MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Development Showcase v
« Previous 1 … 11 12 13 14 15
COMPLETED  Shifting Dreamscape
MFGG Forums MFGG Development Showcase v
« Previous 1 … 11 12 13 14 15
COMPLETED  Shifting Dreamscape
MFGG Forums MFGG Development Showcase v
« Previous 1 … 11 12 13 14 15
COMPLETED  Shifting Dreamscape
Mark All Posts Read Today's Posts

[Completed] Shifting Dreamscape
Turkey Mors
hey guys
Site Developer
Forum Moderator Main Site Moderator Discord Admin Site Developer/Webmasters Social Media Manager Submitter Super Reviewer Iso Collab Contributor Sprite Comp Runner-Up (2) Sprite Comp Top 5 Minigame Comp Runner-Up (2) Minigame Comp Top 5 (5) Music Comp Top 5 (2) Egg Hunter Skull Badge (2) E3 Bingo Event Winner Game of the Month Winner NCFC Contributor Secret Santa Holiday Tree MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2016 Winner MFGG Awards 2017 Winner (2) MFGG Awards 2018 Winner MFGG Awards 2019 Winner MFGG Awards 2020 Winner
#4
12-06-2017, 06:20 PM (This post was last modified: 12-06-2017, 06:23 PM by Mors.)
(12-05-2017, 03:15 AM)SF: The Dark Warrior Wrote: The game is great as I rather like the challenge, the differences in ending, and gimmick seen and I want to see it be a full game if you have plans for that.

My issues with the game are three things:
1. Hitboxes are rather unnecessarily big for the blob player being that it makes going through 1-tile wide spaces a bit harder than necessary.
2. The input lag between changing states from sleep to wake is rather noticeable and could be reduced by 1.5 seconds.
3. The introduction on the red and blue dream switch blocks is a bit not very graceful but then again, considering that the level design itself is a proof of concept, I can forgive that as well as the timed-based nature of the Ludum Dares.
4. Blob could use like, half a block more of the jump height than what it currently is and could be slightly faster in running movement.

The only other concern I have that isn't the game per se but I wonder how your game will be fairly judged based on the theme being extremely open to interpretation?
1. Yeah I noticed it but it's a bit too late now. Oh well.
2. What do you mean? It lasts half a second if you just press the key once, and if you hold it it's instant.
3. blame cruise lol
4. The jump height is already 2.5 blocks, and it's that low on purpose. I mean the whole game is designed around that. You can use the walls to gain extra height too.
And thanks! We may release a remastered version if the game does well on the ratings, and even submit it to Steam (even tho I'm a bit too poor for that rn), who knows?

(12-05-2017, 07:23 PM)VinnyVideo Wrote: I can't download it. The link takes me to Mors's Web site, which seems to be a "suspended domain".
Can you send me a screenshot or something? You're the first one to report such thing.

I also just released an update to the game that fixes a lot of bugs and makes some small changes.
(double posting on purpose because mybb automatically merges them haha i love this!!!!!!!!!)

  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Shifting Dreamscape - by Cruise Elroy - 12-04-2017, 11:09 PM
RE: Shifting Dreamscape - by The Dark Warrior - 12-05-2017, 03:15 AM
RE: Shifting Dreamscape - by VinnyVideo - 12-05-2017, 07:23 PM
RE: Shifting Dreamscape - by Mors - 12-06-2017, 06:20 PM
RE: Shifting Dreamscape - by VinnyVideo - 12-06-2017, 07:20 PM

  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode