(05-24-2018, 11:13 AM)Pedigree Wrote: Would you be a tad more specific, please? What specific metroidvania elements are you after?
Excuse me, i forget about details.
I'd need to find out how to have a feature where the save data stores in objects, abilities, unlockables, map position, pretty much how a metroidvania works. For my game i'd theorically use maps for each zone/area along, and the menu that contains equipment, inventory, etc. that is accessiible during in-game. TO be honest, i haven't played Super Metroid (and later) or Symphony of the Night but i'm pretty inspired to La-Mulana because i am a NES style fanatic (and would try to make my first platformer engine).