Thanks for sharing, but I'm not quite sure what to say about your suggestions!
Alright, some backstory about this post. Over the past few weeks I've been overhauling the statistical aspect of the battle system, which I find frustrating, yet oodles of fun!
Yet it never seems to end. I get one idea, implement it, then revise that idea, then find a new idea, implement those ideas, then find new bugs... You get the idea. It's tiring, and a waste of time.
So... Instead of outlining everything that's gone on, here is just a few things I've gotten to work.
Buffs use Buffs as Buffs
Monster Makeover (and other Lazy Shell editor tweaks)
Dorrie, Fake Bowser
To-do: Make spells. And Monster stats.
And squash all bugs!
EDIT: OK, so I'm going to run this by here. I think I'm going to get rid of the Spirit/Recovery stat and just make it Magic Power. Makes it WAAAY easier on me as a coder and I think it'll be easier on the player as well to not have to keep track of another number. Plus it'll make healing mainstreamed by having it come directly from the healer, rather than from the target receiving the heals.
Alright, some backstory about this post. Over the past few weeks I've been overhauling the statistical aspect of the battle system, which I find frustrating, yet oodles of fun!
Yet it never seems to end. I get one idea, implement it, then revise that idea, then find a new idea, implement those ideas, then find new bugs... You get the idea. It's tiring, and a waste of time.
So... Instead of outlining everything that's gone on, here is just a few things I've gotten to work.



To-do: Make spells. And Monster stats.
And squash all bugs!
EDIT: OK, so I'm going to run this by here. I think I'm going to get rid of the Spirit/Recovery stat and just make it Magic Power. Makes it WAAAY easier on me as a coder and I think it'll be easier on the player as well to not have to keep track of another number. Plus it'll make healing mainstreamed by having it come directly from the healer, rather than from the target receiving the heals.
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