12-14-2017, 03:39 AM
My two cents regarding the new background:
The resolution of certain objects in the background is inconsistent, which leaves a unprofessional and lazy impression.
I explain further and more clearly:
The YI final boss moon and clouds are resized to be 2x as big as their original size, while the rest is at a 1x resolution. My advice to improve this would be that you either shrink the moon and the clouds back to a 1x resolution or to smoothen out the rough pixels of the resized assets to make them fit in with the rest of the background.
I assume the foreground is still far from finish or just probably a placeholder. If not, you should add in more variety to those tiles to make the level look more interesting like windows, thrusters and screws.
Also, as a side note, be careful with that health bar. When it's getting big (or bigger than the preview), it could easily cover a good chunk of the screen. Either build the level with the health bar in mind or make it a little bit transparent, so you can still see something behind it. Otherwise it could obscure something the player needs to see.
The resolution of certain objects in the background is inconsistent, which leaves a unprofessional and lazy impression.
I explain further and more clearly:
The YI final boss moon and clouds are resized to be 2x as big as their original size, while the rest is at a 1x resolution. My advice to improve this would be that you either shrink the moon and the clouds back to a 1x resolution or to smoothen out the rough pixels of the resized assets to make them fit in with the rest of the background.
I assume the foreground is still far from finish or just probably a placeholder. If not, you should add in more variety to those tiles to make the level look more interesting like windows, thrusters and screws.
Also, as a side note, be careful with that health bar. When it's getting big (or bigger than the preview), it could easily cover a good chunk of the screen. Either build the level with the health bar in mind or make it a little bit transparent, so you can still see something behind it. Otherwise it could obscure something the player needs to see.