MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums Community Arts Board v
« Previous 1 … 6 7 8 9 10 Next »
Are these character sprites too big for a 16 bit Mario fan game?
MFGG Forums Community Arts Board v
« Previous 1 … 6 7 8 9 10 Next »
Are these character sprites too big for a 16 bit Mario fan game?
MFGG Forums Community Arts Board v
« Previous 1 … 6 7 8 9 10 Next »
Are these character sprites too big for a 16 bit Mario fan game?
Mark All Posts Read Today's Posts

Are these character sprites too big for a 16 bit Mario fan game?
Canada HellJumper
ODST
Members
#1
02-14-2018, 08:49 AM
If so, then I will design the levels around their size, but do you think I should just start from scratch and make new sprites for the characters? I mean, the sprites I have here are more accurate to their actual designs than really any custom sprite style that Mario has been drawn in, where his body is the same height as his head, or something like that. I'm kinda going for a more real modern look with these, which is why they appear bigger. And if there is a gap that is 2 tiles large that the characters must get through, then that's what their crouch walk animations will be for. But what do you guys think? Because I'm not sure I can confidently make these characters with their modern designs in such small space to do so.

[Image: mario_bros_and_wario_bros_sprite_preview...c169ip.png]

  ↳
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
Main Site Moderator Site Developer/Webmasters Wiki SysOp Big Help Submitter Super Reviewer (2) Wiki Contributor Sprite Comp Runner-Up Minigame Comp Winner Minigame Comp Runner-Up Minigame Comp Top 5 (3) Music Comp Winner Music Comp Runner-Up Music Comp Top 5 (2) Drawing Comp Top 5 Game of the Month Winner NCFC Contributor (4) Secret Santa (5) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2010 Winner MFGG Awards 2011 Winner MFGG Awards 2012 Winner MFGG Awards 2013 Winner MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2017 Winner (3) MFGG Awards 2019 Winner MFGG Awards 2024 Winner
#2
02-14-2018, 10:50 AM
These sprites are a pretty typical size for 16-bit Mario games (assuming they're scaled down to their regular size). If you think they're too big, you could compensate by making the window size a bit bigger than usual.

As for the squeezing under small gaps part, including a crouch walk animation would look nice. Also keep in mind that it's usually OK to make collision boxes a bit smaller than the actual sprites.
Course clear! You got a card.

[Image: CourseClear.gif]


  ↳
Canada HellJumper
ODST
Members
#3
02-14-2018, 10:56 AM
(02-14-2018, 10:50 AM)VinnyVideo Wrote: These sprites are a pretty typical size for 16-bit Mario games (assuming they're scaled down to their regular size). If you think they're too big, you could compensate by making the window size a bit bigger than usual.

Well, scaling them down to me would look a bit odd. Because then, the pixels used in the character sprites would appear smaller than the ones for everything else, and as a result, it'd look a tad off. But it's good to know that you don't see them as too big.

(02-14-2018, 10:50 AM)VinnyVideo Wrote: As for the squeezing under small gaps part, including a crouch walk animation would look nice. Also keep in mind that it's usually OK to make collision boxes a bit smaller than the actual sprites.

Yeah, making the collision boxes like maybe 2 pixels shorter was already on my to-do list.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

  ↳
United States Evil Yoshi Toes
Bowser
Members
Discord Moderator Submitter Iso Collab Contributor Sprite Comp Runner-Up Sprite Comp Top 5 Minigame Comp Runner-Up Drawing Comp Winner (2) Drawing Comp Runner-Up Drawing Comp Top 5 Skull Badge Holiday Tree Leek Badge KFC Badge MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2019 Winner MFGG Awards 2020 Winner MFGG Awards 2024 Winner
#4
02-14-2018, 12:39 PM
I think he just meant scaling them down to 100%, since right now it looks like you've blown them up.

  ↳
Canada HellJumper
ODST
Members
#5
02-14-2018, 01:12 PM
(02-14-2018, 12:39 PM)Evil Yoshi Toes Wrote: I think he just meant scaling them down to 100%, since right now it looks like you've blown them up.

Well, yeah. To make them more visible.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode