12-05-2017, 03:15 AM
(This post was last modified: 12-05-2017, 03:19 AM by The Dark Warrior.)
The game is great as I rather like the challenge, the differences in ending, and gimmick seen and I want to see it be a full game if you have plans for that.
My issues with the game are three things:
1. Hitboxes are rather unnecessarily big for the blob player being that it makes going through 1-tile wide spaces a bit harder than necessary.
2. The input lag between changing states from sleep to wake is rather noticeable and could be reduced by 1.5 seconds.
3. The introduction on the red and blue dream switch blocks is a bit not very graceful but then again, considering that the level design itself is a proof of concept, I can forgive that as well as the timed-based nature of the Ludum Dares.
4. Blob could use like, half a block more of the jump height than what it currently is and could be slightly faster in running movement.
The only other concern I have that isn't the game per se but I wonder how your game will be fairly judged based on the theme being extremely open to interpretation?
My issues with the game are three things:
1. Hitboxes are rather unnecessarily big for the blob player being that it makes going through 1-tile wide spaces a bit harder than necessary.
2. The input lag between changing states from sleep to wake is rather noticeable and could be reduced by 1.5 seconds.
3. The introduction on the red and blue dream switch blocks is a bit not very graceful but then again, considering that the level design itself is a proof of concept, I can forgive that as well as the timed-based nature of the Ludum Dares.
4. Blob could use like, half a block more of the jump height than what it currently is and could be slightly faster in running movement.
The only other concern I have that isn't the game per se but I wonder how your game will be fairly judged based on the theme being extremely open to interpretation?