05-24-2018, 04:18 PM
Some of this information - like the player's current position - is probably going to be stored as a global variable. Abilities and unlockables might be stored in a global array. If there are lots of items that the player should only be able to collect once, you'll want to use a ds_map to store whether the item was collected.
Then once you have all your data stored in memory, you'll need a way to put it into a save file. Do you know how to do that? (My RPG engine has an example that might help you.)
This is a very simplified outline, so if you're confused about anything, please ask.
Then once you have all your data stored in memory, you'll need a way to put it into a save file. Do you know how to do that? (My RPG engine has an example that might help you.)
This is a very simplified outline, so if you're confused about anything, please ask.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)