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Design Comp #1: A Challenger Approaches [Final Voting]
MFGG Forums The Dungeon The Vault Competitions v
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Design Comp #1: A Challenger Approaches [Final Voting]
MFGG Forums The Dungeon The Vault Competitions v
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Design Comp #1: A Challenger Approaches [Final Voting]
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Design Comp #1: A Challenger Approaches [Final Voting]
Q-Nova
This is neat.
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#39
06-09-2018, 07:47 PM
Alright, here's my entry for the competition (inside the spoiler):

[+]Spoiler
[Image: keen_alts.PNG]
In the Commander Keen games, Commander Keen tries to find the exit to each level while exploring and collecting items that give points. He can also find some items that can be used, such as ammo and a pogo stick. To reflect on this, Keen utilizes a bunch of items and even some hazards from the games in his moveset, not using any physical body attacks (like punches). He has moderate speed and quite some power, but he has low (not extremely, though) defense as a reference to how one hit is enough to kill him in the games, so he must be careful when dealing with opponents.

For A moves and other non-special moves, some of the things he uses include Foobs that explode, an Ankh for twirling or his guard rather than the usual colored bubble, one of the three guns from the original trilogy for shooting a little burst, a Blooguard's club (powerful, but has some lag due to its weight), keycards for swiping, and a grappling hook for grabbing that functions like the grab moves from Link and Samus.

[Image: keen_b.PNG]
Keen's B move has him fire a fast shot from his Neural Stunner from Keen 4-6, which zaps opponents and does about a little more impact than Mario's fireballs. During the brief starting lag, Keen can aim the Neural Stunner up or down. The ammo is finite, though, with only 5 shots. Once Keen fires his last shot, a slightly different sound is heard to indicate there's now no ammo. If Keen uses the Neural Stunner with no ammo, he does a little animation to reload it back to 5 shots. Kirby uses this move when copying Commander Keen and when he reaches zero shots, he'll lose the copy ability.

[Image: keen_side_b.PNG]
The side B move has Keen throw a Boobus Bomb from Keen Dreams in an arc, which deals minimal damage and no knockback (probably because it's from a dream). It may sound useless at first, but it has a side effect on opponents. When it hits someone, a flower is grown on their head and has the same effects as those from Lip's Stick, referencing the Flower Power from Keen Dreams, which can temporarily turn enemies into harmless panting flowers. Like the Neural Stunner, the bomb can be thrown upwards or downwards. If a Boobus Bomb misses someone and lands on the ground, it can be picked up and thrown. Be careful when holding it, though, as it will explode after a period of time. Only one Boobus Bomb can be thrown at a time.

[Image: keen_up_b.PNG]
Keen uses his pogo stick to jump up into the air for his up B move. He can move left or right with it. He cannot use any other attack while using the pogo stick until he gets off of it by making a landing or getting hit. If Keen activates his up B move while on the floor, he'll perform the Impossible Pogo Trick, where he can reach a little extra height and distance. Keen can also do the Impossible Pogo Trick if the pogo stick's bottom hits an opponent just right upon activation, who will be meteor smashed down.

[Image: keen_down_b.PNG]
Using down B will make Keen do a short hop and put a Shikadi Mine from Keen 5 below him, which can take some time. Keen will ride on it, doing an pose that is used while riding platforms on Keen 5 as he stands. The Shikadi Mine will move left or right a bit slowly, depending on the direction Keen faces. When either Keen gets off of it (through decision or force) or some time has passed, the Shikadi Mine will pause for a bit, flashing, and then explode! Even if you avoided the explosion, which deals quite some damage and knockback, you'll have to watch out for a few little pieces flying from it, which does minor damage but no knockback. The Shikadi Mine's danger can also affect Keen himself, so they're quite dangerous.

[Image: keen_final_smash.PNG]
Keen's Final Smash has him call the Dopefish into the battle, which would be filled with water to make it swim (although others won't swim and instead act normally). The Dopefish will follow the nearest opponent and eat them along with anyone else that is very close to them. After eating, the Dopefish will face the screen and then burp out those that were caught, who receive quite some damage and knockback, and then continue. The Dopefish will also consume items and physical projectiles. After quite some time, the Dopefish will leave and the water gets drained.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
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Design Comp #1: A Challenger Approaches [Final Voting] - by chaoxys - 05-20-2018, 01:37 AM
RE: Design Comp #1: A Challenger Approaches - by VinnyVideo - 05-20-2018, 09:47 AM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 03:34 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-20-2018, 03:35 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 03:35 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-20-2018, 03:42 PM
RE: Design Comp #1: A Challenger Approaches - by Mario - 05-20-2018, 04:01 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 05:54 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-20-2018, 05:56 PM
RE: Design Comp #1: A Challenger Approaches - by DustinVG - 05-20-2018, 07:10 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 08:12 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-20-2018, 08:20 PM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 05-20-2018, 08:50 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-20-2018, 09:08 PM
RE: Design Comp #1: A Challenger Approaches - by DialUpper - 05-20-2018, 09:43 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-21-2018, 12:35 AM
RE: Design Comp #1: A Challenger Approaches - by Yoshin - 05-21-2018, 01:29 AM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 05-24-2018, 08:57 PM
RE: Design Comp #1: A Challenger Approaches - by Cruise Elroy - 05-23-2018, 02:25 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-23-2018, 06:52 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 05-24-2018, 12:20 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-05-2018, 05:52 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-24-2018, 12:23 PM
RE: Design Comp #1: A Challenger Approaches - by littlelum - 05-24-2018, 04:54 PM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 05-24-2018, 09:20 PM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 05-24-2018, 09:38 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 05-24-2018, 09:43 PM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-05-2018, 12:30 AM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 06-05-2018, 01:32 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-05-2018, 11:59 AM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-07-2018, 05:52 AM
RE: Design Comp #1: A Challenger Approaches - by Pedigree - 06-07-2018, 07:01 AM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-07-2018, 07:46 AM
RE: Design Comp #1: A Challenger Approaches - by Q-Nova - 06-07-2018, 10:20 AM
RE: Design Comp #1: A Challenger Approaches - by Evil Yoshi Toes - 06-07-2018, 11:04 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-07-2018, 01:11 PM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-09-2018, 03:39 PM
RE: Design Comp #1: A Challenger Approaches - by Kaguya Houraisan - 06-09-2018, 06:45 PM
RE: Design Comp #1: A Challenger Approaches - by Q-Nova - 06-09-2018, 07:47 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-10-2018, 12:55 AM
RE: Design Comp #1: A Challenger Approaches - by Mariotroid - 06-10-2018, 01:19 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-10-2018, 02:29 AM
RE: Design Comp #1: A Challenger Approaches - by Evil Yoshi Toes - 06-10-2018, 08:41 AM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-10-2018, 12:38 PM
RE: Design Comp #1: A Challenger Approaches - by Clobbah - 06-10-2018, 03:21 PM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-10-2018, 03:57 PM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-11-2018, 11:31 AM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-11-2018, 11:41 AM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-11-2018, 11:43 AM
RE: Design Comp #1: A Challenger Approaches - by SonicKade2048 - 06-11-2018, 11:49 AM
RE: Design Comp #1: A Challenger Approaches - by Honey Saucer Gengar - 06-11-2018, 12:21 PM
RE: Design Comp #1: A Challenger Approaches - by littlelum - 06-11-2018, 12:33 PM
RE: Design Comp #1: A Challenger Approaches - by Copperama - 06-11-2018, 12:45 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-12-2018, 12:31 AM
RE: Design Comp #1: A Challenger Approaches - by DefinitelyNotSascha - 06-12-2018, 03:54 AM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-12-2018, 08:59 AM
RE: Design Comp #1: A Challenger Approaches - by Evil Yoshi Toes - 06-11-2018, 06:04 PM
RE: Design Comp #1: A Challenger Approaches - by VinnyVideo - 06-11-2018, 06:41 PM
RE: Design Comp #1: A Challenger Approaches - by chaoxys - 06-14-2018, 01:39 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Kaguya Houraisan - 06-14-2018, 02:00 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by OssieTheOstrich - 06-14-2018, 03:50 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Evil Yoshi Toes - 06-14-2018, 09:05 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Hyper - 06-14-2018, 02:04 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by VinnyVideo - 06-14-2018, 03:46 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by littlelum - 06-14-2018, 04:24 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Copperama - 06-14-2018, 11:39 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by DefinitelyNotSascha - 06-15-2018, 04:59 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Pedigree - 06-15-2018, 08:18 AM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by chaoxys - 06-15-2018, 11:12 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Pedigree - 06-18-2018, 12:55 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Q-Nova - 06-18-2018, 01:29 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Copperama - 06-19-2018, 03:38 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Cruise Elroy - 06-20-2018, 01:04 PM
RE: Design Comp #1: A Challenger Approaches [Final Voting] - by Pedigree - 06-29-2018, 11:25 AM

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