Mariotroid
Blooper
Members
Submitter Super Reviewer Iso Collab Contributor Sprite Comp Top 5 (3) Minigame Comp Winner Minigame Comp Runner-Up (4) Minigame Comp Top 5 (5) Music Comp Runner-Up Drawing Comp Runner-Up (4) Drawing Comp Top 5 (5) Skull Badge NCFC Contributor (2) Secret Santa
#1
12-26-2017, 11:14 PM
Hey everyone, just asking this question for clarification. Do you use paper prototpes for development of your fangame or other works? This is a question ive been wondering cause I've been reading a game design book, and it suggested paper prototyping throughout. So, what is your method? Yay or nay to paper prototypes?

  ↳
United States Action Lemon Away
Hammer Bro
Members
Submitter Iso Collab Contributor Sprite Comp Top 5 Minigame Comp Winner Minigame Comp Top 5 Drawing Comp Runner-Up Drawing Comp Top 5 Secret Santa Holiday Tree Good Citizen
#2
12-26-2017, 11:40 PM
I did that one time when working out a unique RPG mechanic and it helped me out quiet a bit.

  ↳
United States Willsaber
Kootie Pie is My Girl
Members
Submitter Iso Collab Contributor (2) Sprite Comp Runner-Up Sprite Comp Top 5 Minigame Comp Winner Minigame Comp Runner-Up Minigame Comp Top 5 Music Comp Winner Music Comp Top 5 Skull Badge E3 Bingo Golden Skull Badge NCFC Contributor Secret Santa Holiday Tree KFC Badge MFGG Awards 2015 Winner
#3
12-27-2017, 05:52 AM
A few days ago I designed, on paper, a very complicated title screen for my Fate game in case I ever continue it.
Making terrible posts since 2014

  ↳
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
Main Site Moderator Site Developer/Webmasters Wiki SysOp Big Help Submitter Super Reviewer (2) Wiki Contributor Sprite Comp Runner-Up Minigame Comp Winner Minigame Comp Runner-Up Minigame Comp Top 5 (3) Music Comp Winner Music Comp Runner-Up Music Comp Top 5 (2) Drawing Comp Top 5 Game of the Month Winner NCFC Contributor (4) Secret Santa (5) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2010 Winner MFGG Awards 2011 Winner MFGG Awards 2012 Winner MFGG Awards 2013 Winner MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2017 Winner (3) MFGG Awards 2019 Winner MFGG Awards 2024 Winner
#4
12-27-2017, 11:23 AM
When I'm designing levels, often I'll make a rough sketch on paper to show the approximate relative positions of geographic features, enemies, and obstacles. This can be helpful.

Sometimes I'll sketch mockups of title screens and user interfaces, too.
Course clear! You got a card.

[Image: CourseClear.gif]

[-] The following 2 users Like VinnyVideo's post:2 users Like VinnyVideo's post
  ↳ Mariotroid, Willsaber
Antarctica darkblueyoshi
Hammer Bro
Members
Submitter Romani's Mask
#5
12-27-2017, 10:07 PM
No, but I draw crappy images on MS Paint with my mouse. I'm too lazy to get a pen and paper.

  ↳
Italy sc00pj0hn
Baby-baby-ba-ba-baby.
Members
#6
12-30-2017, 06:36 PM
I don't need paper and pen. I have Notepad/Microsoft Word or in this case i use a program that lets me make a flow chart explaining the story in order, along with a database of your own that you can modify with your own story ideas.
[Image: LfjfDdH.png]

My projects:
[+]Spoiler
-Cut Man's Bad Scissors Day: The Return of Oats
[ON HIATUS]

-STGBuilder English Translation Project
[NEED HELP!]

[Image: iUAjiPv.png]

  ↳
LGBTQ+ Pride Yakibomb
Draw me like one of your French rat-slugs
Members
Submitter Sprite Comp Top 5 Skull Badge (2) Game of the Month Winner NCFC Contributor Secret Santa (2) Holiday Tree (2) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary MFGG Awards 2018 Winner
#7
01-01-2018, 05:55 PM (This post was last modified: 01-01-2018, 05:56 PM by Yakibomb. Edit Reason: not )
I used to do this when designing levels for Gang Garrison 2 (if anyone has played that) because the levels were more time consuming to design in MSPaint.

For levels and characters for my SMRPG hacks, yes I have used paper prototypes, but not often. Using computers is much less time consuming.

  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode