05-16-2018, 06:27 PM
For most people making fangames wasn't about fame, money, or having a future as a game developer. It was only about having fun. People made fangames because they wanted to make their own Mario game. A lot of people who made fangames weren't even interested in being game developers. But with the rise of indie game development and stuff like Patreon allowing people to make money via fan content, a lot more people started to see it more like a job than a hobby. People want to make big and epic fangames and earn fame these days. It's literally the exact opposite of what it used to be, and therefore I think it's unfair to expect MFGG (both as a site and as a community) to adapt to these changes that are happening outside this community this fastly. I mean MFGG is having a big problem with attracting new members, so it makes sense that most people here have the old "making fangames for fun" mentality. (And I don't think this is a bad mentality really)
It's also important to remember that people move on eventually, they either lose interest or just become too good to just make fangames for fun. This had always been the case with this site, sure some people stuck around but most active people left at some point due to the reasons I mentioned. It wasn't that noticeable back then as it is now because back then there were people who can replace them, right now there isn't.
I think it's safe to say that you reached the "become too good to just make fangames for fun" point already, but you shouldn't really expect everyone else to also hit that point when different people have different goals and have different expectations from making fangames.
It's also important to remember that people move on eventually, they either lose interest or just become too good to just make fangames for fun. This had always been the case with this site, sure some people stuck around but most active people left at some point due to the reasons I mentioned. It wasn't that noticeable back then as it is now because back then there were people who can replace them, right now there isn't.
I think it's safe to say that you reached the "become too good to just make fangames for fun" point already, but you shouldn't really expect everyone else to also hit that point when different people have different goals and have different expectations from making fangames.
(05-16-2018, 05:50 PM)HellJumper Wrote: There's also the fact that a lot of the longtime members here come off as extremely elitist, and kind of arrogant. I'm not going to pretend like I haven't contributed to the ugly side of MFGG, but one of the main reasons I don't take this site that seriously, is because of the community interaction. To me, it's pure cancer. I'm not going to be naming anyone here, because I don't want to start a silly war, but I personally have not had the best experience here. I haven't been here that long, and I'm already seen as this mediocre sprite artist that can't take criticism. Because for some reason, if I don't apply every change to my sprites that is recommended, then I apparently can't take criticism. If I disagree with something someone recommended to me, then apparently I can't take criticism, because the people recommending them to me have been here a lot longer, and apparently know everything about everything. One thing that a lot of people need to understand, is that constructive criticism is there for the artists benefit, not yours. If what you are recommending contradicts the style the artist is trying to go for, then you can't be surprised when the artist doesn't apply whatever modifications you recommend. This is where the elitism stems from, from my experience anyways.yes, screw em for giving you feedback and getting annoyed when you completely ignore them with the excuse of "this is my art style". damn, what a bunch of elitists!