12-04-2017, 04:53 PM
(This post was last modified: 12-04-2017, 05:04 PM by Turly Gang.)
While I feel like you're severely downplaying the significance of all of this, I do suppose you have a point. I shouldn't be derailing the thread, I guess. Perhaps I'll make my own thread at some point after more introspection, or perhaps I won't, considering I've already said more or less everything that I have to say on the subject for now.
Anyway, on the topic of the game itself, it's definitely a...platformer, I guess? With the exception of the vore mechanics, it's pretty basic, but it technically works fine. While it probably sounds like I'm ranting again, it suffers from one of the problems that almost all <fetish> games have; the gameplay clearly exists primarily to be a simple framework to hold up the "main attraction." That's a problem, because it adds a ton of complexity to the mathematics and spritework of the game that doesn't contribute to any corresponding degree of gameplay depth or player options, and thus greatly restricts what can practically be done with the gameplay beyond the "main attraction." All that it really adds objectively to gameplay is an extremely delayed heal mechanic and the ability to temporarily gimp your abilities while at max capacity. Which...sort of compensates for the healing mechanic, I guess? Although said healing mechanic is slow enough that it doesn't really need to be compensated for. Rachel controls like a pretty standard Mario character, the enemies all just walk left and right with the exception of the currently non-interactive Venus Firetraps, and the level collision consists entirely of solid square blocks.
So while it's a functional game, it's probably a game that only people who are into the fetish will get much out of. I could see it being something that'd blow up temporarily on YouTube for the "lolwut" factor, but...yeah. While the aforementioned vore mechanics work very well, they don't really make the game more fun for someone who isn't into vore. It's a very basic game with a very specific twist.
Anyway, on the topic of the game itself, it's definitely a...platformer, I guess? With the exception of the vore mechanics, it's pretty basic, but it technically works fine. While it probably sounds like I'm ranting again, it suffers from one of the problems that almost all <fetish> games have; the gameplay clearly exists primarily to be a simple framework to hold up the "main attraction." That's a problem, because it adds a ton of complexity to the mathematics and spritework of the game that doesn't contribute to any corresponding degree of gameplay depth or player options, and thus greatly restricts what can practically be done with the gameplay beyond the "main attraction." All that it really adds objectively to gameplay is an extremely delayed heal mechanic and the ability to temporarily gimp your abilities while at max capacity. Which...sort of compensates for the healing mechanic, I guess? Although said healing mechanic is slow enough that it doesn't really need to be compensated for. Rachel controls like a pretty standard Mario character, the enemies all just walk left and right with the exception of the currently non-interactive Venus Firetraps, and the level collision consists entirely of solid square blocks.
So while it's a functional game, it's probably a game that only people who are into the fetish will get much out of. I could see it being something that'd blow up temporarily on YouTube for the "lolwut" factor, but...yeah. While the aforementioned vore mechanics work very well, they don't really make the game more fun for someone who isn't into vore. It's a very basic game with a very specific twist.