09-06-2018, 08:01 PM
I chose the first option, but it depends on how the system is implemented. If the special moves are really powerful, you obviously don't want players to be able to spam them constantly.
However, if you're relying on the special forms to pass obstacles, you'll want to be generous with the amount of time players can use them. For example, it would be annoying if you had to use a certain power-up, ran out of oomph, and then had to wait a long time for your meter to recharge.
However, if you're relying on the special forms to pass obstacles, you'll want to be generous with the amount of time players can use them. For example, it would be annoying if you had to use a certain power-up, ran out of oomph, and then had to wait a long time for your meter to recharge.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)