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Design Comp #1: A Challenger Approaches [Final Voting]
MFGG Forums The Dungeon The Vault Competitions v
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Design Comp #1: A Challenger Approaches [Final Voting]
MFGG Forums The Dungeon The Vault Competitions v
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Design Comp #1: A Challenger Approaches [Final Voting]
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Design Comp #1: A Challenger Approaches [Final Voting]
Austria Kaguya Houraisan
Lunatic Princess
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#38
06-09-2018, 06:45 PM (This post was last modified: 06-09-2018, 11:12 PM by Kaguya Houraisan.)
Here is my entry. I've put thought on it since few weeks ago, but due to time and mood constraints, I could barely manage to finish the writing part today. That said, I honestly couldn't make better graphic previews (even these rough concept arts were a pain to do), so I'm declaring this entry as 'finished'. The entry is mostly words explaining mechanics, but given the rules of the competition, I believe it's safe anyways.

NOTE: I seem to still have display issues with images uploaded by myself, so I will leave the links to the images below. If any moderator can manage to fix this issue, it would be very much appreciated.

[Image: latest?cb=20180107032330]

Yukari Yakumo, the youkai who manipulates boundaries from Touhou Project, has just gapped herself into the battlefield to join the fun! She is there just to play around, as she is forbidden to use her full power to avoid unbalanced fights. She may not be very fast in dashing or attacking, her hitbox may be a bit big, but she relies on the tricks behind her sleeve to make up for her weaknesses and get away with it. There are many things you can do with her abilities, but even so, it is advised to exercise care and time attacks properly, so that you don't get caught off-guard.

As stated before, her attacks may not be the fastest, except for the cheap fan smack, which can be done repeatedly if you are pretty close. Other attacks might require that you try to manipulate distance and timing, but don't worry, the big hitboxes might make things easier for you. Charged umbrella attack has quite a good hitbox, raised umbrella attack is a good anti-air, and rolling umbrella attack from the air is persistent, making it not require such accurate timing.
[Image: d7Uq99n]
https://imgur.com/d7Uq99n

In her double-jump, she will ride a gap that enables her to fly freely for 5 seconds, however, she is a bit heavy for the gap, so she is pretty slow.

Her shield consists of entering a gap that protects her, but its special gimmick is that, if the gap gets hit by bullets, they will be absorbed and will make the gap endure more hits! The extra damage it can endure from physical attacks is equal to the damage the bullets would have dealt if they hit her without her shield. Can endure up to 100% extra damage. If it's fully charged, it can even endure the shield break ability from Marth/Lucina, which would just remove all stacks instead of breaking the shield at once.
[Image: UMLmX30]
https://imgur.com/UMLmX30



Neutral: Spread the Chaos

Yukari will start creating small gaps in front of her, that will each fire a beam when the key is released. Each beam is pretty weak. Holding the key will charge the attack, which will not necessarily increase the power, but will rather create more gaps that will spread the beams in a cone-shaped area, for better coverage. However, if you manage to land multiple beams on the same target, the damage stacks up. That said, you might have an advantage over opponents who have a big hitbox, while the smaller hitboxes are harder to hurt. And if you manage to release all the beams fully charged right in front of a big opponent at close distance, it can deal quite a bunch of damage, and even cause a shield break.

Note that those small gaps are instances apart from Yukari herself, therefore you can move around while you charge your attack, and they will remain in front of you.
[Image: kIxzL8T]
https://imgur.com/kIxzL8T

Side: Bodyguard Eye

Yukari will place a gap with an eye in front of her, which will constantly watch for Yukari's safety, and fire a beam to the enemy when she is hit, to then disappear after its usage. Although one beam alone doesn't do much damage, you can create more bodyguard eyes to stack up damage. However, keep in mind that they disappear in 15 seconds, so you rather use them wisely! The closer the eyes are to the enemy when you get hit, the greater the chances the enemy will not have enough time to dodge the beam. You can as well use them to make openings for your attacks, in case you can't get the upper hand. If the enemy gets hurt once by a beam, they will flinch and you will have a chance to land a combo.
[Image: wGIN5hh]
https://imgur.com/wGIN5hh

Down: KEEP OUT!

If standing: Yukari will create a gap below her feet, and two signposts from The Outside World will come out to her sides to knock away enemies getting too close to her. An easy defensive move to repel and keep intruders at distance, and the hitbox is big. There is just a small blind spot above her head, but given how small it is, the opponents might not dare to take the risk to hit her from above.

If in the air: This time, the signposts will come out from above, and are upside down. Big hitbox, can be landed on multiple enemies. If you are using her double-jump ability, this attack can be performed 50% faster, because you don't have to wait for a gap to be created, as you're already riding one. Note that this will not cancel the double-jump, and you can even use this same attack again, but please note that you will need to be skilled if you want to make up for the fact that you're lowering your guard if you do not land the attacks properly (especially in teamfights).
[Image: v05OLmy]
https://imgur.com/v05OLmy

Up: Escape Gap-way

Yukari will enter a gap, then she will come out of a second gap placed a certain distance above her. You can manipulate the placement of the second gap in the X axis if you hold a direction before it is created, and also depends of how much you hold the desired direction during that short time span. Although this move doesn't do direct damage, it is quite a lifesaver, being a type of move that allows you to even skip above a ceiling. Can give you mobility, if used properly. You can even use it for offensive and retreat strategy, such as diving into a falling opponent trying to reach the land, to push them away with a blow to finish them off and then return to a safe place with this move. However, please don't mash this move recklessly, because you can be vulnerable during the time you enter and get out of the gap. Place and time it wisely!
[Image: q2CKTet]
https://imgur.com/q2CKTet

Final Smash: Hex-ecution

Yukari creates a gap that sucks the closer enemies in. Once one of them is trapped in it, six gap eyes with a fixed placement will appear, and they all will simultaneously fire numerous beams to the trapped opponent. These beams are weak, but being in high quantity, they can deal massive damage. They also are PIERCING, which means you can as well harm anything that gets in the way of the pattern. To take advantage of the pattern, you would rather try to catch an opponent in a strategic place such as the middle in-air or above, so that the other enemies in the teamfight will have less room to stay safe; while on the other hand, no matter how easy it is to catch an opponent who stands on the land, the pattern might have huge blind spots by the sides of the land, which makes it ineffective. Also forgot to mention that each gap eye fires beams of a distinct color, making such a rad flashy show!

[Image: KTrZ0ky]
https://imgur.com/KTrZ0ky

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Design Comp #1: A Challenger Approaches [Final Voting] - by chaoxys - 05-20-2018, 01:37 AM
RE: Design Comp #1: A Challenger Approaches - by VinnyVideo - 05-20-2018, 09:47 AM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 03:34 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-20-2018, 03:35 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 03:35 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-20-2018, 03:42 PM
RE: Design Comp #1: A Challenger Approaches - by Mario - 05-20-2018, 04:01 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 05:54 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-20-2018, 05:56 PM
RE: Design Comp #1: A Challenger Approaches - by DustinVG - 05-20-2018, 07:10 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 08:12 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-20-2018, 08:20 PM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 05-20-2018, 08:50 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 09:08 PM
RE: Design Comp #1: A Challenger Approaches - by DialUpper - 05-20-2018, 09:43 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-21-2018, 12:35 AM
RE: Design Comp #1: A Challenger Approaches - by Yoshin - 05-21-2018, 01:29 AM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 05-24-2018, 08:57 PM
RE: Design Comp #1: A Challenger Approaches - by Cruise Elroy - 05-23-2018, 02:25 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-23-2018, 06:52 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-24-2018, 12:20 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-05-2018, 05:52 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-24-2018, 12:23 PM
RE: Design Comp #1: A Challenger Approaches - by littlelum - 05-24-2018, 04:54 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-24-2018, 09:20 PM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 05-24-2018, 09:38 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-24-2018, 09:43 PM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-05-2018, 12:30 AM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 06-05-2018, 01:32 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-05-2018, 11:59 AM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-07-2018, 05:52 AM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 06-07-2018, 07:01 AM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-07-2018, 07:46 AM
RE: Design Comp #1: A Challenger Approaches - by Q-Nova - 06-07-2018, 10:20 AM
RE: Design Comp #1: A Challenger Approaches - by Evil Yoshi Toes - 06-07-2018, 11:04 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-07-2018, 01:11 PM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-09-2018, 03:39 PM
RE: Design Comp #1: A Challenger Approaches - by Kaguya Houraisan - 06-09-2018, 06:45 PM
RE: Design Comp #1: A Challenger Approaches - by Q-Nova - 06-09-2018, 07:47 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-10-2018, 12:55 AM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 06-10-2018, 01:19 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-10-2018, 02:29 AM
RE: Design Comp #1: A Challenger Approaches - by Evil Yoshi Toes - 06-10-2018, 08:41 AM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-10-2018, 12:38 PM
RE: Design Comp #1: A Challenger Approaches - by Clobbah - 06-10-2018, 03:21 PM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-10-2018, 03:57 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-11-2018, 11:31 AM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-11-2018, 11:41 AM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-11-2018, 11:43 AM
RE: Design Comp #1: A Challenger Approaches - by SonicKade2048 - 06-11-2018, 11:49 AM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-11-2018, 12:21 PM
RE: Design Comp #1: A Challenger Approaches - by littlelum - 06-11-2018, 12:33 PM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-11-2018, 12:45 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-12-2018, 12:31 AM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-12-2018, 03:54 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-12-2018, 08:59 AM
RE: Design Comp #1: A Challenger Approaches - by Evil Yoshi Toes - 06-11-2018, 06:04 PM
RE: Design Comp #1: A Challenger Approaches - by VinnyVideo - 06-11-2018, 06:41 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-14-2018, 01:39 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Kaguya Houraisan - 06-14-2018, 02:00 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by OssieTheOstrich - 06-14-2018, 03:50 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Evil Yoshi Toes - 06-14-2018, 09:05 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Hyper - 06-14-2018, 02:04 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by VinnyVideo - 06-14-2018, 03:46 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by littlelum - 06-14-2018, 04:24 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Copperama - 06-14-2018, 11:39 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by DefinitelyNotSascha - 06-15-2018, 04:59 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Pedigree - 06-15-2018, 08:18 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by chaoxys - 06-15-2018, 11:12 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Pedigree - 06-18-2018, 12:55 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Q-Nova - 06-18-2018, 01:29 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Copperama - 06-19-2018, 03:38 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Cruise Elroy - 06-20-2018, 01:04 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Pedigree - 06-29-2018, 11:25 AM

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