(05-16-2018, 08:28 PM)Vitiman Wrote:Quote:the vast majority are interested only in producing more of Mario. More of Pokemon. More of Zelda. They don't want to utilize our lovely interactive medium to express any design remarkably individual
This is really funny considering you're literally making Mario Maker but for the PC.
I alluded to this in my thread, wherein cited it as an exception to my generally innovative works. Look at the prototypes I've built over the past two years, and you'll see they are almost all far more unique than Everything Mario Maker -- which, by the way, will tell a meta-narrative by a means which I've never seen in another video game (though I don't doubt there's probably some extremely obscure game that did something similar). It's also my weekend project, not my main game.
But this is also kind of entirely irrelevant and I don't know why you're bringing it up?
(05-16-2018, 08:11 PM)Dustinvgmaster Wrote: However, when it comes to fangame motivation, I did initially just want to make my own Mario. Nowadays, my motivation for Super Ancient Keys is "dang, wouldn't that be really freakin' rad". Neweegee is helping work on that, by the by.
My post deliberately exempted unfinished games in paragraph 9, because there are a number of interesting ones imo. Yours, for instance, can't really be compared to Super Mario by any means other than aesthetic and being part of the broad 2D sidescrolling platformer genre. I don't doubt your dedication to its completion, but when it's done, it will be an outlier because the vast majority of interesting fangames of substantial scope developed by active MFGGers are abandonware.
Making terrible posts since 2014