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Paper Mario animations (with a vengeance)
MFGG Forums Community Arts Board v
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Paper Mario animations (with a vengeance)
MFGG Forums Community Arts Board v
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Paper Mario animations (with a vengeance)
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Paper Mario animations (with a vengeance)
E-Man
The Wafer-thin Animator
Members
Submitter Drawing Comp Top 5
#21
03-30-2018, 01:28 PM
Michelangelo hit it on the head. I really enjoy telling original stories.

Anyway, I got a new update for the path. I might have to work out the size for the tiles.
[Image: zzST6E3.png]
[Image: Vu0iwKg.png]

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United States Evil Yoshi Toes
Bowser
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#22
03-30-2018, 02:24 PM
Having dirt around it helps regardless in making it look more finished, but I think once you get trees and bushes and other decor in the space won't look so vast and the path won't look so narrow. If it were an RPG videogame then the path could be too restricting, but with an animation it really depends on the shots and how the set is used.

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OssieTheOstrich Away
"Gone fishing", as they say
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#23
03-31-2018, 12:28 AM
The ground having dirt makes it more complete and fills in any hole or big gaps.
Speaking of the ground, it kinda looks Green Hill Zone.Laughing
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List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

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E-Man
The Wafer-thin Animator
Members
#24
04-06-2018, 08:05 AM
Oh, it wasn't my intention to make it look like Green Hills Zone. I was using the checkered grass seen in the original Paper Mario (and part of the Thousand Year Door) as the original inspiration.

Anyway, I got more feedback from the Captain. I'll experiment with it later, but for now, I'm finished with my pipes. Any changes I should look at? Also, which interior looks good?
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United States Evil Yoshi Toes
Bowser
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#25
04-06-2018, 08:18 AM
I prefer the black interior.

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United States VinnyVideo
Can't have an avatar without a Shy-Guy
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#26
04-06-2018, 03:32 PM
The darker interior is probably more realistic, unless there's a bright light shining into or through the pipe.
Course clear! You got a card.

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OssieTheOstrich Away
"Gone fishing", as they say
Members
#27
04-07-2018, 12:46 AM
The Black one.
Other socials:
Sonic Retro
NCFC
YouTube

List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

  ↳
United States YoshisIsland3
Cool Guy
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Submitter Sprite Comp Top 5 Secret Santa Holiday Tree (2) MFGG 17th Anniversary
#28
04-07-2018, 12:53 PM
Black looks easier on my eyes.

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Q-Nova
This is neat.
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#29
04-08-2018, 12:13 PM
It's nice to see that you're still working on this project and making some progress, E-Man! Smile Anyway, for the pipes, I think the darker interior looks better; I would use only use the lighter interior if there is some bright light in the pipe.
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E-Man
The Wafer-thin Animator
Members
#30
04-08-2018, 05:35 PM
It's nothing, Q-Nova! I have no plans on ever halting this project, so you can expect more updates for the next five years!

Anyway, it seems like the unanimous decision is that the darker interior is the best choice; however, I want to wait for the Captain to see if she agrees so easily. By the way, she gave me some advice regarding the path, so I gave it a try here.
[Image: Y4GQ5gN.png]
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United States Evil Yoshi Toes
Bowser
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#31
04-08-2018, 06:43 PM
That looks a lot better. It looks more like a path while still referencing the SMB tiles Smile

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E-Man
The Wafer-thin Animator
Members
#32
04-13-2018, 10:11 AM
That's fine! Applying tiles like those isn't too much of a bother at all!

Anyway, I need to work out the height of the path off the ground when it dips. as much as flat ground is easier to work with, I went with the most interesting route.
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I forgot to mention this in the last image, but which would you like for the border tiles on what I call the transition tab? Should they hang like that, or should I cut them off?
[Image: tKCr9MR.png]
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  ↳ Q-Nova
Q-Nova
This is neat.
Members
#33
04-13-2018, 02:23 PM
I agree with what Evil Yoshi Toes said about the refined path. Agree Anyway, about the path elevation, I think it looks better when it's not all in the same level; both the staircase and rotated approaches look fine to me. For those transition tabs, I'd say it looks better when they're cut off rather than be hanging over.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!

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E-Man
The Wafer-thin Animator
Members
#34
04-20-2018, 03:09 PM
Good call! I finalized those details in the latest update!
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E-Man
The Wafer-thin Animator
Members
#35
04-21-2018, 12:30 PM
I'm hitting a bit of a roadblock again. Without new information, I can't exactly progress properly. For now, I'm spinning my wheels as I try different things.
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E-Man
The Wafer-thin Animator
Members
#36
04-28-2018, 05:46 PM
I got some new updates from the Captain! While there's still a bit left before I need more information, there are what I want to sort out as soon as possible.
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United States VinnyVideo
Can't have an avatar without a Shy-Guy
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#37
04-28-2018, 07:38 PM
I like the way this is shaping up. I think the skybox would work well with this.
Course clear! You got a card.

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United States Evil Yoshi Toes
Bowser
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#38
04-28-2018, 07:55 PM
Looking good! I don't think the sky box will be too busy, especially if some sort of atmospheric perspective is applied to it. It's really hard to say though until we see how it looks as it would be viewed in the shots.

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E-Man
The Wafer-thin Animator
Members
#39
05-05-2018, 11:49 AM
Right, I'll give this a proper sky later and see if the hills work in the end.

For now, I'm working on some staircases that are providing me a bit of trouble. It took me about three or four days to texture this properly, so I'm very uneasy about the others...
[Image: doO9kEU.png]

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E-Man
The Wafer-thin Animator
Members
#40
05-07-2018, 09:49 AM
Well, the new critiques from the Captain arrived not that long ago. Some of them are good suggestions, while others I'm a bit antsy about.
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