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"How to [Give and] Take Criticism"
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"How to [Give and] Take Criticism"
MFGG Forums Community General Chat v
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"How to [Give and] Take Criticism"
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"How to [Give and] Take Criticism"
United States VinnyVideo
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#2
05-24-2018, 09:51 PM
A good article indeed! Criticism is valuable when it focuses on concrete suggestions for improving one's work. This is especially true when there's not a lot of distance between the person giving the criticism and the one receiving the criticism.

I understand why people go on social media and joke about ugly designs being used by big companies. I can't guarantee you that Gap or Instagram is going to see your tweet and take your critique into account to build a better product.

However, when you're talking about a small-scale fangame maker or a budding artist, the emphasis always needs to be on ways they can make their work better, using concrete suggestions that are appropriate to their level of expertise and their ambition to improve.

On an unrelated note, I like how the author of the post enhances her blog with Piranha Plant GIFs.
Course clear! You got a card.

[Image: CourseClear.gif]

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Messages In This Thread
"How to [Give and] Take Criticism" - by Mario - 05-24-2018, 08:12 PM
RE: "How to [Give and] Take Criticism" - by VinnyVideo - 05-24-2018, 09:51 PM
RE: "How to [Give and] Take Criticism" - by Yakibomb - 05-25-2018, 05:20 AM
RE: "How to [Give and] Take Criticism" - by GamerInGeorgia - 05-25-2018, 12:50 PM
RE: "How to [Give and] Take Criticism" - by Mario - 05-25-2018, 08:36 PM
RE: "How to [Give and] Take Criticism" - by Briraka - 05-26-2018, 11:57 AM
RE: "How to [Give and] Take Criticism" - by mrpin355 - 05-26-2018, 10:36 PM
RE: "How to [Give and] Take Criticism" - by Mariotroid - 05-27-2018, 11:43 PM

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